http://bugs.winehq.org/show_bug.cgi?id=58681
Bug ID: 58681
Summary: after run a fullscreen game, taskbar will be gone
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
After a full screen game is executed, taskbar under shell desktop will be gone
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http://bugs.winehq.org/show_bug.cgi?id=58680
Bug ID: 58680
Summary: vkEnumerateDeviceExtensionProperties could be more
permissive about its arguments
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: eric.brunet(a)lps.ens.fr
Distribution: ---
Created attachment 79273
--> http://bugs.winehq.org/attachment.cgi?id=79273
patch that makes some program work
in
--------------------------
dlls/winevulkan/vulkan.c,
---------------------------
the function
------------------------------------------------------------------
VkResult wine_vkEnumerateDeviceExtensionProperties(VkPhysicalDevice
client_physical_device, const char *layer_name,
uint32_t *count, VkExtensionProperties *properties)
------------------------------------------------------------------
starts by making an error when layer_name is not NULL:
----------------------------------------------------------------------------
/* This shouldn't get called with layer_name set, the ICD loader prevents it.
*/
if (layer_name)
{
ERR("Layer enumeration not supported from ICD.\n");
return VK_ERROR_LAYER_NOT_PRESENT;
}
----------------------------------------------------------------------------
I have seen a closed-source windows program that calls this function with an
empty string for the parameter layer_name, receives the
VK_ERROR_LAYER_NOT_PRESENT failure code, and crashes at startup.
Now, I know nothing about 3D, GPU, vulkan, etc., but surely the semantics of
layer_name being NULL or a pointer to an empty string must be the same.
I could get my program running with the very simple patch I attach to this bug,
which changes the test into
------------------------
if (layer_name && *layer_name)
-------------------------
so that the NULL string does not trigger the test.
It would be great if this patch could go into the next release.
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http://bugs.winehq.org/show_bug.cgi?id=58632
Bug ID: 58632
Summary: Against the Storm: Encyclopedia doesn't display
animated sequences
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kajitsu22(a)gmail.com
Distribution: ---
Created attachment 79188
--> http://bugs.winehq.org/attachment.cgi?id=79188
A complete terminal output of the running game.
While I was playing Against the Storm, I opened the in-game encyclopedia. It
works almost perfectly, but there's a bug: clickable animations on encyclopedia
entries are not displayed at all, and are not playable. There are many entries
with static images instead of clips, which are displayed normally, but not
animations.
It looks like this:
https://filebin.net/9yz60cx4nhq0dlg9/bug_video.mp4
OS: Gentoo Linux x86_64
Kernel: 6.12.31-gentoo
Videocard: NVIDIA GeForce RTX 2050 Mobile
Against the Storm Steam page:
https://store.steampowered.com/app/1336490/Against_the_Storm/
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http://bugs.winehq.org/show_bug.cgi?id=58499
Bug ID: 58499
Summary: can't click in correct places anymore for most part of
the screen
Product: Wine-staging
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: proteve(a)mail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
arch linux
kde wayland
after updating to 10.12 staging and start a program in it (not game) i can't
click in right place outside of that program (outside of wine). i see the mouse
apparently correct but it seems that the programs interpret its position off
somehow by quite a few pixels (30-40). i realize this when i wanted to press
search on some web page and the button highlited while mouse was still a
distance away.
this happen also with start menu in kde and probably anything else.
after downgrading only the wine-staging package from 10.12 to 10.11 everything
works.
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http://bugs.winehq.org/show_bug.cgi?id=32562
Bug #: 32562
Summary: Visual Studio 2010 (10.0) Express Edition needs
jscript JScript_AddTypeLib impl
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
as the summary says ...
Prerequisite: 'winetricks -q dotnet20 dotnet40 windowscodecs corefonts'
Try to create a new project using project wizard (doesn't matter which type).
When you press "OK" to create the project the GUI wizard is shown again and
nothing happened.
Relevant part in console when pressing OK:
--- snip ---
...
002b:fixme:jscript:JScript_AddTypeLib (0x705ac78)->()
002b:trace:loaddll:load_native_dll Loaded L"C:\\Program Files\\Microsoft Visual
Studio 10.0\\Common7\\IDE\\1033\\vswizui.dll" at 0x401f0000: native
002b:trace:jscript:JScript_Release (0x705ac78) ref=1
002b:trace:jscript:JScript_Close (0x705ac78)->()
002b:trace:jscript:jsdisp_free (0x705d070)
002b:trace:jscript:jsdisp_free (0x705d120)
002b:trace:jscript:JScript_Release (0x705ac78) ref=0
002b:trace:loaddll:free_modref Unloaded module L"C:\\Program Files\\Microsoft
Visual Studio 10.0\\Common7\\IDE\\VsWizard.dll" : native
...
--- snip ---
Native jscript ('winetricks jscript') doesn't fare better ... instead the
following is shown in console:
--- snip ---
...
fixme:atl:AtlAxWinInit semi-stub
err:ole:CoGetClassObject class {78a51822-51f4-11d0-8f20-00805f2cd064} not
registered
err:ole:CoGetClassObject class {78a51822-51f4-11d0-8f20-00805f2cd064} not
registered
err:ole:create_server class {78a51822-51f4-11d0-8f20-00805f2cd064} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {78a51822-51f4-11d0-8f20-00805f2cd064}
could be created for context 0x17
err:ole:CoGetClassObject class {6c736db1-bd94-11d0-8a23-00aa00b58e10} not
registered
err:ole:CoGetClassObject no class object {6c736db1-bd94-11d0-8a23-00aa00b58e10}
could be created for context 0x1
fixme:ole:CreateTypeLib (1,L"ConstDeb.tlb",0x32ad38), stub!
--- snip ---
Source:
http://source.winehq.org/git/wine.git/blob/5e4a16819ef3e29757d54a536e436cdb…
--- snip ---
590 static HRESULT WINAPI JScript_AddTypeLib(IActiveScript *iface, REFGUID
rguidTypeLib,
591 DWORD dwMajor, DWORD dwMinor,
DWORD dwFlags)
592 {
593 JScript *This = impl_from_IActiveScript(iface);
594 FIXME("(%p)->()\n", This);
595 return E_NOTIMPL;
596 }
--- snip ---
For testing purpose I changed the stub to return S_OK and it allows the
IDE/wizard to run further only to end up in next bug ;-)
So JScript_AddTypeLib() implementation is probably really needed.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=58679
Bug ID: 58679
Summary: Block Post lays out some controls at wrong size
rendering them illegible
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)chead.ca
Distribution: ---
Created attachment 79270
--> http://bugs.winehq.org/attachment.cgi?id=79270
Terminal output
Block Post Software’s Ford Sussex simulation (and I would expect others, though
I haven’t checked them) lays out some of the controls in its main window
differently in Wine than how they are laid out in Windows. In the attached
screenshots, compare the Time Now and Status boxes in the lower left corner:
they are so much smaller in Wine than Windows that they are illegible. There
are also various other differences, though the others are merely cosmetic (the
Errors and Punctuality boxes are smaller but still legible, the Train Controls
buttons are missing their green and red colours, and the Operational
Information text box is shorter but still usable).
The Ford Sussex installer can be downloaded at
<https://blockpostsoftware.co.uk/downloads.php>, installed, and run for free
for a few minutes.
The Windows screenshot was taken in Windows 11. The Linux screenshot was taken
with Wine 10.14 under Gentoo (the wine-vanilla package), using the XFCE desktop
manager. Both were taken on the same computer, with the window maximized on one
of two 1920×1080 monitors.
No relevant error messages are printed to the terminal; see attached log file.
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https://bugs.winehq.org/show_bug.cgi?id=57455
Bug ID: 57455
Summary: HOMM3 (from GOG.com) crashes immediately on run
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gilbates2a(a)proton.me
Distribution: ---
Created attachment 77450
--> https://bugs.winehq.org/attachment.cgi?id=77450
Output of WINEDEBUG="+all"
Running the Heroes3.exe causes an immediate crash on Arch Linux with wine 9.16
with the following error message:
> 0024:err:seh:NtRaiseException Unhandled exception code c0000409 flags 1 addr 0x7a181f30
The crash occurs on every run and with identical error message.
I also tried running with wine 7.22 and get a similar crash but with different
error message:
> 0024:err:seh:NtRaiseException Unhandled exception code c0000409 flags 1 addr 0x11a1f30
Attached log from 9.16 run with WINEDEBUG="+all"
HOMM3 was installed from GOG offline installer with following filename
(installer ran fine):
> setup_heroes_of_might_and_magic_3_complete_4.0_(3.2)_gog_0.1_(77075).exe
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https://bugs.winehq.org/show_bug.cgi?id=48494
Bug ID: 48494
Summary: Toolbar should handle CDRF_NEWFONT
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: katayama.hirofumi.mz(a)gmail.com
Distribution: ---
Wine Toolbar controls of comctl32 didn't implement CustomDraw CDRF_NEWFONT. So,
the application can't change the font of toolbar items.
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http://bugs.winehq.org/show_bug.cgi?id=58678
Bug ID: 58678
Summary: GG Internet Communicator does not render picture on
installer's first screen
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 79268
--> http://bugs.winehq.org/attachment.cgi?id=79268
Screenshot (Wine)
Download from: https://jira.reactos.org/secure/attachment/50387/gg-install.exe
(from https://jira.reactos.org/browse/CORE-15534)
GG Internet Communicator does not render picture on installer's first screen
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http://bugs.winehq.org/show_bug.cgi?id=58314
Bug ID: 58314
Summary: GetGlyphOutlineW returns a negative number sometimes
Product: Wine
Version: 10.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: skyfloogle(a)protonmail.com
Distribution: ---
Created attachment 78672
--> http://bugs.winehq.org/attachment.cgi?id=78672
Source code for a repro, an exe build, Windows and Wine sample logs, and the
necessary font.
In an application I'm developing, I've found that GetGlyphOutlineW returns a
negative number under specific circumstances in Wine. According to the
documentation, it should return a positive number, with the exception of
GDI_ERROR (-1). My program therefore treats the return value as unsigned (as
specified in the documentation) and checks against -1, which doesn't work when
it returns -32 instead. It's not clear to me why this value is being returned,
but I've only seen it reproduce with a specific character (¯) in a specific
font.
I've put together a minimal reproducing sample. The issue reproduces on both 32
and 64 bit, and does not reproduce on Windows. Source code and a copy of the
necessary font (https://ggbot.itch.io/raster-forge-font) are attached, as are
expected and actual logs. In this sample, -8 is returned instead of -32, but I
suspect the root cause is similar - it shouldn't be returning anything lower
than -1 in either case.
For what it's worth, I'm running on EndeavourOS, which hasn't received 10.9 yet
at the time of writing, but I've checked the commit logs for gdi32 and haven't
seen anything that looks relevant.
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http://bugs.winehq.org/show_bug.cgi?id=58671
Bug ID: 58671
Summary: [Damavand] Sonic3D crashes after the main menu +
rendering regression
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: user.pecheniok(a)gmail.com
Distribution: ---
Created attachment 79255
--> http://bugs.winehq.org/attachment.cgi?id=79255
Log from a version with correct rendering
The first part of the title is pretty self-explanatory, but the second is a bit
more interesting. in the first releases of the 10 series, it used to render
correctly, but around wine 10.9-10.10 it started rendering solid colors on top
of crashing. Not sure if I'll be able to run a bisect, so I'll maybe try to
find some prebuilt versions, but 10.0 rc3 had the game rendering correctly,
while 9.21 crashed before launching.
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http://bugs.winehq.org/show_bug.cgi?id=58492
Bug ID: 58492
Summary: Prism Cross Team Matches Lag and Flash Screen
Product: Wine
Version: 10.11
Hardware: x86-64
URL: https://drive.google.com/file/d/1B8c2Gp3NhoafUUEEQD-cP
co-6j7-Sgms/view?usp=drive_link
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jenngra505(a)roadrunner.com
Distribution: Mint
When playing a team match in the Smash Bros fangame Prism Cross, the background
will frequently flash colors matching the team outline when attacks are used.
Lagging the game in the process. The game was developed in Game Maker and
relies on DirectX 9 for its character graphics. A video showcasing the bug is
linked below.
https://youtu.be/FIBkb6wyDBA
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http://bugs.winehq.org/show_bug.cgi?id=58676
Bug ID: 58676
Summary: game SapphireSafari is stuck at OP that its likely is
play a video. but it black screen in winehq
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
Created attachment 79263
--> http://bugs.winehq.org/attachment.cgi?id=79263
log from game SapphireSafari
game SapphireSafari is updated recently, now in wine is not longer work. due to
its OP was unable to play.
attachment is the log
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http://bugs.winehq.org/show_bug.cgi?id=58675
Bug ID: 58675
Summary: TKKG3 , memory warning & crash
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 79260
--> http://bugs.winehq.org/attachment.cgi?id=79260
Game Dialog
When i start this game, it says it does not have enough memory to run and
crashes.
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http://bugs.winehq.org/show_bug.cgi?id=58495
Bug ID: 58495
Summary: Fix Gothic II graphics issues with flickering objects
and walls and floors suddenly appearing and
disappearing
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: wineryyyyy(a)gmail.com
Distribution: ---
This bug report was spawned after Access Violation error was resolved for
https://bugs.winehq.org/show_bug.cgi?id=58493
So far the graphics issues seem just aesthetical and don't break the game
otherwise.
Grahics issues seem related to bad depth test or culling with flickering
objects and floors and walls appearing and disappearing.
At the very beginning when the main character is going through the initial
dialogue with the first NPC, you can see through the wall and floor behind the
main character.
Once dialogue completes and character is movable it becomes clear that the wall
and floor appear and disappear depending on how far they are away from the
corner of the screen suggesting graphics culling bugs.
winetricks install of practically all d3d dlls didn't resolve this issue which
is still being debugged.
https://appdb.winehq.org/objectManager.php?sClass=version&iId=7012 Night of the
Raven: 2.6/2.7 only mentions fixes for sound but nothing graphics related.
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http://bugs.winehq.org/show_bug.cgi?id=58672
Bug ID: 58672
Summary: Anytone D878 CPS programming software v4.0 stopped
working, needs comctl32 v6.0
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: zbox(a)atlas.cz
Distribution: ---
Log:
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
002c:fixme:winediag:loader_init wine-staging 10.13 is a testing version
containing experimental patches.
002c:fixme:winediag:loader_init Please mention your exact version when filing
bug reports on winehq.org.
0094:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
MESA-INTEL: warning: Haswell Vulkan support is incomplete
MESA-INTEL: warning: Haswell Vulkan support is incomplete
0024:fixme:winediag:loader_init wine-staging 10.13 is a testing version
containing experimental patches.
0024:fixme:winediag:loader_init Please mention your exact version when filing
bug reports on winehq.org.
0140:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0148:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0148:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0148:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0148:err:commdlg:DllMain failed to create activation context, last error 14001
0148:fixme:shell:MLSetMLHInstance (71590000,7A110000) stub
0148:fixme:shell:MLIsMLHInstance (78C90000) stub
0148:fixme:shell:MLClearMLHInstance (0x71590000)stub
0150:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0150:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0150:err:commdlg:DllMain failed to create activation context, last error 14001
0150:fixme:win:DisableProcessWindowsGhosting : stub
0158:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0158:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0158:err:commdlg:DllMain failed to create activation context, last error 14001
0158:fixme:win:DisableProcessWindowsGhosting : stub
0158:fixme:graphics:ShutdownBlockReasonDestroy (0001010C): stub
0158:fixme:graphics:ShutdownBlockReasonCreate (0001010C, L"Uninstalling
D878UV_4.00."): stub
0158:fixme:msg:ChangeWindowMessageFilterEx 0002011A c047 1 00000000
0158:fixme:msg:ChangeWindowMessageFilterEx 0003011A c047 1 00000000
0160:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
regsvr32: Successfully unregistered DLL 'C:\Program
Files\D878UV_4.00\DAO350.DLL'
0158:fixme:graphics:ShutdownBlockReasonDestroy (0001010C): stub
It worked correctly in older versions, but it seems they now bumped
requirements to comctl32 v6.0 and it stopped working in wine.
wine-10.13
Anytone software:
http://www.wouxun.us/Software/AnyTone-Software/AT-D878UV-V4.0.zip
Download, extract, go to the "D878UV V4.00 CPS" folder, install
D878UV_Setup_4.00.exe, then try to run D878UV.exe.
I guess more software will have problem with the missing comctl32 v6.0 support.
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http://bugs.winehq.org/show_bug.cgi?id=58670
Bug ID: 58670
Summary: [Damavand] The renderer crashes with Clickteam games
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: user.pecheniok(a)gmail.com
Distribution: ---
When trying to play clickteam games with damavand, they crash before anything
is rendered. These lines appear the most in the console:
0148:fixme:d3d_shader:shader_spirv_scan_shader Shader log:
0148:fixme:d3d_shader:shader_spirv_scan_shader <anonymous>:25:0: W7006:
Input register 9 was used without being declared.
0148:fixme:d3d_shader:shader_spirv_scan_shader <anonymous>:26:0: W7006:
Input register 10 was used without being declared.
The full log is attached (This one is from FNaF World specifically)
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https://bugs.winehq.org/show_bug.cgi?id=56614
Bug ID: 56614
Summary: Videos are not player in The Signifier (GOG)
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
Created attachment 76371
--> https://bugs.winehq.org/attachment.cgi?id=76371
console log
Videos are not played. Observable during menu and on the computer at the
beginning. Console output attached.
wine-9.7-100-g7641124d07a
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http://bugs.winehq.org/show_bug.cgi?id=58604
Bug ID: 58604
Summary: Unable to handle Ctrl+C signal
correctly,02c0:fixme:console:default_ctrl_handler
Terminating process e0 on event 0
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 1514704742(a)qq.com
Distribution: ---
Unable to handle Ctrl+C signal correctly
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http://bugs.winehq.org/show_bug.cgi?id=58668
Bug ID: 58668
Summary: SolidWorks - Certain buttons fail to trigger actions
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: depaoli.renzo(a)gmail.com
Distribution: ---
Created attachment 79253
--> http://bugs.winehq.org/attachment.cgi?id=79253
SolidWorks 2023 buttons not working on Wine-10.14
Clicking certain buttons in SolidWorks no longer trigger an action, but stop at
selecting the button instead.
This bug must have been introduced some time after wine-9.22, as wine-9.22
works fine.
Please see attached screen grab for SolidWorks 2023sp05:
The buttons in question are
- <Close>, aka green tick mark
- "Rectangle Type" selection
When building wine-10.14 from source, replacing the wine-10.14 folder
"dlls/comctl32"
with the older one from wine-9.22 fixes the problem and the SolidWorks buttons
work again.
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http://bugs.winehq.org/show_bug.cgi?id=58500
Bug ID: 58500
Summary: 64-bit "Plain Vanilla Compiling" fails
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: depaoli.renzo(a)gmail.com
Distribution: ---
Building Wine-10.12 "64-bit only" shows a number of issues and fails in the end
during "make install" when trying to copy a non-existing file.
Test-Environment:
- Host providing RAMdisk as SharedDrive for build
- VirtualBox 7.1.10 r169112 VM with
- 8 cores
- Debian 12 bookworm 64-bit & KDE
- user "vbox"
- no previous Wine installation (neither cxoffice or others)
- SharedDrive mounted as /home/vbox/RAMdisk
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