https://bugs.winehq.org/show_bug.cgi?id=58004
Bug ID: 58004
Summary: build issue for clang i686 linux musl
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: euloanty(a)live.com
Distribution: ---
lld-link: error: <root>: undefined symbol: _DllMainCRTStartup@12
lld-link: error: undefined symbol: ___wine_spec_unimplemented_stub
>>> referenced by tmp67e172a0/kernel32-00000000.spec.o:(___wine_stub_ThunkTheTemplateHandle)
>>> referenced by tmp67e172a0/kernel32-00000000.spec.o:(___wine_stub_GDIReallyCares)
>>> referenced by tmp67e172a0/kernel32-00000000.spec.o:(___wine_stub_IsThreadId)
>>> referenced 117 more times
lld-link: error: undefined symbol: ___wine_exception_handler_page_fault
>>> referenced by dlls/kernel32/i386-windows/atom.o:(_GlobalAddAtomA@4)
>>> referenced by dlls/kernel32/i386-windows/computername.o:(_GetComputerNameA@8)
>>> referenced by dlls/kernel32/i386-windows/resource.o:(_FindResourceExA@16)
lld-link: error: undefined symbol: ___wine_setjmpex
>>> referenced by dlls/kernel32/i386-windows/atom.o:(_GlobalAddAtomA@4)
>>> referenced by dlls/kernel32/i386-windows/computername.o:(_GetComputerNameA@8)
>>> referenced by dlls/kernel32/i386-windows/debugger.o:(_OutputDebugStringA@4)
>>> referenced 9 more times
lld-link: error: undefined symbol: ___wine_exception_handler
>>> referenced by dlls/kernel32/i386-windows/debugger.o:(_OutputDebugStringA@4)
>>> referenced by dlls/kernel32/i386-windows/virtual.o:(_IsBadReadPtr@8)
>>> referenced by dlls/kernel32/i386-windows/virtual.o:(_IsBadWritePtr@8)
>>> referenced 6 more times
clang: error: linker command failed with exit code 1 (use -v to see invocation)
winegcc: /home/cqwrteur/toolchains/llvm/x86_64-linux-gnu/llvm/bin/clang failed
make: *** [Makefile:218719: dlls/kernel32/i386-windows/kernel32.dll] Error 2
make: *** Waiting for unfinished jobs....
wine build failure
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https://bugs.winehq.org/show_bug.cgi?id=58003
Bug ID: 58003
Summary: Skyrim Special Edition: Creation Kit draws menu with
incorrect resolution.
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fx-8350-8(a)hotmail.com
Distribution: ---
The Scenes tab of the quest window draws a flow chart menu with a vertical
resolution of 1 pixel making it unusable.
An internal function in "Creation Kit.exe" creates the flow chart menu and is
called two times (with the second call overwriting the first)
by calling IntersectRect with the correct menu resolution and an uninitialized
RECT structure that contains mostly random values. Afterwards
function calls in the creation kit sets the values in the uninitialized RECT to
left=-2, top=-1, right=1094215229, bottom=1 on both Windows and Wine.
On Wine this RECT is an input to IntersectRect with the correct resolution and
outputs a RECT with top=0, bottom=1 leading to the unusable menu.
On Windows a call to KiUserCallbackDispatcher overwrites the incorrect RECT to
have bottom=32767 before the second IntersectRect call making RECT
invalid due to the bottom value being larger than top. This causes the
IntersectRect call to fail and create the menu later in the creation kit.
Since the menu with a resolution of 1 is technically valid the creation kit
never sets it to the correct resolution on wine.
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https://bugs.winehq.org/show_bug.cgi?id=57995
Bug ID: 57995
Summary: The Testament of Sherlock Holmes: Failed Vulkan Assert
in winevulkan/loader_thunks.c
(vkCreateGraphicsPipelines)
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 78256
--> https://bugs.winehq.org/attachment.cgi?id=78256
Vanilla Wine 10.3 Log
The game works enough to get to the main menu with just DXVK, but Wine throws a
failed Vulkan assert immediately upon actually starting a new game session
after confirming at the main menu: not even a loading screen is seen before it
happens.
The log points to: winevulkan/loader_thunks.c, line 3190
(vkCreateGraphicsPipelines)
https://gitlab.winehq.org/wine/wine/-/blob/wine-10.3/dlls/winevulkan/loader…
There's also mentions of failing to map memory elsewhere in the log, which I
don't really understand?
(Correct me if I'm misunderstanding the issue, but my hardware is far above
minimum spec for this game.)
----
Distro: Gentoo Linux (x86_64)
Desktop Environment: KDE Plasma 6.2.5 (Wayland)
CPU: Ryzen 3700X @ 4.98 GHz
RAM: 32GBs @ 3600 MHz
GPU: AMD RX 7800 XT
Mesa Version: 25.0.1
Wine Version: 10.3 (vanilla)
DXVK Version: 2.6
Gamescope Version: 3.16.2
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https://bugs.winehq.org/show_bug.cgi?id=57922
Bug ID: 57922
Summary: MEmu Android Emulator NOT OPENING. Critical
malfunction
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: pocomal112(a)codverts.com
Distribution: ---
Created attachment 78176
--> https://bugs.winehq.org/attachment.cgi?id=78176
MEmu Android Emulator NOT OPENING. Critical malfunction
The Android emulator software does not work due to bugs. I ask the wine team to
fix this. Here is the link to the software's website to know what software it
is
https://www.ldplayer.net/
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https://bugs.winehq.org/show_bug.cgi?id=57905
Bug ID: 57905
Summary: MS DX Diagnostic Tool (DxDiag.exe) crashes when using
with WineD3D complete Direct3D stack
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Distribution: ---
When running Microsoft DirectX Diagnostic Tool along with complete WineD3D
Direct3D stack (d3d9/d3d10/d3d10.1/d3d11/dxgi/wined3d dlls) this tool crashes
with following messages:
C:\WINDOWS\SysWOW64>dxdiag
08b0:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_ENUM (0x500) from
glTexIma
ge2D @ ../dlls/wined3d/adapter_gl.c / 642.
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https://bugs.winehq.org/show_bug.cgi?id=47068
Bug ID: 47068
Summary: fixme:ntdll:create_logical_proc_info Only 64 Threads
are usable
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: coolx67(a)gmx.at
Distribution: ---
When running heavy multi threaded programs such as scientific applications or
benchmarks it shows that only 64 threads can be used.
> 002a:fixme:ntdll:create_logical_proc_info Improve CPU info reporting: system supports 96 logical cores, but only 64 supported!
The problem is here
https://github.com/wine-mirror/wine/blob/master/dlls/ntdll/nt.c#L1687
I don't know how much time I have to fix this.
But if someone would brainstorm this with me.
It were my first 5 minutes in the Wine code so please have some understanding.
If there would be some mentor who would give me some advice I could probably
fix some of the 22k+ FIMES in the code :)
Here the WINEDBG from Cinebench
https://pastebin.com/FrgSGxGw
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https://bugs.winehq.org/show_bug.cgi?id=57717
Bug ID: 57717
Summary: Adobe Illustrator CS6 (16), Adobe Photoshop CS6 (13),
likely all CS6 apps: Main menu bar item
shortcut/accelerator key underlines positioning is
wrong with built-in gdiplus
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: bugs.winehq.org(a)zetafleet.com
Distribution: Debian
Created attachment 77922
--> https://bugs.winehq.org/attachment.cgi?id=77922
Screenshot of difference between native and built-in gdiplus
Reproduction:
1. Open application
Expected: An underline is drawn under the letter of the accelerator key of each
main menu item
Actual: Underline is drawn underneath nothing, at the end of the menu item
See attached screenshot.
Sequence of gdiplus calls from the start of application (using built-in
gdiplus) can be seen from the same trace given at
https://bugs.winehq.org/attachment.cgi?id=77921 on bug #57716.
Please let me know if I can provide additional information.
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https://bugs.winehq.org/show_bug.cgi?id=47278
Bug ID: 47278
Summary: Europa Universalis 4 Golden Century require TGA
support in D3DXSaveSurfaceToFileInMemory
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
Distribution: ---
HI.
As the title says, Europa Universalis 4 Golden Century (so version 1.28.3
Spain), require TGA file support for D3DXSaveSurfaceToFileInMemory function.
In the log there is :
0057:fixme:d3dx:D3DXSaveSurfaceToFileInMemory File format 0x2 is not supported
yet
After the line the application catch a MEMORY_ACCESS_VIOLATION and close
itself.
In the log there is also a bunch of:
0057:fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x80004.
For now winetricks d3d9x_43 is a workaround
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https://bugs.winehq.org/show_bug.cgi?id=57952
Bug ID: 57952
Summary: Q-Dir crashes on exit.
Product: Wine
Version: 10.3
Hardware: x86-64
URL: http://www.softwareok.com/Download/Q-Dir_Portable_x64.
zip
OS: Linux
Status: NEW
Keywords: download, patch
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Created attachment 78199
--> https://bugs.winehq.org/attachment.cgi?id=78199
patch
Just start the program, and then exit:
0024:fixme:shell:IShellView_fnSaveViewState (0000000000AA6020) stub
wine: Call from 00006FFFFF3ED077 to unimplemented function
magnification.dll.MagUninitialize, aborting
Attached patch fixes the crash, will send upstream.
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https://bugs.winehq.org/show_bug.cgi?id=57800
Bug ID: 57800
Summary: Fullscreen OpenGL apps have unintended literal
transparency
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: lassebq.mine(a)gmail.com
Distribution: ---
Created attachment 78009
--> https://bugs.winehq.org/attachment.cgi?id=78009
OpenGL game which is getting transparent regions
OpenGL surfaces under wayland should be rendered with EGL_EXT_present_opaque
set to EGL_FALSE to avoid unintended transparency
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https://bugs.winehq.org/show_bug.cgi?id=56106
Bug ID: 56106
Summary: Roon 2.0.23 crashes due to unable to find library:
Windows.Storage.Streams.RandomAccessStreamReference
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bunsengorionik(a)gmail.com
Distribution: ---
Same root cause as BugID#55867 (https://bugs.winehq.org/show_bug.cgi?id=55867)
but the error is different on wine RC1 or RC3.
Relevant snippet from the log attached:
0118:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.Storage.Streams.RandomAccessStreamReference"
0118:err:eventlog:ReportEventW L"Application: Roon.exe\n"
0118:err:eventlog:ReportEventW L"CoreCLR Version: 6.0.2123.36311\n"
0118:err:eventlog:ReportEventW L".NET Version: 6.0.21\n"
0118:err:eventlog:ReportEventW L"Description: The process was terminated due to
an internal error in the .NET Runtime at IP 00006FFFFBC22699 (00006FFFFBA50000)
with exit code c0000005.\n
Running 9.0-rc3 wine-staging on Linux Mint 21.2.
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https://bugs.winehq.org/show_bug.cgi?id=53103
Bug ID: 53103
Summary: ie8 doesn't start (race condition)
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: eric.pouech(a)orange.fr, jacek(a)codeweavers.com
Regression SHA1: f034084d49b354811096524d472ae5172ac1cebf
Distribution: Debian
Created attachment 72538
--> https://bugs.winehq.org/attachment.cgi?id=72538
terminal output
Regression, I *believe* introduced by:
commit f034084d49b354811096524d472ae5172ac1cebf
Author: Eric Pouech <eric.pouech(a)gmail.com>
Date: Thu Mar 17 08:27:28 2022 +0100
kernelbase: Handle corner case in CreateProcess.
In CreateProcess, if:
- parent isn't attached to a console
- CreateProcess's flag isn't set with DETACHED_PROCESS nor
CREATE_NEW_CONSOLE
- child is a CUI program
then a console must be allocated for the child.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52048
Signed-off-by: Eric Pouech <eric.pouech(a)gmail.com>
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
before this commit (i.e., with c7e87b536edb28bb48162690e0d42c9ba9ccb43c),
installing/starting ie after `winetricks -q ie8` works without failure. After
this commit, there's a race.
Of course, it's a race, so I can't be 100% sure, but I can run at
c7e87b536edb28bb48162690e0d42c9ba9ccb43c 15 times in a row without failure, but
fails most of the time at f034084d49b354811096524d472ae5172ac1cebf).
To reproduce:
$ wineserver -k ; rm -rf ~/.wine ; winetricks -q ie8 ; wineserver -w ; wine
'C:\Program Files\Internet Explorer\iexplore.exe' http://example.org
if successful, IE will show its window. If it fails, no window will appear.
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https://bugs.winehq.org/show_bug.cgi?id=56108
Bug ID: 56108
Summary: Edit control should stop processing characters when
left mouse button is down
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
When the left mouse button is held down, the edit control should stop
processing characters until the button is released.
Fix :
static LRESULT EDIT_WM_Char(EDITSTATE *es, WCHAR c)
{
BOOL control;
+ if (es->bCaptureState)
+ {
+ return 0;
+ }
+
control = GetKeyState(VK_CONTROL) & 0x8000;
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https://bugs.winehq.org/show_bug.cgi?id=56225
Bug ID: 56225
Summary: Myst deadlocks on start since Wine 3.2
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Run `sudo sysctl vm.mmap_min_addr=0`
2. Run `DISPLAY=:1 wine MYST.EXE`
In Wine 3.1, the game pops up a dialog that says "Myst requires a 256-color
palettized display driver." But in Wine 3.2 and later, Wine just prints an
error like the following:
00f0:err:sync:RtlpWaitForCriticalSection section 777129E0
"../wine/dlls/krnl386.exe16/syslevel.c: Win16Mutex" wait timed out in thread
00f0, blocked by 0114, retrying (60 sec)
`git bisect` says:
ed6bdb3c51cd4b8c94f9839806321703e7aa9765 is the first bad commit
commit ed6bdb3c51cd4b8c94f9839806321703e7aa9765
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Feb 5 17:03:48 2018 +0100
krnl386: Remove support for DPMI real-mode calls.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
$ sha256sum myst_win3x_win.7z
562d3a3d829648352b94ab0d828290f17f90406d34218ebe3ffd0ac012cb12e3
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https://bugs.winehq.org/show_bug.cgi?id=57896
Bug ID: 57896
Summary: winemenubuilder crash
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zlice(a)crtdrift.us
Distribution: ---
Created attachment 78129
--> https://bugs.winehq.org/attachment.cgi?id=78129
winemenubuilder-error
running anything with wine 10.2 gives this `The program winemenubuilder.exe has
encountered a serious problem and needs to close.` window - but they 'details'
button does not seem to work.
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https://bugs.winehq.org/show_bug.cgi?id=57559
Bug ID: 57559
Summary: Chessbase 17 database table background and
non-selected entries rendered in black
Product: Wine
Version: 10.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Created attachment 77638
--> https://bugs.winehq.org/attachment.cgi?id=77638
Screenshot of the issue
On the main database selection screen the database table (left of screenshot)
is rendered incorrectly. The background is black when white would be expected.
In addition, non-selected entries (above the one that is visible) are also not
showing. On the right hand side, the games are showing, but where there are no
more entries (there is only one in this database) it is also being rendered
with a black background instead of white.
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https://bugs.winehq.org/show_bug.cgi?id=46012
Bug ID: 46012
Summary: Command & Conquer 3: Kane's Wrath (1.03) Invisible
units and tiberium
Product: Wine-staging
Version: 3.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: huematrix(a)mailinator.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62582
--> https://bugs.winehq.org/attachment.cgi?id=62582
Log file
When loading in Command and Conquer 3: Kane's Wrath (Unofficial patch 1.03, but
from Origin), every unit, tiberium, as well as some of the scenery, are
invisible.
Changing the graphics settings didn't change anything, attached is the log with
tons of d3d9 errors.
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https://bugs.winehq.org/show_bug.cgi?id=57874
Bug ID: 57874
Summary: wineloader no longer able to find ntdll.so
Product: Wine
Version: 9.12
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
When attempting to run wine from $PREFIX/bin/wine I'm seeing
gcenx@MacBook-Pro ~ % wine explorer
wine: could not load ntdll.so:
dlopen(/Users/gcenx/../lib/wine/x86_64-unix/ntdll.so, 0x0002): tried:
'/Users/gcenx/../lib/wine/x86_64-unix/ntdll.so' (no such file),
'/System/Volumes/Preboot/Cryptexes/OS/Users/gcenx/../lib/wine/x86_64-unix/ntdll.so'
(no such file), '/Users/gcenx/../lib/wine/x86_64-unix/ntdll.so' (no such file)
That also affects the symlinks installed into $PREFIX/bin
If I run $PREFIX/lib/wine/x86_64-unix/wine that works.
If I set
export
WINEDLLPATH="$PREFIX/lib/wine/x86_64-windows:$PREFIX/lib/wine/i386-windows:$PREFIX/lib/wine/x86_64-unix"
wine starts woking again
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https://bugs.winehq.org/show_bug.cgi?id=57826
Bug ID: 57826
Summary: Zenless Zone Zero fails to start after update to 10.1
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hackcr1258(a)gmail.com
Distribution: ---
Created attachment 78035
--> https://bugs.winehq.org/attachment.cgi?id=78035
The backtrace report at startup
The app no longer works after updating from 10.0. Where it is the last stable
version that was working.
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http://bugs.winehq.org/show_bug.cgi?id=33943
Bug #: 33943
Summary: Battle.net client region dropdown does not appear
until you hover its options
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
When opening the Battle.net client (currently in closed beta), the region
dropdown is invisible until the cursor actually goes over its options.
No relevant console output.
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https://bugs.winehq.org/show_bug.cgi?id=57540
Bug ID: 57540
Summary: unrecognized charset 'SHIFT_JIS' when running Wine
with LC_ALL=ja_JP.SJIS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: zsolt_vadasz(a)protonmail.com
Distribution: ---
Some older visual novels require using the Japanese Shift JIS locale, which has
to be generated via `localedef` (at least on Linux Mint and Artix Linux).
I generated mine as such (following this[0] Wine forum post):
```
localedef -c -f SHIFT_JIS -i ja_JP ja_JP.SJIS
```
But when running the game's installer (after logging out and in for the changes
to take effect), Wine gives an unrecognized charset error:
```
$ LC_ALL="ja_JP.SJIS" wine ./Setup.exe
err:environ:init_unix_codepage unrecognized charset 'SHIFT_JIS'
```
This is because in dlls/ntdll/unix/env.c, the `charset_names` array's entry for
Shift JIS is wrong.
As can be seen in the command, and in $I18NPATH/charmaps
(/usr/share/i18n/charmaps on my system), The gzip-compressed character map file
is called `SHIFT_JIS.gz` instead of `SJIS.gz`.
This is solved by changing the `name` from "SJIS" to "SHIFTJIS" in the array
element.
Tested on 448fcbc0c60d7228ed52f1f5d90f62be0a58289a
[0]:
https://forum.winehq.org/viewtopic.php?p=110966&sid=e1b934de7663eedec41e66e…
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https://bugs.winehq.org/show_bug.cgi?id=57746
Bug ID: 57746
Summary: BeckyInternetMail/VirtualListView: The ListView of the
email list isn't redrawn while receiving email.
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: axis6404(a)proton.me
Distribution: ---
Screen recordings of the original operation (win8.1) and the incorrect
operation (wine). Please check the attached mp4.
Bug Description:
Win8.1 (correct):
- Click on the “Inbox” button.
- Press the “Receive Mail” button
- Each time an email is received, the email is added to the email list.
Wine (wrong):
- Click on the inbox
- Press the “Receive Mail” button
- Mail is received, but the ListView of the mail list is not updated at all.
After switching to another location, such as the outbox, click the inbox again,
and the new mail will appear in the ListView.
I used Spy++ to investigate Becky on Win8_1. I found the LVM_SETITEMCOUNT
message in the ListView of the Mail List screen. Maybe the Virtual List View is
not redrawing properly.
How to Use Virtual List-View Controls
https://learn.microsoft.com/windows/win32/controls/use-virtual-list-view-co…
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https://bugs.winehq.org/show_bug.cgi?id=44795
Bug ID: 44795
Summary: Need for Speed: Shift demo needs
ID3DXEffectImpl_SetRawValue
Product: Wine
Version: 3.4
Hardware: x86-64
URL: http://www.fileplanet.com/205212/200000/fileinfo/Need-
For-Speed:-Shift-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0009:fixme:d3dx:ID3DXEffectImpl_SetRawValue iface 0x1aae78e8, parameter
0x1aae8ca8, data 0x8f4a2b0, byte_offset 0, bytes 256 stub!
0009:fixme:d3dx:ID3DXEffectImpl_SetRawValue iface 0x1aae78e8, parameter
0x1aae8d18, data 0x8f4a3b0, byte_offset 0, bytes 16 stub!
0009:fixme:d3dx:ID3DXEffectImpl_SetRawValue iface 0x1aae78e8, parameter
0x1aae8d88, data 0x8f4a3c0, byte_offset 0, bytes 16 stub!
0009:fixme:d3dx:ID3DXEffectImpl_SetRawValue iface 0x1aae78e8, parameter
0x1aae8df8, data 0x8f4a3d0, byte_offset 0, bytes 16 stub!
0009:fixme:d3dx:ID3DXEffectImpl_SetRawValue iface 0x1aae78e8, parameter
0x1aae8e68, data 0x8f4a3f0, byte_offset 0, bytes 64 stub!
Car textures are dark. During a race road almost black.
wine-3.4-120-gafef57f872
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https://bugs.winehq.org/show_bug.cgi?id=57889
Bug ID: 57889
Summary: Prntvpt (Print Ticket API): printing is cropped in
landscape orientation
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: spooler
Assignee: wine-bugs(a)winehq.org
Reporter: lxndrkrlv(a)gmail.com
Distribution: ---
Created attachment 78114
--> https://bugs.winehq.org/attachment.cgi?id=78114
Sample application and printer output example
If I print the document to any printer (including Cups-PDF) and set page
orientation to landscape, output is cropped by width of portrait A4 sheet.
In attachments:
1. Demo application with source code (.Net 4.8)
2. Example of output to virtual PDF printer
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https://bugs.winehq.org/show_bug.cgi?id=42117
Bug ID: 42117
Summary: Chessmaster 9000 windows with double caption/title
bars
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bkbk9(a)yahoo.ca
Distribution: ---
Created attachment 56643
--> https://bugs.winehq.org/attachment.cgi?id=56643
Screenshot, windows with double captions, wine 2.0-rc3
Chessmaster 9000 window and child windows have 2 title bars/captions.
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