https://bugs.winehq.org/show_bug.cgi?id=56533
Bug ID: 56533
Summary: Final Fantasy XI Online: Incorrect/corrupt textures
shown on models.
Product: Wine
Version: 9.5
Hardware: x86-64
URL: https://web.archive.org/web/20210810150839/http://www.
playonline.com/ff11eu/download/media/install_win.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Regression SHA1: 6e619d98a3051d836ae99e911f1d32e5a307acbc
Distribution: Gentoo
After 6e619d98a30 [1], some in-game models of Final Fantasy XI Online are
incorrect, depending on the camera/view angle.
I /think/ the incorrect textures shown /might/ be models from some other
location, actually, and not just broken textures, but I'm not entirely sure at
this time.
I can prepare screenshots/videos in case they might be helpful.
Thank you!
1.
https://source.winehq.org/git/wine.git/commitdiff/6e619d98a3051d836ae99e911…
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https://bugs.winehq.org/show_bug.cgi?id=56531
Bug ID: 56531
Summary: Final Fantasy XI Online: Some textures are
transparent, malformed, or misplaced.
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
URL: https://web.archive.org/web/20210810150839/http://www.
playonline.com/ff11eu/download/media/install_win.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Regression SHA1: 5b60f4649b15efb9ef10b63da3ef2c42f8665078
Distribution: Gentoo
After 5b60f4649b1 [1], some graphics are acting weird in Final Fantasy XI
Online.
Some special effects make models transparent at least partially, or
replaced/overlayed(?) with other ones, while for others, it depends just on the
camera/view angle.
I can prepare video/screenshots if that will be of more help than this
description.
Thank you!
1.
https://source.winehq.org/git/wine.git/commitdiff/5b60f4649b15efb9ef10b63da…
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https://bugs.winehq.org/show_bug.cgi?id=54025
Bug ID: 54025
Summary: Quixel Mixer 2022.1.0 Beta installer cannot find the
specified path
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: igor.hope(a)noostyche.ru
Distribution: ---
Created attachment 73591
--> https://bugs.winehq.org/attachment.cgi?id=73591
Output as the program runs.
Distro: Ubuntu 20.04 x64
Kernel: Linux 6.0.8
CPU: Ryzen 7 1700
GPU: Radeon RX 580 8 Gb
Driver: Mesa 22.2.4 (Kisak PPA)
Steps to reproduce:
- Running the installation file.
- In the installation dialog, after confirming the selection of the directory
to install, an error is displayed: "The path you entered is invalid". Changing
the path to different directories does not solve the problem.
- The program cannot be installed.
Download link: https://quixel.com/products/mixer
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https://bugs.winehq.org/show_bug.cgi?id=57608
Bug ID: 57608
Summary: Automatically end all processes after a wineserver
crash.
Product: Wine
Version: 10.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
If a wineserver crash happens all other processes stay hanging in the system.
These processes may have still windows open,
which no longer react to user input.
And may hold resources until the user reboots or kills the processes.
Would it be possible for them to just end too,
when the connection to wineserver disappears?
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https://bugs.winehq.org/show_bug.cgi?id=57557
Bug ID: 57557
Summary: Windows apps not longer run properly on Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vms368(a)hotmail.com
Distribution: ---
Created attachment 77636
--> https://bugs.winehq.org/attachment.cgi?id=77636
Wine terminal error messages and screenshots
Hi,
Lately, and all of a sudden, Wine does not work properly. Each time I try to
run eMule, Synthesia piano app, winecfg and likely any other app under wine it
opens in a most blank window, or it closes when clicking any blank button.
OS: Xubuntu 24.04.1 LTS. Wine version: wine-9.0 (Ubuntu 9.0~repack-4build3).
Yes, I have uninstalled and re-installed the currrent Wine version 9. Also I
tried to install previous versions, like the 6 or the 8 (by the way, I couldn't
install the previous versions properly, only the current 9). I also have used
chown and chmod commands to make sure there are no permission problems, without
avail.
Running these apps from the terminal it throws the error messages that I have
copied and pasted in the text file that I attach you. Interestingly, all wine
apps run OK if running them with sudo, but this is kinda of dangerous I've read
somewhere.
I also attach you some screenshots.
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https://bugs.winehq.org/show_bug.cgi?id=57598
Bug ID: 57598
Summary: lovense connect
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stephanbotes0(a)gmail.com
Distribution: ---
the login fields cant be filled in i installed it on endeavoros using just wine
nothing else this distro is arch based also you can not click on offline
control
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https://bugs.winehq.org/show_bug.cgi?id=57615
Bug ID: 57615
Summary: winetricks-test failing after recent cmd parsing
changes
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, regression, source
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: eric.pouech(a)gmail.com
Regression SHA1: bf9a465e9566578b40c08223436ce53f597bedd0
Distribution: Debian
Created attachment 77733
--> https://bugs.winehq.org/attachment.cgi?id=77733
stripped down winetricks-test showing the problem
https://github.com/Winetricks/winetricks/issues/2312
bf9a465e9566578b40c08223436ce53f597bedd0 is the first bad commit
commit bf9a465e9566578b40c08223436ce53f597bedd0 (HEAD)
Author: Eric Pouech <epouech(a)codeweavers.com>
Date: Thu Jun 27 16:21:35 2024 +0200
cmd: Implement semantic for chaining in ||, | and && operators.
Signed-off-by: Eric Pouech <epouech(a)codeweavers.com>
programs/cmd/tests/test_builtins.cmd.exp | 106
+++++++++++++++++++++++++++++++++++++++++++++++++++++-----------------------------------------------------
programs/cmd/wcmd.h | 2 ++
programs/cmd/wcmdmain.c | 42
++++++++++++++++++++++++++++++++++++++----
3 files changed, 93 insertions(+), 57 deletions(-)
After this commit, winetricks-test fails (it's failing when trying to run):
wine cmd.exe /c "chcp 65001 > nul && echo %AppData%"
Running that same command directly in winetricks (i.e., outside of
winetricks-test works fine).
I narrowed down the winetricks-test script, and found that it's failing
whenever stdin is redirected (winetricks-test gets the list of winetricks
commands to run, filters out anything blacklisted, then writes that to a file
that is then read in a loop to run the tests).
Removing `chcp 65001 > nul &&` also serves as a workaround (that was recently
added to improve support for a unicode username,
https://github.com/Winetricks/winetricks/pull/2278).
I'm not sure what the proper fix is here (or if it's a wine/winetricks
problem).
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https://bugs.winehq.org/show_bug.cgi?id=57622
Bug ID: 57622
Summary: WM_CLASS reports default value when starting a program
with 'explorer /desktop'
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.gott.wir.werden.alle.sterben(a)web.de
Distribution: ---
When launching a program with "wine explorer /desktop=app program.exe" the
WM_CLASS is set to 'explorer.exe' instead of 'program.exe'
As a result, I cannot assign the program a specific icon for example in GNOME
because each different 'progamXYZ.exe' reports back its WM_CLASS as
'explorer.exe' and it's not possible to distinguish between those.
When starting the program directly with "wine program.exe" the WM_CLASS is set
to "program.exe", so setting a proper icon in a .desktop file is possible.
But some apps need a virtual desktop, so "wine explorer /desktop=app
program.exe" should behave the same and report a WM_CLASS "program.exe".
As an alternative, bug #50095 gives a different approach: allow WM_CLASS to be
set by an environment variable.
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http://bugs.winehq.org/show_bug.cgi?id=17930
Summary: Cygwin compilation breaks without --disable-16bit
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dgerard(a)gmail.com
http://wiki.winehq.org/WineOnWindows
Cygwin compilation previously broke at internettransport.c (bug 16833).
However, it now breaks in dispdib.dll16.spec:
ccache gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__
-D_REENTRANT -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wwrite-strings -Wpointer-arith -g -O2 -o dispdib.o dispdib.c
../../tools/winebuild/winebuild -w --def -o dispdib.dll16.def --export
./dispdib.dll16.spec
./dispdib.dll16.spec:1: 'pascal' not supported for Win32
make[2]: *** [dispdib.dll16.def] Error 1
make[2]: Leaving directory `/cygdrive/d/wine-git/dlls/dispdib.dll16'
make[1]: *** [dispdib.dll16] Error 2
make[1]: Leaving directory `/cygdrive/d/wine-git/dlls'
make: *** [dlls] Error 2
Regression testing shows the commit in question as:
[86f54f4c8900db155ad9b11fabf644e0c1b644f9] gdi32: Make dispdib.dll into a
stand-alone 16-bit module.
Later builds break similarly in compobj.dll16.spec:
./compobj.dll16.spec:215: Type 'segptr' not supported for Win32
./compobj.dll16.spec:216: Type 'segptr' not supported for Win32
./compobj.dll16.spec:217: Type 'segptr' not supported for Win32
make[2]: *** [compobj.dll16.def] Error 1
make[2]: Leaving directory `/cygdrive/d/cygwine/wine-1.1.17/dlls/compobj.dll16'
make[1]: *** [compobj.dll16] Error 2
make[1]: Leaving directory `/cygdrive/d/cygwine/wine-1.1.17/dlls'
make: *** [dlls] Error 2
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https://bugs.winehq.org/show_bug.cgi?id=56541
Bug ID: 56541
Summary: Geovision Parashara;s Light 9.0 and 7.0 crashes in
wine
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yafoce6821(a)giratex.com
Distribution: ---
Opening this bug report on request from @Vijay Kamuju
Partial resolution of the problem:
[Fixed] Bug56361 fixed piped wmic commands
[Fixed] Bug56299 fixed the imm32.dll required stub
Problem: After startup -> splash screen is shown -> instant crash with the Wine
debugger popping up
Attached in Bug56299: PL7.exe backtrace.txt when the debugger spins up during
start as,
[for Parashara's Light 7]
WINEPREFIX=~/wine/win10ltsc WINEARCH=win32 wine start /d
"C:\Geovision\Parashara's Light 7.0" "C:\Geovision\Parashara's Light
7.0\PL7.exe" &> log.txt
or
[for Parashara's Light 9]
WINEPREFIX=~/wine/win10ltsc WINEARCH=win32 wine start /d "C:\Geovision\PL9"
"C:\Geovision\PL9\PL9.exe" &> log.txt
PL9.exe backtrace has not much information.
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https://bugs.winehq.org/show_bug.cgi?id=57616
Bug ID: 57616
Summary: [all apps] Using DWM window manager changing tag of
window broken now
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: u9vata(a)gmail.com
Distribution: ---
I updated arch right now and tried to put Heroes3 gold on a DWM tag while
listening to a podcast. You cannot move the games or any wine windows to any
DWM tag without losing access to the window... probably the window wants to
show itself outside visible area?
NO APPLICATION WINDOW CAN BE MOVED TO-FROM TAGS!
So its not specific to any game or any application whatsoever. That means if I
do wine notepad.exe then I cannot move the wine window to any place
whatsoever...
Workaround: Enable virtual screen globally... but this is not a real workaround
because often leads to bad performance or generally annoying... so it is only
good temporarily...
Last time was updated was some months ago so probably it became a heavy
regression in that time period. I am using X (of course... its DWM guys)
I am a developer, even have some C/C++ exp, so can try to help troubleshoot,
but have never touched wine before so generally not sure where to look or what
to look. My system is very minimalistic and I do manual startx and dwm 6.1 runs
but that is also very minimalistic.
After I set virtual screen, music from (then already disappeared, CTRL+C-d down
wine) started to play in background - while I was starting notepad with new
settings...
I am pretty sure something realated to window management changed heavily and
this possibly affects all kinds of lightweight window managers on X (probably
i3 and others I guess, but did not try).
PS.: I tried to run the game with its opengl renderer - not sure what makes the
window, but there is no difference so probably its general window handling
whihch is now wrong... Also not work with fullscreened games. If I start the
game on TAG 3 I can watch the game as long as I am not moving away from tag3
(its like a virtual screen in dwm, but different)
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https://bugs.winehq.org/show_bug.cgi?id=57474
Bug ID: 57474
Summary: Windows disappear irreversibly when are not shown on a
virtual desktop
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: oleh.nyk(a)gmail.com
CC: rbernon(a)codeweavers.com
Distribution: ---
Created attachment 77482
--> https://bugs.winehq.org/attachment.cgi?id=77482
Log of WINEDEBUG=+x11drv,+event wine notepad 2>&1
With the introduction of new window handling functions in window.c since 9.21
Wine is unusable in virtual desktop configurations. I use a virtual desktop 2
rows by 3 columns in FVWM, and, as a window is no more shown because it is not
on an active page, it is unmapped and disappears from the list of active
windows in FVWM, and there is no way to get it back.
Steps to reproduce: start FVWM with a virtual desktop with >1 page, start "wine
notepad", move to another page and then back. The notepad.exe window is not
shown both on the screen and in the window list, although the program is
running.
Log of
WINEDEBUG=+x11drv,+event wine notepad 2>&1
is attached.
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https://bugs.winehq.org/show_bug.cgi?id=57617
Bug ID: 57617
Summary: Shib: The Metaverse shows black screen, only control
buttons are visible
Product: Wine
Version: 10.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio(a)protonmail.com
Distribution: ---
When I run Shib: The Metaverse the game starts but everything is black, I can
only see control bar/buttons and the name of other people moving around.
In order to reproduce:
1) Download Shib Portal from https://shibthemetaverse.io/en and install it
2) Open Shib Portal, login, select Shib:The Metaverse and download it
3) Click play on Shib:The Metaverse, when on main screen click Enter.
Game will start but nothing is visible, apart from control buttons and other
users names.
I attach my terminal output and a screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=22384
Summary: DbgHelp doesn't support DWARF-2 on Mac OS X
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mines.edu
Mac OS X has long had support for DWARF-2. Unfortunately, the current
implementation of DWARF-2 support in DbgHelp is tied to ELF. This means it
can't directly be used on Mac OS X, because Mac OS X does not support ELF.
I understand that getting things to work on Linux first takes priority over
getting them to work on Mac OS, but right now we Mac users are stuck with the
inferior stabs format. Plus, I get the feeling we're going to need this for
64-bit support. Also, DWARF happens to be the default format on 10.5 and up.
I also understand that the scheme that Apple uses is different from ELF
systems. Not only does DWARF-2 stuff get its own segment (__DWARF), but when
the binary is built, the DWARF stuff is put into a dSYM companion bundle. On
top of that, the dSYM bundle isn't even generated automatically for multi-file
builds. This means that:
- We have to invoke dsymutil to create the dSYM bundle.
- We have to install the dSYM bundle (if present) with each binary.
- We have to find the dSYM bundle to get DWARF-2 debug info.
I would be more than willing to help with this. (This might have even made a
good SoC project. Too late now...)
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https://bugs.winehq.org/show_bug.cgi?id=57614
Bug ID: 57614
Summary: Media Foundation AAC encoder
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)kb1000.de
Distribution: ---
Wine's Media Foundation implementation appears to be missing the AAC encoder
(class GUID 93AF0C51-2275-45D2-A35B-F2BA21CAED00), implemented in mfAACEnc.dll
on Windows (which does not work on Wine).
I've noticed this while trying to save highlights in Marvel Rivals, which
silently fails, with the Wine log complaining this class was not found. Note
that I was using Proton to test this, but I've verified that upstream Wine has
no encoder either so here we are.
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https://bugs.winehq.org/show_bug.cgi?id=55408
Bug ID: 55408
Summary: Adobe premiere 6.5 About window missing scrolling text
Product: Wine
Version: 8.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: randrik(a)mail.ru
Distribution: ---
So, I have this installation of Adobe Premiere 6.5 in wine prefix. It was
rendering its own test project ok in winXP mode, so I moved along and updated
wine few times.
Turned out there was regression somewhere between wine 6.16 and wine 8.0-rc2,
where if I call About dialog it will display usual text, and then after pause
it should display various credit lines scrolling up.
I see sadly just first line and then white space after that in new wine. Same
prefix works if I re-install older wine 6.16 (compiled for earlier version of
Slackware)
I captured two log files with
WINEDEBUG="+gdi,+font" wine premiere.exe >
~/wine-8.12_gdi_font_adobe_premiere.log 2>&1
but they 34 and 52 Mb big (uncompressed).
Any idea where I can put them, or what I should capture instead?
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https://bugs.winehq.org/show_bug.cgi?id=57539
Bug ID: 57539
Summary: Windows Search Index Analyzer fails to start
(drive_get_Path is a stub)
Product: Wine
Version: 10.0-rc2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: scrrun
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 77607
--> https://bugs.winehq.org/attachment.cgi?id=77607
Terminal output
Steps to reproduce:
1. `winetricks dotnet20`
2. `wine windows-search-index-analyzer-greenspot-technologies.exe`
3. `wine 'C:\Program Files (x86)\Greenspot\Windows Search index
analyzer\wsia.exe'`
An error dialog appears that says:
Exception : The method or operation is not implemented.
A debug text file has been created in your documents folder that will help
us understand the reason for the error.
$ sha256sum windows-search-index-analyzer-greenspot-technologies.exe
bb326be1d026e3c3211b344ad3f0ce57cdda3a0dd52ec44435b72cb2458073ba
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https://bugs.winehq.org/show_bug.cgi?id=57611
Bug ID: 57611
Summary: ./configure --enable-archs=i386 builds, but doesn't
run
Product: Wine
Version: 9.19
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
I tried building a 32-bit only Wine with the new style build:
$ ./configure --disable-tests --enable-archs=i386 && make -j$(nproc)
That builds fine. Running anything, however, fails:
$ ./wine cmd
wine: created the configuration directory '/home/austin/.wine'
wine: failed to open L"C:\\windows\\system32\\wineboot.exe": c0000135
0024:err:environ:run_wineboot failed to start wineboot c0000135
wine: failed to load start.exe: c0000135
There are some legacy applications that don't work in a 64-bit prefix (e.g., in
winetricks dotnet11/jet40/mdac27/mdac28/psdk2003/wmp10).
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https://bugs.winehq.org/show_bug.cgi?id=53000
Bug ID: 53000
Summary: Project64: black screen when gliden64 video plugin is
used
Product: Wine
Version: 7.8
Hardware: x86-64
URL: https://www.pj64-emu.com/public-releases
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
In newer versions of Project64, GlideN64 is the default video plugin. When
using this plugin, games only show a black screen.
This is easy to reproduce with Project64 3.0.1. Install the application, and
run it. On first start, it will ask if you want to use the GlideN64 or
Project64 Video plugin. Choose GlideN64, then select a rom, and start. You may
need to resume emulation (press f2), but you'll only see a black screen.
If you remove 'C:\Program Files\Project64 3.0\Config\Project64.cfg', and rerun,
then select 'Project64 Video', and start a game (and resume), video works.
I tested Project64 on my windows partition, to make sure this hardware is
capable of running gliden64. On windows, gliden64 works.
Not much in the terminal:
0110:fixme:imm:ImeSetActiveContext (00711FA8, 1): stub
0110:fixme:imm:ImmReleaseContext (00030042, 00711FA8): stub
0120:fixme:imm:ImeSetActiveContext (00149A68, 0): stub
0120:fixme:imm:ImmReleaseContext (0002007A, 00149A68): stub
0134:fixme:ver:GetCurrentPackageId (033EFEF0 00000000): stub
0110:fixme:accel:NtUserDestroyAcceleratorTable other process handle 0x1
0154:fixme:ver:GetCurrentPackageId (08FDFEF0 00000000): stub
wine-7.8
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https://bugs.winehq.org/show_bug.cgi?id=57612
Bug ID: 57612
Summary: Xbox App won't install.
Product: Wine
Version: 9.21
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: tanvir.maht(a)outlook.com
Xbox app won't initialize the installer.
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https://bugs.winehq.org/show_bug.cgi?id=48686
Bug ID: 48686
Summary: Soldier of Fortune Platinum Displays Strange Textures
Product: Wine
Version: 5.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: publiclewdness(a)tutanota.com
Distribution: ---
Created attachment 66548
--> https://bugs.winehq.org/attachment.cgi?id=66548
Debugging Log
The game will launch and play but several textures in the game are not correct.
Character uniforms; cars; objects in game; etc. The strange colors they are
change from playthrough to playthrough as well. I am using version 1.07f of the
game from GOG. I have tried installing and running the game on a Windows 10
system and the texture issue isn't present there, it looks normal. I ran the
SoF.exe file both through terminal and
My system:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 19.3.4
| Manjaro 19.0.1 | Mate 1.24 | Kernel 5.5.6-1-MANJARO
Windows System where it worked:
AMD FX-9590 | 16GB DDR3-2133 | Radeon R9 270 2GB | Driver 20.1.3 | Windows 10
Pro 1909
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https://bugs.winehq.org/show_bug.cgi?id=43836
Bug ID: 43836
Summary: Dev C++ - Program unable to debug the code
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amitpooniaamit10(a)gmail.com
Distribution: ---
While trying to run a program on Dev C++ program encounter errors while loading
gdb.exe and unable to execute the program
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https://bugs.winehq.org/show_bug.cgi?id=57604
Bug ID: 57604
Summary: apx driver error
Product: Wine
Version: 0.9.
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hcmadon10(a)outlook.com
Distribution: ---
Created attachment 77723
--> https://bugs.winehq.org/attachment.cgi?id=77723
error log
couldn't install apx driver for tegrarcmgui
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https://bugs.winehq.org/show_bug.cgi?id=51345
Bug ID: 51345
Summary: Regression: Visual Studio 2005 "package load failure"
Product: Wine
Version: 6.11
Hardware: x86-64
OS: FreeBSD
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
winetricks vc2005trial
wine cmd
"C:\Program Files\Microsoft Visual Studio 8\VC\vcvarsall.bat"
devenv
Some time during 28-31 March 2021, the Visual Studio 2005 trial began giving
+/- 10 of these error dialogs on startup, each relating to a different package.
This is a rough transcript of one of them:
------------------------
Package Load Failure
------------------------
Package
'Microsoft.VisualStudio.TestTools.TestCaseManagement.QualtyToolsPackage,
Microsoft.VisualStudio.QualityTools.TestCaseManagement, Version=8.0.0.0,
Culture=neutral, PublicKeyToken=b03F5F7f11d50s3a' has failed to load
properly { GUID = {AS4DSAES-9ACE-4FOE-ADGF-7AFESSFEFCET) ). Please
contact package vendor for assistance. Application restart is recommended,
due to possible environment corruption. Would you like to disable loading this
package in the future? You may use 'devenv /resetskippkgs' to re-enable
package loading.
Yes No
------------------------
It is the worst git bisect I've ever done. Apart from the lengthy time needed
to test each commit, the regression occurs within a range of 44 commits
(bb065801a69..2a8a4cbbe63), the first 43 of which all die on startup, so we
can't easily distinguish that bug from this one.
I've now had to make a separate branch, "git rebase --onto <that range>" to
copy commits from that range there, then "git rebase -i" to reorder them and
separate the startup-breaking commits (ntdll/kernel32/kernelbase) from the
other commits.
Unfortunately, having done so, it appears the startup-breaking commits are also
the commits that caused this regression. One or more of these is the culprit:
ntdll: Move kernel32 loading into LdrInitializeThunk().
ntdll: Return system dir path for PE mapping bootstrap placeholders.
ntdll: Fail to load non-existent dlls, except during prefix bootstrap.
ntdll: Also check syswow64 to determine if the prefix was initialized.
include: Add more SYSTEM_INFORMATION_CLASS definitions.
kernel32: Implement GetSystemCpuSetInformation().
ntdll: Implement NtQuerySystemInformationEx(SystemCpuSetInformation).
kernelbase: Don't fall back to dll loading for LOAD_LIBRARY_AS_DATAFILE.
ntdll: Set the window title to the image name on the Unix side.
ntdll: Remove load_builtin_dll() and get_load_order() from the Unix interface.
ntdll: Map the builtin or fake dll from the Wine dirs if it's missing from the
prefix.
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