https://bugs.winehq.org/show_bug.cgi?id=40009
Bug ID: 40009
Summary: Lego Mindstorms EV3 Software does not find EV3 brick
using Bluetooth: needs
irprops.cpl.BluetoothFindFirstRadio implementation
Product: Wine
Version: 1.9.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
Lego Mindstorms EV3 software does not find the EV3 brick, needs
irprops.cpl.BluetoothFindFirstRadio implementation. Brick is turned on and has
Bluetooth enabled.
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http://bugs.winehq.org/show_bug.cgi?id=58652
Bug ID: 58652
Summary: UWAMP httpd.exe serious error
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wsgo0sookosssc8ko4cowkcgc48k4wws(a)ai.notifier.in
Distribution: ---
Created attachment 79227
--> http://bugs.winehq.org/attachment.cgi?id=79227
httpd
It works fine on Windows - until I move them to Linux & tried with Wine.
There were 2 issues:
1. "Launcher Server" GUI no longer collect CLI windows (you know what I mean if
you compare the behavior on Windows)
2. And this error pops up.
Steps to reproduce:
1. Download & Extract "RELEASE SRV4.rar" from
https://drive.google.com/drive/folders/1r4cXG1NfE-KEZYIN9ns3_V7mGzPO7EaK
2. run "wine explorer", navigate to server directory (where RAR files
extracted)
3. start "Pangya Server Launcher.exe"
4. start "@WebServer\UwAmp.exe", it should start
5. press "START" on Server Launcher
Result:
httpd.exe encountered srious problem.
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http://bugs.winehq.org/show_bug.cgi?id=58664
Bug ID: 58664
Summary: Linux Mint, X11, nVidia, 200% scaling reverts to 100%
scaling on Screen Res Changing
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: LiveFreeDead(a)hotmail.com
Distribution: ---
Mint 22.2 Cinnamon
NVidia 575 Open Drivers
WINE 9.0 from the built in repo has been used.
I have been testing thing in Mint 22.2 Cinnamon and noticed that my 4k screen
requires 200% DPI to make it readable, this lets WINE run fine. I am able to
use 100% or 200%, but after a game changes to 800x600 or 640x480 etc, when it
changes back to 100% Scaling on me, even though it was set to 200% when I
executed the game, I understand why it does this during gameplay, but it should
remember and revert my old Scaling option where possible. I also understand
this is only one Desktop Environment on one Distro, but I have had it have
other issues, I'll just mention them here as I don't expect them to be fixed as
it's Cinnamon issues and not a Wine, you guys shouldn't be the ones to make
work around's to issues like these. But if you happen to, I don't mind who
repairs it as I would like it to change itself back to 200% when Wine is done
if it gets changed by the WINE app or at least while the WINE app was running
but has exited, I do know that if 2 wine games or apps were running, you would
have to leave it set to 100% until both have ended, so understand it's not
straight forward to fix.
If I use Wayland it doesn't change screen resolutions at all, xrandr isn't even
available and the alternatives they offer are not very capable for me to script
it for games that require it (Multi system, I can do my current system, but it
doesn't have a default display, you have to provide the output port, HDMI, DP,
RGB etc). I found using Steam to execute them works fine, will change the res
and stretch to fit the screen. Even though WINE is able to run them, it puts
them in a 800x600 or whatever res it is meant to scale, on the top left of my
4k display (set to 100% or 200%). Using Nouveau drivers for nvidia or MESA on
AMD cards works fine and scales. so I just chalk this up to NVidia issues. But
I use my system for LLM's, AI Gen and need the Cuda drivers and 3D acceleration
to achieve this, so that's not an option.
Thanks for all you do.
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http://bugs.winehq.org/show_bug.cgi?id=36668
Bug ID: 36668
Summary: Under Wine, Installation of Hotspot Shield
Fails/Crashes
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)piouseye.com
Created attachment 48713
--> http://bugs.winehq.org/attachment.cgi?id=48713
Report Generated By Wine @ Failure
Hotspot Shield crashes during installation. This does not SEEM to be the same
issue as in Bug 16002 or other "Possible Duplicates," so I'm passing along the
report Wine generated.
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http://bugs.winehq.org/show_bug.cgi?id=58265
Bug ID: 58265
Summary: regression in Wine >=10.7 for DXVK DLL override on
macOS
Product: Wine
Version: 10.7
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
Created attachment 78608
--> http://bugs.winehq.org/attachment.cgi?id=78608
macOS Terminal log, wine-devel 10.7
On macOS, there is a bug (https://bugs.winehq.org/show_bug.cgi?id=58145) that
can be worked around with a DXVK DLL override (for d3d11.dll) in Wine-devel
10.6 and lower, but this workaround stops working in Wine-devel 10.7 (also
tested not working in 10.8)
repost of my comment from that previous bug:
regression in wine-devel 10.7 - DXVK DLL workaround stops working
There's new regression in wine-devel 10.7: now the DXVK DLL override workaround
doesn't work, the app always gives the original error pop-up window with the
same message.
Attached is the macOS Terminal log after copying Gcenx's 32-bit `d3d11.dll`
from his DXVK-macOS package to the same directory as the OutOfCtrl.exe
executable. When tested with wine-devel 10.6, it still works.
> % cp /Users/toastybug/dxvk-macOS/x32/d3d11.dll /Users/toastybug/Windows_Apps/OutOfCtrl_v1_2_EXE/
> % cd /Users/toastybug/Windows_Apps/OutOfCtrl_v1_2_EXE/
> % WINEDEBUG=module WINEDLLOVERRIDES="d3d11=n" wine OutOfCtrl.exe
tested using Gcenx's wine-devel 10.7 build
(https://github.com/Gcenx/macOS_Wine_builds/releases/tag/10.7) with GStreamer
1.26.1 on macOS 11.7.10
and Gcenx's DXVK-macOS v1.10.3-20230507-repack
(https://github.com/Gcenx/DXVK-macOS/releases/tag/v1.10.3-20230507-repack)
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http://bugs.winehq.org/show_bug.cgi?id=58658
Bug ID: 58658
Summary: IK Multimedia Amplitube 5: GUI rendering periodically
hangs.
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emmetoneill.pdx(a)gmail.com
Distribution: ---
Created attachment 79236
--> http://bugs.winehq.org/attachment.cgi?id=79236
Diagram showing GUI drawing lag spike behavior in Amplitube 5
Amplitube 5 (a guitar and bass amp/effect sim program) has a problem via WINE
where rendering of the GUI periodically hangs. Here are some things that might
help:
- These lag spikes DON'T occur in the original version on Windows.
- These spikes seem to ONLY affect the drawing of the GUI. (Audio processing is
unaffected, and mouse clicks are still registered even when the rendering is
hitching.)
- The lag spikes are extremely predictable (dare I say metronomic). From what I
can tell they happen almost once per second, every second. They also seem to
last about half a second, every time. (I've attached a silly diagram to show
how it feels like the spikes are happening.)
- I use this program very regularly, and I have noticed that this bug has been
around for a while, across a few versions of WINE. I can't say whether or not
it is a regression from older versions of WINE as a lot of things have changed
on my system, but I'm sure that it isn't new to 10.14.
- This may be an interesting, unrelated coincidence... But the default
metronome setting in Amplitube happens to be 120bpm (2hz), and the timing of
the GUI lag spikes is so regular and predictable that if you turn the metronome
on and hit play, you will find that they line up exactly with the timing of the
beats/clicks. (Where you can count 1,2,3,4 and visually see the program's GUI
draw, lag, draw, lag...) When I first noticed this I changed the internal bpm
setting to a different value, thinking that it might be connected, but that did
not seem to change the frequency of the lag spikes (they continued happening at
~1 spike per second).
- I have tested this on a standard WINEPREFIX containing only IK Multimedia
application installs. But I have also tested this using DXVK library overrides.
I know that bug reports here are for vanilla WINE installs only, but I just
want to mention that this behavior seems to be consistent whether in both
contexts.
- I should also mention that I don't see any output in the terminal when these
spikes are happening. To the untrained eye, there's nothing that I can see that
is hinting at what might be causing the visual hitching.
Aside from these annoying GUI drawing hitches, Amplitube 5 works very nicely in
WINE, so I'm hoping that we can figure something out. :)
If there is anything else I can share with the team to help diagnose and debug
this problem I'd be happy to help!
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http://bugs.winehq.org/show_bug.cgi?id=58649
Bug ID: 58649
Summary: SimpleTV portable (Qt5/Lua/VLC) – D3D9Ex OSD overlay
disappears or crashes after opening dialogs
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: riv100a(a)gmail.com
Distribution: ---
Application tested: SimpleTV (portable fork, Qt5/Lua/VLC)
Official download: https://plst.rf.gd/?i=1
Problem: OSD overlay (D3D9Ex child window) disappears or crashes after opening
dialogs, depending on backend.
Wayland/Xwayland → OSD appears but glitches. Dialogs do not kill it
immediately, but resizing the window often makes it vanish. Sometimes restored
by “Always on top”.
Wine Virtual Desktop → OSD stable until "Options" dialog is opened. Then
disappears permanently (never comes back until restart).
Xephyr (nested X11) → OSD stable until Options dialog. Opening it crashes
Wine completely.
Tested on Proton-GE 10-12/13/15 and Wine vanilla.
OS: KDE Neon (Ubuntu 22.04 base). GPU: Intel HD630 + Nvidia Quadro M620. DXVK
v2.7.x.
Expected: OSD overlay should persist after dialogs.
Actual: OSD disappears or Wine crashes.
This strongly suggests a Wine bug in handling of D3D9Ex child overlay windows.
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http://bugs.winehq.org/show_bug.cgi?id=58631
Bug ID: 58631
Summary: WINE 10.13 breaks foobar2000
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ekopcom(a)gmail.com
Distribution: ---
After updating to WINE 10.13, foobar2000 no longer opens successfully. The
window appears with blank panels and then crashes and closes. Reverting to WINE
10.12 fixes the issue.
I've compared both WINE versions in a new WINEPREFIX with a portable
installation of foobar2000-x64_v2.24.6. I'm using Arch with an up-to-date
system. The terminal output of both runs as well as foobar2000's crash report
are shown here:
https://pastebin.com/YVbg33Cg
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http://bugs.winehq.org/show_bug.cgi?id=58660
Bug ID: 58660
Summary: HexEdit 2.0.9 does not draw its toolbar
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 79238
--> http://bugs.winehq.org/attachment.cgi?id=79238
Screenshot Win 11 OK
HexEdit 2.0.9 does not draw its toolbar
HexEdit 2.0.9 from https://github.com/strobejb/HexEdit/releases/tag/v2.0.9
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http://bugs.winehq.org/show_bug.cgi?id=58659
Bug ID: 58659
Summary: Test pattern page shows currently in the lower half
text with strikethrough format.
Product: Wine-Testbot
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
This strikethrough format starts within the sapi:tts box:
https://test.winehq.org/data/patterns.html#sapi:tts
And looks like it originates from following patch summary
using a single <s> tag:
sapi/xml: Parse the <p> and <s> SSML elements.
https://gitlab.winehq.org/wine/wine/-/commit/304b3dc880
Maybe following simple modification is already enough to avoid this?
winetest/build-patterns
@@ -1189,3 +1189,3 @@ sub write_commits($$)
short_date($build->{date}),
- $commit->{summary});
+ escapeHTML($commit->{summary}));
if ($scope eq "R" or $scope eq "U")
https://gitlab.winehq.org/winehq/tools/-/blob/master/winetest/build-pattern…
In the index page I think this commit subject is escaped this way here:
https://gitlab.winehq.org/winehq/tools/-/blob/master/winetest/build-index?r…
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https://bugs.winehq.org/show_bug.cgi?id=56463
Bug ID: 56463
Summary: Warframe launcher is rendered incorrectly
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: pmargeti34(a)gmail.com
Distribution: ---
Created attachment 76228
--> https://bugs.winehq.org/attachment.cgi?id=76228
Only few controls aren't rendered black
Warframe launcher window paints most of it's surface area black. Exception are
control located in the top right corner. It can still be interacted with,
cursor changes to hand pointer over the PLAY button and it does launch the game
(which works flawlessly in wayland mode otherwise)
Possibly related? https://bugs.winehq.org/show_bug.cgi?id=56014#c1
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https://bugs.winehq.org/show_bug.cgi?id=56623
Bug ID: 56623
Summary: wineboot --shutdown doesn't do anything
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: ---
Running "wineboot --shutdown" doesn't do anything.
1. wine notepad
2. wineboot --shutdown
Apologies if this is a duplicate but I couldn't find a bug open for it
anywhere.
"wineboot --end-session" is similar.
"wineboot --kill" works, but that's a last resort.
Any app that starts a background service will run forever, as it should, but
there needs to be a way to shut it down.
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https://bugs.winehq.org/show_bug.cgi?id=56381
Bug ID: 56381
Summary: "type" does not support binary files
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: dan(a)coneharvesters.com
Distribution: ---
"type" truncates binary files when redirecting the output to stdout. For
example:
c:\>type c:\windows\winhelp.exe >foo
c:\>dir c:\windows\winhelp.exe foo
Volume in drive c has no label.
Volume Serial Number is 0000-0000
Directory of c:\windows
28/02/2022 5:32 PM 257 winhelp.exe
1 file 257 bytes
0 directories
Directory of c:
29/02/2024 1:21 PM 2 foo
1 file 2 bytes
0 directories 19,394,506,752 bytes free
The file is truncated after the second byte (byte 3 is NUL). Windows 10 and
Windows XP copy the entire file in this case. However, Windows 95 truncates the
file.
This is causing real-world compatibility issues, as the z88dk compiler suite
inexplicably uses "type" to copy binary files like this on Windows.
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http://bugs.winehq.org/show_bug.cgi?id=16214
Summary: Copy command does not work as expected
Product: Wine
Version: 1.0.1
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
>From Launchpad: https://bugs.edge.launchpad.net/ubuntu/+source/wine/+bug/272921
In Windows, the COPY command run in a command prompt allows users to
concatenate files by using a plus ("+") operator, for example:
copy file1+file2 outfile
In wine's cmd.exe, it seems to read file1+file2 as a single path and therefore
outputs a "Path Not Found". Also, it does not recognize the "con" keyword used
to represent stdout/stdin. Therefore another method of concatenating files:
copy file1 outfile
copy file2 con >> outfile
does not work either.
My Ubuntu version is 8.04, AMD64 architecture, though I have seen the same
issue on the x86 version as well.
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http://bugs.winehq.org/show_bug.cgi?id=58657
Bug ID: 58657
Summary: Reference to swapchain not removed when swapchain is
destroyed
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gingyu02(a)gmail.com
Distribution: ---
While using OpenGL renderer,when a swapchain is removed,some references to it
(such as surfaces,contexts) are not removed,resulting in a null pointer error
when calling related fuctions.
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http://bugs.winehq.org/show_bug.cgi?id=58656
Bug ID: 58656
Summary: Fatal error running Enterprise Architect
Product: Wine
Version: 10.14
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: modstrcil(a)herrera.unt.edu.ar
Distribution: ---
Created attachment 79235
--> http://bugs.winehq.org/attachment.cgi?id=79235
Output error file
I run Sparx System Enterprise Architect 6.5.801 and when I open a Diagram, It
crashes with the messagge below:
Unhandled exception: page fault on write access to 0x829f4000 in wow64 32-bit
code (0x05ec18a5).
I did not have problems until the last S.O update.
There is more information in the attached file.
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=58655
Bug ID: 58655
Summary: Wine only works on seat0 of multi seat setup in Xorg
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jamaggs(a)gmail.com
Distribution: ---
Created attachment 79234
--> http://bugs.winehq.org/attachment.cgi?id=79234
Output of WINEDEBUG=+x11drv,+x11settings wine notepad.exe &> wine.log before
and after registory import of "UseXRandR"="N"
I have a multi-seat setup.
Wine works fine on seat0 but not on seat1. On seat1 whatever program I try to
open it just kind of hands and never shows any window.
This seemed to start with wine version 6 so until recently I just stuck with 5
but I'm now trying to sort this.
With the help of AI, I discovered that this is probably an issue with the use
of randr. Specifically, if I import this into my registry then I can get Wine
to work with seat1 too, though this does lead to some other issues (I don't
think Wine can then change the resolution so I have to do it manually before
starting any games).
REGEDIT4
[HKEY_CURRENT_USER\Software\Wine\X11 Driver]
"UseXRandR"="N"
I am attaching the output of this before and after adding the above line:
WINEDEBUG=+x11drv,+x11settings wine notepad.exe &> wine.log
Many thanks for your help!
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http://bugs.winehq.org/show_bug.cgi?id=58654
Bug ID: 58654
Summary: Crash when running Kontakt 8 standalone binary
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 31core(a)tutanota.com
Distribution: ---
Created attachment 79232
--> http://bugs.winehq.org/attachment.cgi?id=79232
Console stdout and stderr output
Crash when running Kontakt 8 standalone binary using wine 10.14
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http://bugs.winehq.org/show_bug.cgi?id=58653
Bug ID: 58653
Summary: winewayland: Mouse pointer locking fails with extreme
camera sensitivity in 3D applications when using
fractional scaling on GNOME/Wayland
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.extras599(a)passmail.net
Distribution: ---
Created attachment 79230
--> http://bugs.winehq.org/attachment.cgi?id=79230
Demonstration of failed mouse lock and extreme sensitivity with 150% fractional
scaling enabled.
When running a 3D application (in this case, Roblox Studio) using the
winewayland driver, the mouse pointer fails to lock to the window when it
should (e.g., holding right-click to pan the camera). This also causes the
camera to move at an extremely high and uncontrollable speed.
This issue only occurs when fractional scaling is enabled in the host Linux
desktop environment (e.g., 150% scaling on GNOME). The bug is not present when
using integer scaling factors like 100% or 200%.
Changing the screen DPI setting within winecfg does not fix or mitigate the
issue when fractional scaling is active.
Steps to Reproduce:
1. Use a Linux desktop environment on Wayland (e.g., GNOME on Fedora 42).
2. Enable fractional scaling in the display settings (e.g., 150%).
3. Run a 3D application that uses relative mouse motion and requires
pointer locking (e.g., Roblox Studio).
4. In the application's 3D viewport, perform the action to lock the mouse
and pan the camera (e.g., hold the right mouse button).
5. Move the mouse.
Actual Results:
The mouse cursor does not lock or hide. It remains visible and can move outside
the application window. Any small mouse movement causes the in-game camera to
spin around at an uncontrollably high velocity.
Expected Results:
The mouse cursor should lock (become confined to the window) and hide. Mouse
movements should translate to smooth and controllable camera panning at a
normal sensitivity. This expected behavior occurs correctly when system display
scaling is set to 100% or 200%.
System Information:
OS: Fedora Linux 42
Kernel Version: 6.15.9-201.fc42.x86_64
Display Server: Wayland (GNOME)
CPU: AMD Ryzen 9 7940HS
GPU: AMD Radeon RX 7700S [Discrete] / AMD Radeon 780M [Integrated]
Memory: 27.20 GiB
Additional Notes:
This bug was reproduced while running Roblox Studio via the Vinegar Flatpak
project, which utilizes Wine. The issue appears to be independent of the
application itself and points to a problem in how the winewayland driver
handles pointer coordinates and locking events when the Wayland compositor is
using a fractional scale factor.
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https://bugs.winehq.org/show_bug.cgi?id=45266
Bug ID: 45266
Summary: SHFileOperation FO_MOVE fails to move files to target
directory
Product: Wine
Version: 2.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: fheidenreich(a)gmail.com
When moving multiple files to one target directory, the SHFileOperation is
aborted with ERROR_CANCELLED.
I think it's caused by an erroneous check at
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/shell32/shlfileop.c#…
if (!(lpFileOp->fFlags & FOF_MULTIDESTFILES) &&
!flFrom->bAnyDirectories &&
flFrom->dwNumFiles > flTo->dwNumFiles)
{
return ERROR_CANCELLED;
}
If the target is one single directory, FOF_MULTIDESTFILES is not set.
flFrom->bAnyDirectories is false, since no directories are moved. And
flFrom->dwNumFiles > flTo->dwNumFiles since we move multiple files to one
target directory.
I'm not sure what's the reasoning behind !flFrom->bAnyDirectories anyway. Maybe
it's just a typo and should read !flTo->bAnyDirectories
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https://bugs.winehq.org/show_bug.cgi?id=56425
Bug ID: 56425
Summary: Gray Matter: Random crashes during the game, sometimes
preceded by graphics bugs
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: Ubuntu
Game:
"Gray Matter"
Point-and-click adventure game developed by Wizarbox and released in 2010.
GOG.com version.
Game settings:
Run config.exe (located in the game folder) to adjust the settings.
Vertical sync activated.
Hardware cursor activated.
Shadows and Mirrors set to High.
Rendering set to Highest.
Quality set to Highest.
OS: Ubuntu 22.04.4 LTS 64bit.
NVIDIA Driver Version: 535.161.07.
Wine:
wine-9.4 development version.
Default Wine configuration, unmodified.
Clean Wine directory.
Description:
The game launches, a new game can be started and the intro cinematic is played
without any problem.
However, when you actually start playing, the game crashes randomly after a few
minutes.
Sometimes the crash is preceded by graphics bugs with parts of the screen
turning black.
Workaround:
Installing DXVK using winetricks solves the issue.
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https://bugs.winehq.org/show_bug.cgi?id=52350
Bug ID: 52350
Summary: Need file delete API implementation
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msdobrescu(a)gmail.com
Distribution: ---
Using WinMerge (https://winmerge.org/), I need to delete files from it.
The operation fails, because file deletion API is not implemented here:
https://github.com/wine-mirror/wine/blob/f9f4ee1b5882067b1900a67201c376f0a1…
and
https://github.com/wine-mirror/wine/blob/f9f4ee1b5882067b1900a67201c376f0a1…
according to this:
0104:fixme:shell:file_operation_DeleteItem (00000000002407F0, 00000000001EDBF0,
0000000000000000): stub.
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https://bugs.winehq.org/show_bug.cgi?id=56274
Bug ID: 56274
Summary: Ceville: .NET Framework 3.5 game crashes with Wine
Mono
Product: Wine
Version: 9.1
Hardware: x86-64
URL: https://www.gamepressure.com/download.asp?ID=22513
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: Ubuntu
Game:
This bug is present in the full game (version 1.0.2.0) and in the demo. I've
provided the download link for the demo.
OS:
Ubuntu 22.04.3 LTS 64bit
Wine:
wine-9.1
WINEARCH=win32
Clean prefix
Description:
With Wine Mono:
The game can be launched as far as the menu screen, but it crashes at the start
of a new game, at the end of the loading screen. I assume this is related to
the video that should be playing at that point.
The game also crashes on closing.
With dotnet35sp1 installed via winetricks:
The game can be launched but there are several error messages ("Unhandled
exception in a component in your application") each time a video is played.
These errors can be ignored by clicking on "Continue". The sound of the video
is audible, but the video display is truncated. Ignoring these errors allows
you to play the game (no crashes).
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https://bugs.winehq.org/show_bug.cgi?id=56253
Bug ID: 56253
Summary: Perry Rhodan - The Adventure (2008 game): demo crashes
on launch
Product: Wine
Version: 9.1
Hardware: x86-64
URL: https://www.4players.de/4players.php/download_info/Dow
nloads/Download/48508/Perry_Rhodan/Deutsche_Demo.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: Ubuntu
Created attachment 75962
--> https://bugs.winehq.org/attachment.cgi?id=75962
log
Game:
'Perry Rhodan: The Adventure' German Demo
The full game is copy-protected (TAGES), so I've only considered the demo
version. Only a German-language demo is available. I've provided the link to
download it.
Once installed, the demo launches in windowed mode. To run it in full-screen
mode, add the option '-fullscreen' ('wine perry_rhodan.exe -fullscreen').
SHA256 Hash
71d8f9051abfe039437ba01a458b2afa2c261142078649922dc923ba5af8909c
perryrhodan_demode.exe
OS:
Ubuntu 22.04.3 LTS 64bit
Wine:
wine-9.1
WINEARCH=win32
Clean prefix
Description:
The game crashes as soon as it is launched (I've provided the log as an
attachment).
There is a workaround: run the demo using the option '-compatibility_mode'
('wine perry_rhodan.exe -compatibility_mode').
In compatibility mode, the game starts but in the lowest graphics settings.
When you go to 'Settings' ('Einstellungen'), and try to set the 'Default
settings' ('Voreinstellung') to 'High' ('Hoch'), it remains on 'Custom'
('Eigene') with 'Shadowmap' disabled in 'Shadows' ('Schatten'). The attempt to
activate 'Shadowmap' shadows fails (it remains deactivated even after the
settings have been saved) and the message below appears in the log. In
addition, 'Antialiasing' ('Kantenglättung') is deactivated (and cannot be
activated).
0024:fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
0024:err:wgl:glxdrv_wglShareLists Could not share display lists because both of
the contexts have already been current or shared
My guess is that the crash when you run the demo without the workaround is due
to the 'shadowmap' shadows or to the antialiasing.
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