https://bugs.winehq.org/show_bug.cgi?id=52221
Bug ID: 52221
Summary: GameMaker 8: Missing sound effects
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: sterophonick(a)gmail.com
Distribution: ---
Created attachment 71305
--> https://bugs.winehq.org/attachment.cgi?id=71305
The log of the funny game
Certain games that run on GameMaker 8 will rely on the DMIME functions
IDirectMusicPerformance8Impl_PlaySegmentEx and
IDirectMusicPerformance8Impl_StopEx. As these functions are stubbed, the audio
is completely absent when these functions are called. Usually, the solution
would be to use Winetricks to fetch DirectPlay and the related components, but
the latency this causes is around half a second long.
Attached is a log from the parody game Sunky.MPEG, which when run in Wine, has
audio completely missing as a result of these stubbed functions.
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https://bugs.winehq.org/show_bug.cgi?id=57836
Bug ID: 57836
Summary: Delayed Keysounds in beatmania IIDX INFINITAS
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mizztgc(a)gmail.com
Distribution: ---
Created attachment 78046
--> https://bugs.winehq.org/attachment.cgi?id=78046
The output of running beatmania IIDX INFINITAS separately with the ffmpeg and
gstreamer backends
For nearly a year now, I've been trying to get beatmania IIDX INFINITAS, a
subscription-based version of one of KONAMI's well-established arcade rhythm
game franchises, to work under Wine. Of course, the road to get here wasn't
easy, and I'm still stuck with an issue where some songs from the CANNON
BALLERS and Rootage categories, and all of the songs from the HEROIC VERSE to
RESIDENT categories have a bug related to keysounds being slightly delayed.
According to a few people I've talked to, this appears to be due to KONAMI
switching over to a new WMA-based audio container (the audio format used before
this change is still unknown to me).
I've also tried the ffmpeg backend over gstreamer (using the registry) featured
with Wine 10.0, but it introduces a new issue that causes the keysounds and the
base audio (what you hear if you're not hitting notes) to turn into static,
eventually cutting in and out repeatedly.
STEPS TO REPRODUCE:
1. Download the installer for beatmania IIDX INFINITAS from
https://p.eagate.573.jp/game/infinitas/2/download/index.html (be sure to
disable ieframe.dll to get the installer to complete as reported in #57222)
2. Set your sample rate within PipeWire/PulseAudio to 44100 Hz, otherwise you
will not have sound (pw-metadata unfortunately does not work)
3. Launch the game in your preferred mode
NOTE: If Wine did not create the menu entries, you can right click any of the
launch buttons and copy the bm2dxinf URI. From there, run the launcher binary
within a command line and pass this URI as an argument (ex. wine
'C:\\Games\\beatmania IIDX INFINITAS\\launcher\\modules\\bm2dx_launcher.exe'
'bm2dxinf://login?tk=XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX'
)
4. Set your audio mode to WASAPI 共有モード (Shared Mode). WASAPI 排他モード (Exclusive
Mode) will cause the game to complain about not being able to find an audio
device to initialize and refuse to start up
5. If you're on Wayland, set your refresh rate to either 60 or 120Hz (The game
will error if you don't)
NOTE: For steps 4 and 5, the mono package is required to open the settings
menu
6. Play any song from the HEROIC VERSE, BISTROVER, CastHour, or RESIDENT
categories. If you're playing in trial mode, play the song "セピアの軌跡 ft.
天宮みや(少女フラクタル)"
To use the ffmpeg backend, create a DWORD key named DisableGstByteStreamHandler
within HKCU\Software\Wine\MediaFoundation with a value set to 1.
EXPECTED RESULT:
The song and keysounds should play properly as it does on Windows
ACTUAL RESULT:
The actual result will depend on if you're using gstreamer or ffmpeg as a
backend.
- On gstreamer, the keysounds will have a slight delay, and the base audio
will play a second ahead for a few frames before going back.
- On ffmpeg, the keysounds and base audio will become static
ADDITIONAL NOTES:
- DXVK may be needed on Wine 10.x due to severe graphical glitches within both
the launcher and game UI (noticed with a clean prefix on vanilla Wine 10.1)
This was all tested on Wine 10.1 (vanilla & staging) on Arch Linux
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https://bugs.winehq.org/show_bug.cgi?id=57822
Bug ID: 57822
Summary: Extraneous em dash in MacOS-Building page
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: poneill2016(a)gmail.com
Distribution: ---
In the [homebrew
section](https://gitlab.winehq.org/wine/wine/-/wikis/MacOS-Building#homebre…
there is a misplaced em dash that stops a brew command from being
copy-pasted/run:
> brew install —-formula freetype gnutls molten-vk sdl2
> ^ em dash
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https://bugs.winehq.org/show_bug.cgi?id=57755
Bug ID: 57755
Summary: Regression - FL Studio ignores taskbar and goes
fullscreen when maximizing
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
Created attachment 77960
--> https://bugs.winehq.org/attachment.cgi?id=77960
Logs of the application
So this issue was introduced with Wine 10.0 or in one of the release
candidates, as I didn't had this issue with Wine 9.22
Sadly I haven't been able to test the release candidates of Wine 10 because my
arch based distro didn't receive those updates, it stayed on Wine 9.22 and then
jumped to 10.0 when it came out.
Basically as the title says, if I minimize FL Studio and then maximize it
again, the app ignores the taskbar and goes fullscreen, and I've set the
taskbar to be always visible and not to autohide.
I've not done a regression test because I don't know how to do them but I'm
sure it is a regression because I didn't had this issue before.
I have provided the logs of the application is case there is something useful
there.
Thanks in advance
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https://bugs.winehq.org/show_bug.cgi?id=57832
Bug ID: 57832
Summary: Audio Modeling Software Center doesn't run at all
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andiejs(a)gmail.com
Distribution: ---
Created attachment 78040
--> https://bugs.winehq.org/attachment.cgi?id=78040
it just doesn't run
I'm trying to run the audio modeling software center. download here:
https://audiomodeling.com/support/install-and-update/
instructions for bug report said to use the latest devel version and clean no
dlls, so this is the bug report for that. i get a little further with dxvk but
it just draws a black window, completely unusable. i'll see if i can file a
separate bug report somewhere for that case.
audio modeling people tell me their latest version uses Direct2D, which the
previous working versions didn't. Searching Direct2D and wine shows that it was
supposed to be supported years back... not seeing anything about how to test /
verify / etc..
running on a clean wineprefix, result is simply terminating immediately:
wine Audio\ Modeling\ Software\ Center.exe
01bc:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA,
00007FFFFE1FFE80
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https://bugs.winehq.org/show_bug.cgi?id=57782
Bug ID: 57782
Summary: gdiplus:brush test crashes in _controlfp_s on intel
mac
Product: Wine
Version: 10.0
Hardware: x86-64
OS: MacOS
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
On my intel mac, the gdiplus:brush crashes with:
0024:err:seh:call_seh_handlers invalid frame 00000001000FF790
(0000000000022000-0000000000220000)
0024:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
If I comment out the line calling _controlfp_s in brush.c, the test succeeds.
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https://bugs.winehq.org/show_bug.cgi?id=57831
Bug ID: 57831
Summary: Keyboard input delayed at high event throughputs
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: inakilbss(a)gmail.com
Distribution: ---
Mashing keys quickly enough causes some games to read inputs with an increasing
delay, only being able to catch up once the mashing stops.
Example program: Touhou 11 trial
172965c20e04accf7932d45918f01a60abf5ee67 th11tr002a_setup.exe
http://mirror.studio-ramble.com/upload/535/200806/th11tr002a_setup.exe
(run with LANG="ja_JP.UTF-8" to avoid mojibake)
Once installed, custom.exe can be used to select the input polling method
(first option, bottom right button to save). Enabling it will force
GetKeyboardState to be used, while disabling it will allow DirectInput use,
which suffers less from the issue.
Test procedure:
- Open th11.exe
- Send around 100 input events per second, including Z presses but no X, either
with a macro or by pressing one's hands into the keyboard repeatedly, until
gameplay begins, and the player respawns after being hit by a bullet.
Correct behavior:
The player keeps shooting for a fraction of a second after Z is last released.
Actual behavior:
The player keeps shooting for a few seconds after Z is last released,
indicating a backed up input queue.
Windows behavior:
While I do not have a Windows setup at the ready, I have heard a report of
120hz macros working fine under Windows in games reading inputs with GKS.
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https://bugs.winehq.org/show_bug.cgi?id=57829
Bug ID: 57829
Summary: Links 2003 suffers Video related hangs and crashes
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dwg(a)australiamail.com
Distribution: ---
Created attachment 78037
--> https://bugs.winehq.org/attachment.cgi?id=78037
Captued hang
Hi,
Problem Description:
Links 2003 is working nicely under Wine however I have to take action to limit
the amount of shared memory that Wine is using for the Graphics with the
Embedded GPU.
Environment -
Hardware:
Acer Aspire Notebook E5-575G Gen 7 i5-7200U processor, 16GB Memory, 512GB SSD,
1TB HDD.
Intel HD 620 embedded graphics
Software:
Linux Mint 21.3
Wine 10.1
Links 2003, 1.07 Update
Commentary:
I have found that I have to severely restrict the amount of shared memory
allocated for Video to 128MB in Wine, using the parameter VideoMemorySize.
Set any higher than this and I see issues:
- If the parameter is set to 256MB the Links program hangs and has to be
terminated
- If the parameter is set to 512MB I get the attached crash from Links.
As an aside with Wine 10.1 on an older i3 Gen 3 desktop system with Intel 2500
embedded graphics running Mint 21.3, the higher VideoMemorySize parameters
works and also appears to help to improve graphic performance, previous
versions of Wine up to 10.0 on this system exhibited the same problem as on the
notebook.
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https://bugs.winehq.org/show_bug.cgi?id=57815
Bug ID: 57815
Summary: Splinter Cell (2002): crashes when changing game
resolution when used with DXVK
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.penalized(a)proton.me
Distribution: ArchLinux
Created attachment 78025
--> https://bugs.winehq.org/attachment.cgi?id=78025
output log
When I change the game resolution via the settings menu, the game crashes.
You can also crash when you start the game (right after the introductory
video). Just change the game resolution via the SplinterCellUser.ini
configuration file:
Resolution=1920x1080
This behavior only happens when used with DXVK. It doesn't happen with WineD3D
OpenGL (it's impossible to test with WineD3D Vulkan, as it completely breaks
the look of the game). And of course, it doesn't happen with winex11.drv
either.
- The game was installed via CD-ROM and is up to date with the latest update
(v1.3).
- I use labwc/wlroots as WM.
- Although I'm on Arch Linux, I compile wine manually with these options:
./configure --prefix=/usr --enable-archs=i386,x86_64 --enable-win64. So I'm
using the new WoW64 mode, but this behavior also happens in normal wine.
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https://bugs.winehq.org/show_bug.cgi?id=57776
Bug ID: 57776
Summary: Wine Approach startup crash
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
Distribution: ---
SmartSuite-N99.8.0208.0800
Fedora 41
wine-stable-10.0.0-1.1.x86_64
winehq-stable-10.0.0-1.1.x86_64
Wine Approach startup crash:
wine approach.exe
Error on LSIOpen, or
"Couldn't load the Lotus Dialogs DynaLink"
wine: Unhandled page fault on read access to 00000024 at
address 1660170C (thread 0144), starting debugger...
Show Detains on crash reporter:
Unhandled exception: page fault on read access to 0x00000024 in
wow64 32-bit code (0x1660170c).
This is due to Wine not using lotus' paths correctly (from the registry).
Work Around:
$ cd ~/.wine/drive_c/lotus
$ mkdir jumble
$ cp -R approach/* jumble/.
$ cp -R compnent/* jumble/.
Simple start:
$ wine ~/.wine/drive_c/lotus/jumble/approach.exe
Fancy start:
$ bash -c "cd $HOME/.wine/drive_c/lotus/jumble; wine explorer
/desktop=Approach_`date +%%H:%%M:%%S`_1680x1050,1680x1050 ./approach.exe"
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https://bugs.winehq.org/show_bug.cgi?id=57816
Bug ID: 57816
Summary: Splinter Cell: Pandora Tomorrow (2004): crashes when
changing game resolution when used with DXVK
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.penalized(a)proton.me
Distribution: ArchLinux
Created attachment 78026
--> https://bugs.winehq.org/attachment.cgi?id=78026
output log
When I change the game resolution via the options menu, the game crashes.
You can also crash when you start the game (right after the introductory
video). Just change the game resolution via the SplinterCell2.ini configuration
file:
WindowedViewportX=1600
WindowedViewportY=1200
and the SplinterCell2.ini configuration file:
Resolution=1600x1200
This behavior only happens when used with DXVK. It doesn't happen with WineD3D
OpenGL (it's impossible to test with WineD3D Vulkan, as it completely breaks
the look of the game). And of course, it doesn't happen with winex11.drv
either.
- The game was installed via CD-ROM and is up to date with the latest update
(v1.31).
- I use labwc/wlroots as WM.
- Although I'm on Arch Linux, I compile wine manually with these options:
./configure --prefix=/usr --enable-archs=i386,x86_64 --enable-win64. So I'm
using the new WoW64 mode, but this behavior also happens in normal wine.
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https://bugs.winehq.org/show_bug.cgi?id=53847
Bug ID: 53847
Summary: NfRemote: mouse input ignored
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thelen(a)radiomankato.com
https://www.telosalliance.com/uploads/Omnia%20Products/Software/NfRemote.exe
Say hello to nfremote. It's a little piece of software used to administer a
particular manufacturer's equipment, commonly used at radio and TV stations.
I can confirm it has, and does, work fine under Wine 2.21 - just tested today
on a MacBookPro8,1 running the official binaries
(https://dl.winehq.org/wine-builds/macosx/pool/winehq-staging-2.21.pkg) under
OS 10.13.6.
Meanwhile, I have a new Mac (MacBookPro16,2 - Intel-based), on which I’ve
deployed Wine 7.0 via homebrew under OS 12.6.1.
There I can start nfremote just fine... but it ignores my mouse input.
If I were to start it with the command-line argument "run", it presents me with
a window where both keyboard and mouse input are accepted; there I can type in
the text fields, so I know it's responsive. But when I hover the cursor over
buttons, they do not 'light up’ to indicate such. And when I click, nothing
happens.
Even in years past, I found that newer versions of Wine exhibited the issue I
describe below, so I simply never updated beyond 2.21. Wonder if this might be
a long-undiscovered regression of some sort?
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https://bugs.winehq.org/show_bug.cgi?id=57821
Bug ID: 57821
Summary: Formlabs PreForm: Balck loading screen
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skala.antonin(a)gmail.com
Distribution: ---
Created attachment 78032
--> https://bugs.winehq.org/attachment.cgi?id=78032
Wine standart output
Hello, when I start Formlabs PreForm tool for slicing 3D models for printer,
initial loading window is solid black so information about loading progress is
not visible. Running on Ubuntu 24.10 trough Xwayland. Behavior is same for Wine
9.??-10.1
It can be obtained there: https://formlabs.com/eu/software/preform/ (free -
just ask some questions, no registration no SN of device needed)
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https://bugs.winehq.org/show_bug.cgi?id=57459
Bug ID: 57459
Summary: Wine Regedit and Wine Control don't minimize and
become unresponsive
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
Created attachment 77457
--> https://bugs.winehq.org/attachment.cgi?id=77457
video of the issue
I've attached a video of the issue
Basically those apps instead of minimizing they compress and become
unresponsive afterwards
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https://bugs.winehq.org/show_bug.cgi?id=57812
Bug ID: 57812
Summary: Roblox Studio cursor locking on wayland is faulty
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: sewn(a)disroot.org
Distribution: ---
When running Roblox Studio with or without using Vinegar, the cursor locking in
Wayland does not function properly, making the cursor move randomly and
sporadically all over the window. It functions the same in Xwayland.
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https://bugs.winehq.org/show_bug.cgi?id=57637
Bug ID: 57637
Summary: Regression: Crash on exit in Age of Empires
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dplay
Assignee: wine-bugs(a)winehq.org
Reporter: krkos(a)mail.muni.cz
Distribution: ---
Created attachment 77765
--> https://bugs.winehq.org/attachment.cgi?id=77765
AoE exit crash backtrace
The bug affects original Age of Empires with UPatch HD 1.2 Release 3.
Upon program exit, it crashes with page fault on write access to 0x00000005,
see attached backtrace.
This was bisected to be caused by 490d5f0fcf8556548743ad65a2a9951c2f503809
"dplayx: Merged IDirectPlayLobby/2A in to IDirectPlayLobby3A.", which seems
strange as the backtrace indicates something audio related, but was reproduced
repeatedly.
The bug manifests on wow64 32bit (configure --enable-win64
--enable-archs=i386,x86_64), compiled with both mingw and clang. I did not test
pure 32b wine.
The bug is still present in wine 10.0-rc4.
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https://bugs.winehq.org/show_bug.cgi?id=56542
Bug ID: 56542
Summary: winewayland.drv: In-game VSync capped at 59FPS on 60Hz
monitors
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: faridzelli(a)gmail.com
Distribution: ---
The in-game VSync is capped at 59FPS in Cyberpunk 2077 on 60Hz displays. This
game in particular allows the player to adjust the VSync frame rate target, the
given options change to [59 29 19 14] as opposed to [60 30 20 15] under
XWayland.
Benchmark results:
- XWayland + VSync 60 (3 runs): 59.5FPS
- winewayland.drv + VSync 59 (3 runs): 58.4FPS
System information:
- Specs: Ryzen 5 3600 / Radeon 6700XT / 3840x2160 60Hz
- OS: openSUSE Tumbleweed
- DE: GNOME 46
- Display scaling: none
- Wine version: 9.6 (reproducible on all 9.X builds)
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https://bugs.winehq.org/show_bug.cgi?id=57814
Bug ID: 57814
Summary: Battle Realms Complete Freeze in Multiplayer while
WinSock try_send failed to convert address
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: zeroredgrave(a)gmail.com
Distribution: ---
Created attachment 78024
--> https://bugs.winehq.org/attachment.cgi?id=78024
WinSock try_send failed to convert address
Im trying to play BattleRealms in Multiplayer via LAN Connection to test but
suddenly it will Freeze the game in the Multiplayer Menu after i clicked
creating rooms in LAN Connection. When i looked at the terminal, there was an
error occur in the terminal says "0548:err:winsock:try_send failed to convert
address". The Singleplayer is fine completely. Only the Multiplayer side is the
problem for now.
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https://bugs.winehq.org/show_bug.cgi?id=57813
Bug ID: 57813
Summary: EnumDesktopWindows does not SetLastError when
NtUserBuildHwndList fails
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: nicolas.iooss.2010_wine(a)m4x.org
Distribution: ---
Hello,
Since Wine 9.22 (commit
https://gitlab.winehq.org/wine/wine/-/commit/7d5a43b60492d8b7f49a6b4a574f28…
"user32: Reimplement the enum window functions using NtUserBuildHwndList()."),
EnumDesktopWindows can fail without setting the Last Error. More precisely, the
function returns FALSE and GetLastError() does not return the associated error.
I guess that's cause by line 76
(https://gitlab.winehq.org/wine/wine/-/blob/7d5a43b60492d8b7f49a6b4a574f28a5…
):
status = NtUserBuildHwndList( 0, hwnd, FALSE, TRUE, 0, size, list, &size );
/* ... */
if (status != STATUS_BUFFER_TOO_SMALL) return FALSE;
A call to SetLastError (or set_ntstatus(status)) seems to be missing.
(By the way, Microsoft documents EnumDesktopWindows in
https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-enum…
"If the function fails or is unable to perform the enumeration, the return
value is zero. To get extended error information, call GetLastError.")
This issue seems to affect other functions in the same file
(dlls/user32/win.c): when a "NTSTATUS status" is used to get the return value
of functions NtUser..., several functions return FALSE or NULL without setting
the Last Error.
Context:
I first saw this on Arch Linux running Wine 9.22 and successfully reproduced
the issue on a clean Ubuntu 24.04 installation with Wine 10.1 installed by
following instructions from
https://gitlab.winehq.org/wine/wine/-/wikis/Debian-Ubuntu .
I am testing this using a program I wrote many years ago,
https://github.com/fishilico/shared/blob/361bd98566a4da881d746a95804723d0d0…
. Before Wine 9.22, it successfully enumerated the Stations and Desktops. Since
Wine 9.22, the callback of EnumDesktopWindows is no longer called and
EnumDesktopWindows returns FALSE with GetLastError() showing the previous error
(if SetLastError(0) is added before the call to EnumDesktopWindows,
GetLastError() returns 0 after the call).
In case it is useful, here is an extract of "WINEDEBUG=trace+all wine
./list_desktops.exe" :
20129.073:01e4:01e8:Call
user32.EnumDesktopWindows(00000068,1400016a0,7ffffe2ffe50) ret=140001b17
20129.073:01e4:01e8:trace:heap:RtlAllocateHeap handle 00007FFFFE320000,
flags 0, size 0x400, return 00007FFFFE380EC0, status 0.
20129.074:01e4:01e8:trace:heap:RtlFreeHeap handle 00007FFFFE320000, flags
0, ptr 00007FFFFE380EC0, return 1, status 0.
20129.074:01e4:01e8:Ret user32.EnumDesktopWindows() retval=00000000
ret=140001b17
20129.074:01e4:01e8:Call KERNEL32.GetLastError() ret=140001b1f
20129.074:01e4:01e8:Ret KERNEL32.GetLastError() retval=00000000
ret=140001b1f
By the way, debugging with winedbg shows that NtUserBuildHwndList returns
0xC0000022 (STATUS_ACCESS_DENIED). I don't know why (and what I should do to
make it work as before), but the bug I am reporting is not about this.
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https://bugs.winehq.org/show_bug.cgi?id=39893
Bug ID: 39893
Summary: wine builtin IE can't download .exe file
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: urlmon
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
wine iexplore
https://download-installer.cdn.mozilla.net/pub/firefox/releases/43.0.3/win3…
Got
fixme:urlmon:create_object Could not find object for MIME
L"application/x-msdownload"
fixme:ieframe:handle_navigation_error Navigate to error page
Maybe a dup of bug 33676?
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https://bugs.winehq.org/show_bug.cgi?id=57589
Bug ID: 57589
Summary: Incorrect name of the mail server
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lav(a)etersoft.ru
CC: jnewman(a)codeweavers.com
Distribution: ---
mail.winehq.org incorrectly reports its name:
# netcat 4.4.81.124 25
220 winehq.org ESMTP
Also both direct and reverse resolving need be the same. Now it is broken:
# resolve mail.winehq.org
IP address of mail.winehq.org: 4.4.81.124
# resolve 4.4.81.124
Host name of 4.4.81.124: winehq.org
I just checked with follow tool:
https://mxtoolbox.com/SuperTool.aspx?action=smtp%3amail.winehq.org&run=tool…
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https://bugs.winehq.org/show_bug.cgi?id=47086
Bug ID: 47086
Summary: Vertical scrollbar does not display in Chessbase 11
when changing contents of window
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Created attachment 64283
--> https://bugs.winehq.org/attachment.cgi?id=64283
Dude, where's my scrollbar? [should appear on far right]
On the main screen of Chessbase 11, if you are viewing the contents of a
database which does not need a vertical scrollbar, and then switch to one which
does the scrollbar does not automatically appear. Clicking where the scrollbar
should be causes it to render again.
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https://bugs.winehq.org/show_bug.cgi?id=41309
Bug ID: 41309
Summary: Cannot activate ChessbaseLight 2009
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dbacc(a)posteo.de
Distribution: ---
Created attachment 55639
--> https://bugs.winehq.org/attachment.cgi?id=55639
log
Installation runs fine. Activation screen shows up. I enter my code, then it
contacts the activation server until I eventually run in to the message "not
implemented yet". If I remember correctly, I had this running in a WINE
installation years ago.
Program can be downloaded here:
http://web.archive.org/web/20090822130548/http://www.chessbase.com/download…
Activation try needs a valid key though.
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https://bugs.winehq.org/show_bug.cgi?id=41350
Bug ID: 41350
Summary: Chessbase 12 does not activate
Product: Wine
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dbacc(a)posteo.de
Distribution: ---
Created attachment 55701
--> https://bugs.winehq.org/attachment.cgi?id=55701
log
Installation works fine.
Activation of program is not working.
Get message "... not implemented"
Probably related to bug 41309
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