http://bugs.winehq.org/show_bug.cgi?id=58466
Bug ID: 58466
Summary: winepath -w with wine 10.11 generates wrong filenames
Product: Wine
Version: 10.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pe.we.psi(a)gmail.com
Distribution: ---
Created attachment 78921
--> http://bugs.winehq.org/attachment.cgi?id=78921
two examples for the misbehvior of winepath -w with wine 10.11
using winepath -w to convert linux path to windows path with wine 10.11 outputs
wrong filenames at least on my system.
While the generated directory-path seems to be correct the filename is not.
Instead of the last character from the filename the last five characters of the
filename are appended leading for example to "...\covecover.jpg" instead of
"...\cover.jpg".
This problem was not present in wine 10.9 (also downgrade to 10.9 resolves the
problem) as shown in the attachement with two examples.
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http://bugs.winehq.org/show_bug.cgi?id=58444
Bug ID: 58444
Summary: winepath -w "$PWD" outputs corrupted Windows path with
extra garbage
Product: Wine-staging
Version: 10.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dddg4447(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
After updating to Wine 10.11 (staging), I noticed that winepath -w "$PWD"
produces corrupted output.
At the end of the result, containing some "fixme" messages, there's an invalid
path segment such as:
Z:\home\michaechael
My username is michael, and the extra michaechael is not present in the
filesystem or Wine prefix.
Additional info:
echo %USERPROFILE% returns correct C:\users\michael
No michaechael user exists under drive_c/users
grep -i michaechael ~/.wine/*.reg returns nothing
ls ~/.wine/drive_c/users contains only michael and Public
This did not happen in Wine 10.10
I suspect a regression or buffer corruption in winepath.
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https://bugs.winehq.org/show_bug.cgi?id=37382
Bug ID: 37382
Summary: Kyonyuu fantajii:A adult adventure games can install
games but cannot start
Product: Wine
Version: 1.7.28
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kddc3s(a)gmail.com
Created attachment 49716
--> https://bugs.winehq.org/attachment.cgi?id=49716
Console messages when starting the game
The day before yesterday I updated wine 1.7.28 can't run ,but original wine
1.7.27 was still work. I re-install the game and recover to wine 1.7.27 was
still can't work.
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http://bugs.winehq.org/show_bug.cgi?id=22740
Summary: Lifbase freezes when minimized
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://www.sri.com/psd/lifbase/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: drakkk(a)centrum.cz
Created an attachment (id=28035)
--> (http://bugs.winehq.org/attachment.cgi?id=28035)
terminal output
When I minimize lifbase there is an error window "Runtime Error '380' Invalid
property value" with OK button. But OK button doesn't respond to mouse click,
program becomes unresponsive and must be manually killed.
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http://bugs.winehq.org/show_bug.cgi?id=24354
Summary: Webtrends Log Analyzer 6.5c : cannot write BMP files
to disk
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris(a)apex-internet.com
Installed Webtrends Log Analyzer 6.5 which works fine, then created a new
profile which also works fine. The problem is when trying to create a new
Report for a profile, it is able to read the web server logs OK, but errors out
when it starts to generate the report to write to disk. The error reported in
Webtrends is:
Unable to extract bmpinfo (using VIC32.DL) from file "C:\Program
Files\WebTrends Log Analyzer\reports\Web
Analysis\TempGraphFiles\ms-2010-0800.bmp"
This BMP file is created, but it is zero bytes in size. At the same time that
this error occurs in Webtrends, in the bash terminal Wine is reporting this
error:
fixme:ole:OLEPictureImpl_SaveAsFile (0x1011dd8)->(0x1017db0, 1, 0x2efde0),
hacked stub.
Here's a link for the Webtrends 6.5c demo:
http://www.tucows.com/preview/195171
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https://bugs.winehq.org/show_bug.cgi?id=43768
Bug ID: 43768
Summary: crash game
Product: Wine-staging
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paolinidiego(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59271
--> https://bugs.winehq.org/attachment.cgi?id=59271
log
crash while loading the character.
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http://bugs.winehq.org/show_bug.cgi?id=58186
Bug ID: 58186
Summary: EdrawMax : when open this application, it hangs there
until not responding
Product: Wine
Version: 10.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 531573964(a)qq.com
Distribution: ---
I build wine from source code (branch master).
Then install this application by url
https://cc-download.edrawsoft.cn/edraw-max_cn_64bit_14.2.2_full5374.exe?_gl….
Then run this application, it hangs all time.
I install wine-stable by command "apt install wine-stable". It work. I dont
know how to resolve this proble.
Please help me, thanks very much.
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https://bugs.winehq.org/show_bug.cgi?id=45058
Bug ID: 45058
Summary: Neverwinter Nights GOG installer failure
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
GOG version of Neverwinter Nights Diamond Edition installer fails to run.
Looks possibly like a comctl32 issue?
Log here:
https://pastebin.com/
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https://bugs.winehq.org/show_bug.cgi?id=48608
Bug ID: 48608
Summary: Kotor 2 crsahes when starting a new game/loading a new
game
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bgracer2010(a)gmail.com
Distribution: ---
Created attachment 66448
--> https://bugs.winehq.org/attachment.cgi?id=66448
Logs from wine
Game installs and runs normally through character creation and showing intro
movie. After the fact it crashes.
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https://bugs.winehq.org/show_bug.cgi?id=57891
Bug ID: 57891
Summary: Wine 10.2 can't find ntdll.so under linux.
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Note: Not sure if this is a dupe of Bug 57874 or not given it's Linux and not a
Mac....
After building wine with a custom --prefix, (E.x. configure
--prefix=/opt/wine-git-build/wine_10.2), running wine from a home directory
fails to find ntdll.so.
:~$ wine explorer
wine: could not load ntdll.so: /opt/wine-git-build/wine_10.2/bin/ntdll.so:
cannot open shared object file: No such file or directory
:~$
Running strace shows that no attempt is made to use the prefix's /lib directory
at all for ntdll.so. It goes straight to using the wine binary's install
directory, fails, then tries to read a wine symlink in the current working
directory, before giving up.
Given that it's blatantly ignoring FHS and using the wine binary's install
directory as a root, I assumed there was something wrong with the given prefix
argument. The generated Makefile has the exec_prefix variable emitted _before_
the prefix variable despite using it.
I.e.:
exec_prefix = ${prefix}
prefix = /opt/wine-git-build/wine_10.2
I assume this won't work. Notably bindir and libdir are defined afterwards, and
both use exec_prefix, which because I assume it's empty here, means they get a
value of "/bin" and "/lib" respectively.
I might be way off, but this bug occurs regardless of arch. I.e. Using a i686
or x86_64 build fails in the exact same way.
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