https://bugs.winehq.org/show_bug.cgi?id=52720
Bug ID: 52720
Summary: cmd.exe:batch times out in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
cmd.exe:batch started timing out in Wine on 2022-03-17:
batch.c:427: running TEST_CMDLINE.CMD test...
cmd.exe:batch:040c done (258) in 120s
Test failed: timed out
https://test.winehq.org/data/patterns.html#cmd.exe:batch
Unfortunately I was unable to find a change in Wine that would be the cause for
the timeout: in my tests cmd.exe:batch still times out when run from older Wine
versions.
* Based on the WineTest logs cmd.exe:batch was taking about 50 seconds up to
2022-03-16. But the next day that run time more than doubled to about 118 - 170
seconds, causing it to time out most of the time.
* Reverting the Wine source to the 2022-03-16 head, rebuilding from scratch and
recreating the wineprefix did not help: cmd.exe:batch still times out.
* No package upgrades were performed on that date. Plus this regression
happened simultaneously on multiple machines with different upgrade schedules.
* WINETEST_TIME=1 indicates that almost all of the time is spent running
TEST_BUILTINS.CMD:
batch.c:427:0.149 running TEST_BUILTINS.CMD test...
batch.c:136:158.289 Test succeeded
^^^ The first ok() call after WaitForSingleObject() is in the map_file() called
after run_test()
* Running the test manually it looked like the "--- for /R" "Plain directory
enumeration" part of test_builtins.cmd was enumerating all of the computer's
directories, starting with /bin, /boot, /etc, ... That would certainly take a
long time but that run crashed after about 1 minute so this may be unrelated.
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http://bugs.winehq.org/show_bug.cgi?id=58423
Bug ID: 58423
Summary: Flickering in games using dxvk/vkd3d-proton on sway
Product: Wine
Version: 10.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: llyyr(a)yukari.in
Distribution: ---
Bisected to
https://gitlab.winehq.org/wine/wine/-/commit/de0fc7fd95074cfdeb032d36246c56…
Games using Vulkan flicker when the compositor supports explicit sync and it is
active after the commit mentioned above.
Disabling explicit sync in sway with `export WLR_RENDER_NO_EXPLICIT_SYNC=1`
makes the game window not flicker even with the bad commit.
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https://bugs.winehq.org/show_bug.cgi?id=57489
Bug ID: 57489
Summary: GetPointerPenInfo not located in USER32.dll when
attempting to run Clip Studio Paint 3.0
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: juliarodrigues70(a)outlook.com
Distribution: ---
As mentioned in the bug 56709 comment
https://bugs.winehq.org/show_bug.cgi?id=56709#c22 the application continues to
not start now with the error "The procedure point GetPointerPenInfo could not
be located in the dynamic link library USER32.dll"
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http://bugs.winehq.org/show_bug.cgi?id=58435
Bug ID: 58435
Summary: winepath -w conversion outputs wrong filenames
Product: Wine
Version: 10.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Observed in the pipeline failure here:
https://gitlab.winehq.org/mono/wine-mono/-/jobs/169670
The build script in Wine Mono uses winepath -w to get a windows path for one of
its outputs.
The command, though not logged, would have been:
winepath -w /builds/mono/wine-mono/build/winemono-support.cab
Based on debugging in other places, I think that outputs:
Z:\builds\mono\wine-mono\build\winemono-supporpport.cab
96cd811903e3d3f227c39e12235725baf793f4b9 is the first bad commit
commit 96cd811903e3d3f227c39e12235725baf793f4b9
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Jun 24 11:56:39 2025 +0200
kernel32: Reimplement conversion to DOS name using
GetFinalPathNameByHandleW.
dlls/kernel32/path.c | 44 +++++++++++++++++++++++++++++++++++---------
1 file changed, 35 insertions(+), 9 deletions(-)
The pattern seems to be that it fails when given an absolute path to a file
that does not exist. The directory that would contain the file must exist or it
won't output anything.
The result seems to always be <path with last 5 characters cut off> + <last 9
characters of path>.
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https://bugs.winehq.org/show_bug.cgi?id=55776
Bug ID: 55776
Summary: Some game use video as intro will stock after video is
finished
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
Created attachment 75261
--> https://bugs.winehq.org/attachment.cgi?id=75261
Console log of game
Some game use Video as intro.
when the video is finish, game did not hang, but also did not change into menu.
It just stock at the end of video. I can still click progress bar that game
builtin feature to move back the intro video.
I have console log of the game, but it seems not has useful information.
I test on game that sell by Umemoro3D "Pizza Takeout Obscenity 2"
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https://bugs.winehq.org/show_bug.cgi?id=55438
Bug ID: 55438
Summary: Some D3D10 applications crashes on NVIDIA SM4 GPUs
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 74998
--> https://bugs.winehq.org/attachment.cgi?id=74998
log for d3d10featuredemo.exe
For example NVIDIA DX10FeatureDemo crashes.
047c:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 0,
ps_sampler0
https://developer.download.nvidia.com/SDK/10/Samples/DX10FeatureDemo.zip
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http://bugs.winehq.org/show_bug.cgi?id=58486
Bug ID: 58486
Summary: Deus Ex: Human Revolution enabling tessellation makes
models partly invisible
Product: vkd3d
Version: 1.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Same as bug 44970 but for Vulkan.
0708:fixme:d3d_shader:shader_spirv_compile_shader <anonymous>:50:0: E2001:
Unrecognized register (register 0x1, 2).
0708:fixme:d3d_shader:shader_spirv_compile_shader <anonymous>:51:0: E2001:
Unrecognized register (register 0x1, 2).
0708:fixme:d3d_shader:shader_spirv_compile_shader <anonymous>:52:0: E2001:
Unrecognized register (register 0x1, 2).
0708:err:d3d:wined3d_context_vk_apply_draw_state No pipeline layout set.
0708:err:d3d:adapter_vk_draw_primitive Failed to apply draw state.
vkd3d-1.16-323-g0c325012
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http://bugs.winehq.org/show_bug.cgi?id=12340
Summary: Winambulancia -DB defragmentation crashes
Product: Wine
Version: 0.9.58.
Platform: PC
URL: http://www.softprogres.sk/prog_winamb.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tuharsky(a)misbb.sk
WinAmbulancia (see AppDB) is medical software for variety of specialisations of
medical prax. It uses VFP and VB with MDB backend. The app is in Slovak (SK)
language. Mostly the wine problems are related to the OLE.
The database defragmentation function dosen't work properly. In the app, please
go to "Nástroje > Defragmentácia" and the app will crash.
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https://bugs.winehq.org/show_bug.cgi?id=57080
Bug ID: 57080
Summary: Multiple game video is not rendered correct, all just
black (NightSecurity, The BathHouse RE, Parasocial,
Rune factory 5)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
Created attachment 76954
--> https://bugs.winehq.org/attachment.cgi?id=76954
WINEDEBUG with +mfplat
Game video is not render correctly, all render in black.
But according to the video, the h264parse has working.
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http://bugs.winehq.org/show_bug.cgi?id=58476
Bug ID: 58476
Summary: Specifying RRF_RT_REG_SZ | RRF_RT_REG_EXPAND_SZ in
dwFlags when calling RegGetValueW fails
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: daniel(a)oneill.app
Distribution: ---
Created attachment 78927
--> http://bugs.winehq.org/attachment.cgi?id=78927
regget_test.c
A call to RegGetValueW with dwFlags set to RRF_RT_REG_SZ | RRF_RT_REG_EXPAND_SZ
results in ERROR_INVALID_PARAMETER (82) instead of success. The observed
behaviour on Windows is a successful call, provided the dwType of the record is
in dwFlags.
Wine Version:
wine gitlab master (25-07-08, 32c6c407c52afd571edf7e17cd89d82d624ea95c)
Expected Behaviour:
A successful call with populated pvData/pcbData
Observed Behaviour:
Call returns ERROR_INVALID_PARAMETER
Notes:
This affects R.E.A.L VR mod for various games.
Code demonstrating issue is and a proposed patch attached.
Registry key to test:
"HKEY_LOCAL_MACHINE\\SOFTWARE\\Khronos\\OpenXR\\1"
Demonstration code looks for a RRF_RT_REG_SZ | RRF_RT_REG_EXPAND_SZ named
"ActiveRuntime"
Build command for provided demonstration code:
winegcc -mconsole -target x86_64-w64-mingw32 -o regget_test.exe regget_test.c
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