http://bugs.winehq.com/show_bug.cgi?id=1699
Summary: TreeView sending message to wrong window
Product: Wine
Version: 20030618
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: igorg(a)cadlink.com
Treeview in application is sending WM_NOTIFY on double click (NM_DBLCLK) to the
wrong window handle. With current code for CreateWindowEx in windows/win.c
owner is set to "GetAncestor( cs->hwndParent, GA_ROOT )" and WM_NOTIFY goes to
wrong window. If I change code so that owner is "WIN_GetFullHandle(cs-
>hwndParent)" then there is problem with Z ordering (keeping popup window on
top) but WM_NOTIFY goes to Cview as it should.
However if I use --dll comctl32=n and owner is set to "GetAncestor( cs-
>hwndParent, GA_ROOT )" everything works OK - popup is on top and CView
receives WM_NOTIFY from it.
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http://bugs.winehq.com/show_bug.cgi?id=1697
us(a)the-edmeades.demon.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WONTFIX
------- Additional Comments From us(a)the-edmeades.demon.co.uk 2003-05-09 09:45 -------
The problem here is your graphics card doesnt support the extension we need to
be able to do some of the opengl combine operations
(GL_NV_texture_env_combine4). Interestingly though you appear to have compiled
on a machine which understands them (we should do runtime checks as well).
In theory we could also support the ATI equivalent but I dont have an ATI card
to test on.
Whats the graphics card here?
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hatky(a)users.sf.net changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |1434
nThis| |
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http://bugs.winehq.com/show_bug.cgi?id=1698
Summary: quartz.dll crashes at unimplemented function
Product: Wine
Version: CVS
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: hatky(a)users.sf.net
fixme:seh:EXC_RtlRaiseException call to unimplemented function
quartz.dll.DBToAmpFactor
after this line comes the debuger, it's in a free vb game I got, if you need I will get
the url when I boot to windows....
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------- Additional Comments From hatky(a)users.sf.net 2003-04-09 16:16 -------
I have another game not detecting a 3D card, probebly trying to read from the same
place, The Flintstones Bedrock Bowling
I will attach a + reg trace
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http://bugs.winehq.com/show_bug.cgi?id=1697
Summary: Some textures are not maped at the intro of Unreal
Turnument 2003
Product: Wine
Version: CVS
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P5
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: hatky(a)users.sf.net
Some textures are not maped at the intro of Unreal Turnument 2003 look at the
soldier in the intro, his entire skin is white
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