http://bugs.winehq.com/show_bug.cgi?id=1519
------- Additional Comments From marcus(a)jet.franken.de 2003-27-06 01:22 -------
I am wondering how the ring indicator can be queried and returned,
since the struct passed back has no field for it :/
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http://bugs.winehq.com/show_bug.cgi?id=1506
marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution| |FIXED
------- Additional Comments From marcus(a)jet.franken.de 2003-27-06 01:21 -------
fix committed to current CVS ... please test
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http://bugs.winehq.com/show_bug.cgi?id=363
------- Additional Comments From rob(a)rpi.net.au 2003-27-06 01:11 -------
Unfortunately, I'm now using ATI hardware! Sorry, I can't confirm this still
happens. 8-(
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http://bugs.winehq.com/show_bug.cgi?id=1544
lionel.ulmer(a)free.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |ASSIGNED
Ever Confirmed| |1
------- Additional Comments From lionel.ulmer(a)free.fr 2003-26-06 13:16 -------
This is a known problem in the current D3D implementation (basically, it does
not support off-screen rendering).
Support for this is planned but it not really at the top of the TODO list.
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http://bugs.winehq.com/show_bug.cgi?id=1434
Bug 1434 depends on bug 1396, which changed state.
Bug 1396 Summary: Whicked Textures in OpenGL Games when compiling with XFree86 4.3 & glibc 2.3
http://bugs.winehq.com/show_bug.cgi?id=1396
What |Old Value |New Value
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
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http://bugs.winehq.com/show_bug.cgi?id=1547
Summary: Wine release 20030618 incorrectly renders some demos
found on scene.org
Product: Wine
Version: 20030618
Platform: PC
URL: http://www.monostep.org/demo/cluster.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: t.artem(a)mailcity.com
Wine 20030508 worked just OK on this particular demo while 20030618 displays it uncorrectly
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http://bugs.winehq.com/show_bug.cgi?id=1546
Summary: winedbg --gdb does not work
Product: Wine
Version: CVS
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-debug
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: ed(a)centralmanclc.com
The developer docs say that WineDbg can act as a remote monitor for GDB if
"--gdb" is added to the command line when winedbg is called.
Because winedbg is a script it needs to be called as winedbg -- --gdb. I don't
know if the docs should be changed, or the winedbg script
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http://bugs.winehq.com/show_bug.cgi?id=1545
Summary: ModifyWorldTransform and identity matrix
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gdi
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: pete_a90(a)hotmail.com
ModifyWorldTransform in wine should first check if iMode is MWT_IDENTITY before
it checks if xform is NULL.
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http://bugs.winehq.com/show_bug.cgi?id=1544
Summary: Recurring error in direct draw
Product: Wine
Version: 20030618
Platform: Other
URL: http://www.tibia.com
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: info(a)moabutah.com
Playing the game Tibia,and mandrake 9.1 the game operates properly, but large
amounts
of CPU time are used up in rendering and repeating the following console error:
err:ddraw:d3ddevice_blt Only BLT override to front or back-buffer is supported
for now !
err:ddraw:d3ddevice_lock_update Wrong surface type for locking !
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