https://bugs.winehq.org/show_bug.cgi?id=57839
Bug ID: 57839
Summary: Black rects appear briefly during window drawing
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msuhoruki(a)gmail.com
Distribution: ---
I've noticed Wine 9.x started producing a visual artifact when opening dialogs,
navigating menus, bringing windows to the foreground.
The effect appears like a black area, displayed very briefly just before the
actual content is drawn. I think this has started somewhere with 9.x and I
don't see this black flash effect in Wine 8.0.
It seems every time there is some activity on the window area the affected
region is "blanked" out momentarily before the GUI is drawn.
Using Wine 10.1 on Xorg with amdgpu and Trinity desktop. Xfce 4.12 shows same
problem.
Is there some redraw frequency I can tweak to fix this? The effect sounds minor
but gets really jarring fast.
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https://bugs.winehq.org/show_bug.cgi?id=57818
Bug ID: 57818
Summary: Trying to install and use Remarkable-Desktop from SNAP
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: airs.edward(a)gmail.com
Distribution: ---
Created attachment 78027
--> https://bugs.winehq.org/attachment.cgi?id=78027
Program Error Details
Trying to use the SNAP App for a Remarkable 2 Table e-ink reader. It has
installed correctly but when requesting On-Time Code it freezes. Tried
re-installing it via Wine ver 10.0... it give me the error "WineDbg attached to
pid 0144"
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https://bugs.winehq.org/show_bug.cgi?id=52221
Bug ID: 52221
Summary: GameMaker 8: Missing sound effects
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: sterophonick(a)gmail.com
Distribution: ---
Created attachment 71305
--> https://bugs.winehq.org/attachment.cgi?id=71305
The log of the funny game
Certain games that run on GameMaker 8 will rely on the DMIME functions
IDirectMusicPerformance8Impl_PlaySegmentEx and
IDirectMusicPerformance8Impl_StopEx. As these functions are stubbed, the audio
is completely absent when these functions are called. Usually, the solution
would be to use Winetricks to fetch DirectPlay and the related components, but
the latency this causes is around half a second long.
Attached is a log from the parody game Sunky.MPEG, which when run in Wine, has
audio completely missing as a result of these stubbed functions.
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https://bugs.winehq.org/show_bug.cgi?id=57836
Bug ID: 57836
Summary: Delayed Keysounds in beatmania IIDX INFINITAS
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mizztgc(a)gmail.com
Distribution: ---
Created attachment 78046
--> https://bugs.winehq.org/attachment.cgi?id=78046
The output of running beatmania IIDX INFINITAS separately with the ffmpeg and
gstreamer backends
For nearly a year now, I've been trying to get beatmania IIDX INFINITAS, a
subscription-based version of one of KONAMI's well-established arcade rhythm
game franchises, to work under Wine. Of course, the road to get here wasn't
easy, and I'm still stuck with an issue where some songs from the CANNON
BALLERS and Rootage categories, and all of the songs from the HEROIC VERSE to
RESIDENT categories have a bug related to keysounds being slightly delayed.
According to a few people I've talked to, this appears to be due to KONAMI
switching over to a new WMA-based audio container (the audio format used before
this change is still unknown to me).
I've also tried the ffmpeg backend over gstreamer (using the registry) featured
with Wine 10.0, but it introduces a new issue that causes the keysounds and the
base audio (what you hear if you're not hitting notes) to turn into static,
eventually cutting in and out repeatedly.
STEPS TO REPRODUCE:
1. Download the installer for beatmania IIDX INFINITAS from
https://p.eagate.573.jp/game/infinitas/2/download/index.html (be sure to
disable ieframe.dll to get the installer to complete as reported in #57222)
2. Set your sample rate within PipeWire/PulseAudio to 44100 Hz, otherwise you
will not have sound (pw-metadata unfortunately does not work)
3. Launch the game in your preferred mode
NOTE: If Wine did not create the menu entries, you can right click any of the
launch buttons and copy the bm2dxinf URI. From there, run the launcher binary
within a command line and pass this URI as an argument (ex. wine
'C:\\Games\\beatmania IIDX INFINITAS\\launcher\\modules\\bm2dx_launcher.exe'
'bm2dxinf://login?tk=XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX'
)
4. Set your audio mode to WASAPI 共有モード (Shared Mode). WASAPI 排他モード (Exclusive
Mode) will cause the game to complain about not being able to find an audio
device to initialize and refuse to start up
5. If you're on Wayland, set your refresh rate to either 60 or 120Hz (The game
will error if you don't)
NOTE: For steps 4 and 5, the mono package is required to open the settings
menu
6. Play any song from the HEROIC VERSE, BISTROVER, CastHour, or RESIDENT
categories. If you're playing in trial mode, play the song "セピアの軌跡 ft.
天宮みや(少女フラクタル)"
To use the ffmpeg backend, create a DWORD key named DisableGstByteStreamHandler
within HKCU\Software\Wine\MediaFoundation with a value set to 1.
EXPECTED RESULT:
The song and keysounds should play properly as it does on Windows
ACTUAL RESULT:
The actual result will depend on if you're using gstreamer or ffmpeg as a
backend.
- On gstreamer, the keysounds will have a slight delay, and the base audio
will play a second ahead for a few frames before going back.
- On ffmpeg, the keysounds and base audio will become static
ADDITIONAL NOTES:
- DXVK may be needed on Wine 10.x due to severe graphical glitches within both
the launcher and game UI (noticed with a clean prefix on vanilla Wine 10.1)
This was all tested on Wine 10.1 (vanilla & staging) on Arch Linux
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https://bugs.winehq.org/show_bug.cgi?id=57822
Bug ID: 57822
Summary: Extraneous em dash in MacOS-Building page
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: poneill2016(a)gmail.com
Distribution: ---
In the [homebrew
section](https://gitlab.winehq.org/wine/wine/-/wikis/MacOS-Building#homebre…
there is a misplaced em dash that stops a brew command from being
copy-pasted/run:
> brew install —-formula freetype gnutls molten-vk sdl2
> ^ em dash
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https://bugs.winehq.org/show_bug.cgi?id=57221
Bug ID: 57221
Summary: msmoney.exe crashes when trying to render mrptmain.htm
inside the app
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: msd+bugs.winehq.org(a)msd.im
Distribution: ---
In the app Microsoft Money 11.0, I try to see a report (monthly reports) after
installing wine-gecko to make it render.
It crashes with :
```
01c0:err:eventlog:ReportEventW L"msmoney.exe"
01c0:err:eventlog:ReportEventW L"11.0.0.716"
01c0:err:eventlog:ReportEventW L"xul.dll"
01c0:err:eventlog:ReportEventW L"47.0.0.7639"
01c0:err:eventlog:ReportEventW L"0092e348"
```
I rerun the program with `WINEDEBUG=+ieframe,+mshtml,+jscript` to get more
info. I attached this file to this bug report.
wine-6.0.3 (Ubuntu 6.0.3~repack-1) from Ubuntu 22.04.5 LTS
How can I help you more ?
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https://bugs.winehq.org/show_bug.cgi?id=57755
Bug ID: 57755
Summary: Regression - FL Studio ignores taskbar and goes
fullscreen when maximizing
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
Created attachment 77960
--> https://bugs.winehq.org/attachment.cgi?id=77960
Logs of the application
So this issue was introduced with Wine 10.0 or in one of the release
candidates, as I didn't had this issue with Wine 9.22
Sadly I haven't been able to test the release candidates of Wine 10 because my
arch based distro didn't receive those updates, it stayed on Wine 9.22 and then
jumped to 10.0 when it came out.
Basically as the title says, if I minimize FL Studio and then maximize it
again, the app ignores the taskbar and goes fullscreen, and I've set the
taskbar to be always visible and not to autohide.
I've not done a regression test because I don't know how to do them but I'm
sure it is a regression because I didn't had this issue before.
I have provided the logs of the application is case there is something useful
there.
Thanks in advance
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https://bugs.winehq.org/show_bug.cgi?id=57832
Bug ID: 57832
Summary: Audio Modeling Software Center doesn't run at all
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andiejs(a)gmail.com
Distribution: ---
Created attachment 78040
--> https://bugs.winehq.org/attachment.cgi?id=78040
it just doesn't run
I'm trying to run the audio modeling software center. download here:
https://audiomodeling.com/support/install-and-update/
instructions for bug report said to use the latest devel version and clean no
dlls, so this is the bug report for that. i get a little further with dxvk but
it just draws a black window, completely unusable. i'll see if i can file a
separate bug report somewhere for that case.
audio modeling people tell me their latest version uses Direct2D, which the
previous working versions didn't. Searching Direct2D and wine shows that it was
supposed to be supported years back... not seeing anything about how to test /
verify / etc..
running on a clean wineprefix, result is simply terminating immediately:
wine Audio\ Modeling\ Software\ Center.exe
01bc:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA,
00007FFFFE1FFE80
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https://bugs.winehq.org/show_bug.cgi?id=57782
Bug ID: 57782
Summary: gdiplus:brush test crashes in _controlfp_s on intel
mac
Product: Wine
Version: 10.0
Hardware: x86-64
OS: MacOS
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
On my intel mac, the gdiplus:brush crashes with:
0024:err:seh:call_seh_handlers invalid frame 00000001000FF790
(0000000000022000-0000000000220000)
0024:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
If I comment out the line calling _controlfp_s in brush.c, the test succeeds.
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