https://bugs.winehq.org/show_bug.cgi?id=57394
Bug ID: 57394
Summary: After b21813fa135995449b7a4ba19b561d6faf087ee8 ASTRAL
TALE online unable to launch game
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
after commit b21813fa135995449b7a4ba19b561d6faf087ee8 game was unable to launch
Environment: ubuntu 20.04
wine: latest master
game url: https://store.steampowered.com/app/2591210/ASTRAL_TALE
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https://bugs.winehq.org/show_bug.cgi?id=57687
Bug ID: 57687
Summary: guid e19c7100-9709-4db7-9373-e7b518b47086 not
implemented
Product: Wine
Version: 10.0-rc5
Hardware: x86-64
URL: https://learn.microsoft.com/en-us/windows/win32/api/ne
tlistmgr/nf-netlistmgr-inetworkcostmanager-getdataplan
status
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: netprofm
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.tabloid372(a)passmail.net
Distribution: Fedora
```
0158:fixme:netprofm:list_manager_QueryInterface interface
{e19c7100-9709-4db7-9373-e7b518b47086} not implemented
0148:fixme:netprofm:cost_manager_GetCost 0182B67C, 08A0FD40, 00000000
0148:fixme:netprofm:cost_manager_GetDataPlanStatus 0182B67C, 08A0FD08, 00000000
0148:fixme:netprofm:cost_manager_GetDataPlanStatus interface guid not found
0158:fixme:netprofm:list_manager_QueryInterface interface
{e19c7100-9709-4db7-9373-e7b518b47086} not implemented
```
Relevant src file: dlls/netprofm/list.
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https://bugs.winehq.org/show_bug.cgi?id=57362
Bug ID: 57362
Summary: Using FTDI FTD2XX.dll
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usb
Assignee: wine-bugs(a)winehq.org
Reporter: hinkocevar(a)gmail.com
Distribution: ---
I would like to use an app that wants FTDI dll. I've placed the dll in
windows/system32/FTD2XX.dll but I'm still getting an error:
0230:err:module:import_dll Loading library FTD2XX.dll (which is needed by
L"C:\\ti\\BatteryManagementStudio\\ftdijniadapter.dll") failed (error
c000007b).
*** Enable Status = -129: Operation failed
How do I debug this?
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https://bugs.winehq.org/show_bug.cgi?id=47894
Bug ID: 47894
Summary: mfreadwrite error dialog causes the user32:winstation
tests to fail
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: sven.wine(a)gmail.com
Distribution: ---
When mfreadwrite is not present, a dialog appears, which seems to cause the
user32:winstation tests to fail:
https://test.winehq.org/data/b360cd67e8f7f8c01f09457bacb032fd4a248d0a/2008_…
Sometimes it disappears just in time, in which case the tests succeed:
https://test.winehq.org/data/b360cd67e8f7f8c01f09457bacb032fd4a248d0a/2008_…
I'm not sure whether to file this under user32 or mfreadwrite.
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https://bugs.winehq.org/show_bug.cgi?id=47163
Bug ID: 47163
Summary: Photoshop 6 not working on Wine Ubuntu
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ichbinleider1(a)web.de
Distribution: ---
Created attachment 64396
--> https://bugs.winehq.org/attachment.cgi?id=64396
Description of Bug Report, Photoshop 6 not working on Wine Ubuntu
Photoshop 6 not working on Wine Ubuntu, not even starting up! Log file is
attached
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https://bugs.winehq.org/show_bug.cgi?id=51373
Bug ID: 51373
Summary: Videos from Super Seducer won't work anymore
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chaosstare(a)live.fr
Distribution: ---
Hi,
On Wine 6.0, I could play / see the videos while playing Super Seducer 1 / 2
(didn't try the third episode), it's not longer the case with Wine 6.0.1 or
later.
Nicolas
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https://bugs.winehq.org/show_bug.cgi?id=57144
Bug ID: 57144
Summary: X11: Keyboard is not working in some games in virtual
desktop
Product: Wine
Version: 9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: lojorix20(a)yandex.ru
Distribution: ---
Games, such as Counter-Strike: Source and Out of Action UE4 demo do not detect
any keys pressed when using wine in virtual desktop mode without other window
manager.
I tried using registry key UseTakeFocus=N from
https://bugs.winehq.org/show_bug.cgi?id=48121, but it didn't help in these
games.
After debugging Counter-Strike: Source v34 with WINEDEBUG=trace+event I didn't
find anything different, compared to other games, and also there was no FocusIn
or FocusOut events.
But I noticed, that if I minimize the running game and change focus to some
other program (taskmgr.exe) and then return back to the game, keyboard starts
working.
I did the same test but with Xfce4 wm without virtual desktop, and the problem
is not present there.
Starting game in windowed mode does not help aswell.
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https://bugs.winehq.org/show_bug.cgi?id=52566
Bug ID: 52566
Summary: d3d11:d3d11 fails in test_clip_distance() on cw-gtx560
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d11:d3d11 has had failures on cw-gtx560 forever [1] but it recently started
exhibiting a few new failures in test_clip_distance() on cw-gtx560:
d3d11.c:29488: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29054: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29061: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29077: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29089: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29054: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29061: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29077: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29089: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29519: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29054: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29061: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29077: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29089: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29542: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29557: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29569: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29582: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
https://test.winehq.org/data/patterns.html#d3d11:d3d11
A bisect shows that these failures started with the same commit that causes
failures on cw-rx460 (see bug 52563):
commit a13fc3bb7e055562b8b9deae985c64c5c7861424
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Feb 11 19:42:02 2022 -0600
wined3d: Use the chunk allocator for GL vertex buffers.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
[1] To be fair it got a lot better on 2022-02-09 but sadly these new failures
appeared on a few days later. It's still better than it used to be.
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https://bugs.winehq.org/show_bug.cgi?id=57213
Bug ID: 57213
Summary: Starcraft 2 ram usage problem
Product: Wine-staging
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: calmstorm(a)posteo.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Basically, I play one game of Starcraft 2 via wine-staging. If its long enough,
it will start to lag severely if i play a 2nd game, severe lag.
By severe, I mean the players in the game are forced to drop me within minutes
if I don't leave.
I am not sure how I should save a log of this. all I know is that I start the
game, I am using 1.5GB once I start it. After the first game or 40 minutes, I
am using 5.6GB!
Very annoying it is.
Any advice as to how to fix this?
PS, using a Debian fork known as Devuan. Its based on debian bookworm btw.
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