https://bugs.winehq.org/show_bug.cgi?id=44827
Bug ID: 44827
Summary: FL Studio: 32-bit/64-bit VST plugin bit bridging soft
locks the host
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ajduck(a)outlook.com
Distribution: ---
Trying to bridge a 32-bit VST plugin in FL Studio 64-bit, or bridge a 64-bit
VST plugin in FL Studio 32-bit, leads to this being outputted:
003c:err:ntdll:RtlpWaitForCriticalSection section 0x1ac6028 "?" wait timed out
in thread 003c, blocked by 002a, retrying (60 sec)
And the DAW soft locks with a loading cursor as it blocks the UI until the
plugin's loaded, forever trying to bridge the plugin.
(By "soft lock", I mean that FL Studio itself is still responsive, but you're
completely blocked from doing anything and the only way to get out of it is to
kill the process.)
======
Steps to reproduce:
1. Download and install FL Studio 12 Demo:
https://support.image-line.com/redirect/FLStudio_Installer_Google
The demo and the full version are the same executable.
You will need the Arial font or any ttf named as arial.ttf in
"C:/Windows/fonts/". If you have Winetricks just run "winetricks corefonts"
(you will need the cabextract package).
2. Download any 32-bit or 64-bit VST to test.
This is the one I tried, a 32-bit plugin (http://veg.by/en/projects/syxg50/).
The plugin itself is working perfectly. You can use any VST you want, as long
as you know whether it's 32-bit or 64-bit.
Put the dll file in "~/.wineprefix/drive_c/Program Files
(x86)/Steinberg/VstPlugins/".
3. Open the FL Studio version which DOESN'T match the instruction set of the
VST you're using. If you're using a 32-bit VST plugin, open FL Studio 12
(64-bit). If you're using a 64-bit VST plugin, open FL Studio 12 (32-bit). (If
you're using the VST I linked to, open FL Studio 12 (64-bit))
4. When FL Studio is launched for the first time, a featured project file is
automatically loaded. Click "File" in the top left corner and then "New" to
create an empty project.
5. Click "Options" > "Manage Plugins"
6. Click the "Start scan" button with "Verify plugins" enabled (make sure the
light is red). Let it scan for plugins.
7. Close the window, click "Add", and then "More plugins..." (under System)
8. Find and select "S-YXG50" (or if you used another VST, pick that).
9. Because the instruction set of the VST plugin doesn't match the host
program's (FL Studio), FL Studio will try to run the VST plugin under a
"bridge" (which uses ilbridge.exe, the bridging program installed as part of FL
Studio). However, the plugin never loads. The UI blocks any interaction while
plugins are being loaded so FL Studio is effectively soft locked.
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http://bugs.winehq.org/show_bug.cgi?id=58841
Bug ID: 58841
Summary: unable to compile rsaenh, wine compilation fails
Product: Wine
Version: 10.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: rsaenh
Assignee: wine-bugs(a)winehq.org
Reporter: infyquest(a)gmail.com
Distribution: ---
This is error that comes, when I try to compile wine - it fails while compiling
rsaenh.
The built it using the below one:
../wine-iq-devel/configure --enable-win64
Below is the error:
gcc -m64 -c -o dlls/rsaenh/implglue.o ../wine-iq-devel/dlls/rsaenh/implglue.c
-Idlls/rsaenh -I../wine-iq-devel/dlls/rsaenh \
-Iinclude -I../wine-iq-devel/include -I../wine-iq-devel/include/msvcrt \
-I../wine-iq-devel/libs/tomcrypt/src/headers -D_UCRT -D__WINESRC__
-DLTC_NO_PROTOTYPES \
-DLTC_SOURCE -Wall -pipe -fcf-protection=none -fvisibility=hidden
-fno-stack-protector \
-fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers -Winit-self \
-Wlogical-op -Wno-packed-not-aligned -Wpointer-arith -Wshift-overflow=2
-Wstrict-prototypes \
-Wtype-limits -Wunused-but-set-parameter -Wvla -Wwrite-strings
-Wno-misleading-indentation \
-gdwarf-4 -fPIC -fasynchronous-unwind-tables -D_WIN32 -fno-builtin
-fshort-wchar -Wno-format \
-mabi=ms -g -O2 -U_FORTIFY_SOURCE -D_FORTIFY_SOURCE=0
In file included from ../wine-iq-devel/dlls/rsaenh/implglue.c:32:
../wine-iq-devel/dlls/rsaenh/implglue.h:32:5: error: unknown type name
‘symmetric_key’
32 | symmetric_key key;
| ^~~~~~~~~~~~~
../wine-iq-devel/dlls/rsaenh/implglue.h:43:5: error: unknown type name
‘hash_state’
43 | hash_state state;
| ^~~~~~~~~~
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http://bugs.winehq.org/show_bug.cgi?id=58642
Bug ID: 58642
Summary: foobar2000 crashes on launch
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: just4steam778(a)gmail.com
Distribution: ArchLinux
Created attachment 79204
--> http://bugs.winehq.org/attachment.cgi?id=79204
Log
foobar2000 crashes on launch when the system is set to Windows 10 or 11.
foobar2000 2.24.6
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http://bugs.winehq.org/show_bug.cgi?id=58904
Bug ID: 58904
Summary: MS works 8.0
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lars_martin4(a)hotmail.com
Distribution: ---
Created attachment 79585
--> http://bugs.winehq.org/attachment.cgi?id=79585
need reboot after reboot
larsmartinhambro@ti0108q160-5220:/run/media/larsmartinhambro/WORKS8/MSWorks$
wine Autorun.exe
002c:fixme:winediag:loader_init wine-staging 10.15 is a testing version
containing experimental patches.
002c:fixme:winediag:loader_init Please mention your exact version when filing
bug reports on winehq.org.
0070:err:environ:init_peb starting L"C:\\Program Files (x86)\\HDD
Health\\HDDHealthService.exe" in experimental wow64 mode
0070:fixme:heap:RtlSetHeapInformation HEAP_INFORMATION_CLASS 1 not implemented!
0058:fixme:mountmgr:harddisk_ioctl Unsupported ioctl 4d02c (device=4 access=3
func=40b method=0)
0058:fixme:mountmgr:harddisk_ioctl Unsupported ioctl 4d02c (device=4 access=3
func=40b method=0)
0058:fixme:mountmgr:harddisk_ioctl Unsupported ioctl 4d02c (device=4 access=3
func=40b method=0)
0024:fixme:winediag:loader_init wine-staging 10.15 is a testing version
containing experimental patches.
0024:fixme:winediag:loader_init Please mention your exact version when filing
bug reports on winehq.org.
0168:err:environ:init_peb starting L"D:\\MSWorks\\Autorun.exe" in experimental
wow64 mode
0170:err:environ:init_peb starting L"D:\\MSWorks\\Install.exe" in experimental
wow64 mode
larsmartinhambro@ti0108q160-5220:/run/media/larsmartinhambro/WORKS8/MSWorks$
0170:fixme:winediag:loader_init wine-staging 10.15 is a testing version
containing experimental patches.
0170:fixme:winediag:loader_init Please mention your exact version when filing
bug reports on winehq.org.
0170:fixme:wtsapi:WTSEnumerateSessionsW 00000000 0x00000000 0x00000001 0012F240
0012F270 semi-stub.
0178:err:environ:init_peb starting L"D:\\MSWorks\\Redist\\mdac\\mdac_typ.exe"
in experimental wow64 mode
0188:err:environ:init_peb starting L"C:\\windows\\syswow64\\winevdm.exe" in
experimental wow64 mode
0188:fixme:wow:wow64_NtSetLdtEntries 0107 0488323f 0000f39a 0000 00000000
00000000: stub
0188:err:module:loader_init "krnl386.exe16" failed to initialize, aborting
0188:err:module:loader_init Initializing dlls for
L"C:\\windows\\syswow64\\winevdm.exe" failed, status c0000005
0058:fixme:mountmgr:harddisk_ioctl Unsupported ioctl 4d02c (device=4 access=3
func=40b method=0)
0058:fixme:mountmgr:harddisk_ioctl Unsupported ioctl 4d02c (device=4 access=3
func=40b method=0)
0058:fixme:mountmgr:harddisk_ioctl Unsupported ioctl 4d02c (device=4 access=3
func=40b method=0)
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http://bugs.winehq.org/show_bug.cgi?id=58843
Bug ID: 58843
Summary: black screen for opening movies when playing GTA SA,
GTA 3
Product: Wine
Version: 10.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: erwiniosef(a)gmail.com
Distribution: ---
Created attachment 79507
--> http://bugs.winehq.org/attachment.cgi?id=79507
GTA: SA backtrace
Movies run fine with 10.16 but not on wine 10.17, tested with a clean prefix.
Note I run GTA: SA with [Silent
Patch](https://www.pcgamingwiki.com/wiki/Grand_Theft_Auto:_San_Andreas#Sile…,
but I'm pretty sure it doesn't work with the game in vanilla.
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http://bugs.winehq.org/show_bug.cgi?id=58898
Bug ID: 58898
Summary: Just ran dnf update and get missing dependency
Product: Wine
Version: 10.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikes(a)guam.net
Distribution: ---
provides wine-missing-buildrequires-on-OSMesa needed by
wine-devel-1:10.18-2.1.x86_64 from WineHQ
So something seems to be missing from dnf system?
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http://bugs.winehq.org/show_bug.cgi?id=58945
Bug ID: 58945
Summary: Command and Conquer Red Alert 3 Series does not load
past loading screen
Product: Wine
Version: 10.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)list.winehq.org
Reporter: scottkidman(a)protonmail.com
Distribution: ---
Created attachment 79640
--> http://bugs.winehq.org/attachment.cgi?id=79640
Red Alert 3 Log
Both Red Alert 3 and Red Alert 3 Uprising do not get past splash screen.
Red Alert 3 sits there and Red Alert 3 Uprising exits.
Log was produced for the original game but since Uprising just exits, log
production for the latter is not possible.
Patch 1.12 was applied.
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http://bugs.winehq.org/show_bug.cgi?id=58944
Bug ID: 58944
Summary: Command and Conquer 3 Kane's Wrath and the Original
does not load
Product: Wine
Version: 10.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)list.winehq.org
Reporter: scottkidman(a)protonmail.com
Distribution: ---
The Command and Conquer 3 series do not load past the splash screen. For
Tiberium Wars, the splash screen disappears and does nothing and Kane's Wrath
stops at the splash screen.
For Kane's Wrath, the process persists such that it must be ended in System
Monitor to free up resources.
Log generation is not possible for both games because output is not produced.
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http://bugs.winehq.org/show_bug.cgi?id=58947
Bug ID: 58947
Summary: In a 64-bit prefix, Command and Conquer Generals
cannot run installer
Product: Wine
Version: 10.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)list.winehq.org
Reporter: scottkidman(a)protonmail.com
Distribution: ---
Created attachment 79642
--> http://bugs.winehq.org/attachment.cgi?id=79642
Command and Conquer Generals Error Log
When the installer for Command and Conquer Generals loads, there is a message
that says, "1608L: Unable to create InstallDriver instance, Return code:
-2147221164" and exits.
Installer can only run properly on a 32-bit prefix. This has not happened
before.
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http://bugs.winehq.org/show_bug.cgi?id=30155
Bug #: 30155
Summary: secdrv.sys from SafeDisc v2.05.030 does not work
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stefan(a)codeweavers.com
Classification: Unclassified
Created attachment 39336
--> http://bugs.winehq.org/attachment.cgi?id=39336
service,relay,winedevice,ntoskrnl log
SafeDisc 2.05.030 does not work out of the box. The user-visible symptom is
that the application exits with exit code 0 without any output. This affects
for example the Command and Conquer Red Alert 2 installer, which is safedisc
protected for some reason.
The problem seems to be related to the specific secdrv.sys version. If I take a
secdrv.sys from a newer safedisc version(e.g. 2.40.010 from the RA2 Yuri's
revenge expansion) and put it in C:\windows\system32\drivers, the installer
works.
ProtectId says:
Scanning -> D:\Setup\Setup.exe
File Type : 32-Bit Exe (Subsystem : Win GUI / 2), Size : 1308863 (013F8BFh)
Byte(s)
-> File has 733375 (0B30BFh) bytes of appended data starting at offset 08C800h
[File Heuristics] -> Flag : 00000000000000000100000000100111 (0x00004027)
[!] Safedisc v2.05.030 detected !
[i] Appended data contents....
[.] o: 0x0008C828 / t: <0x00000001> <0x00000000> <0x00000001> / s: 00194947
byte(s) -> ~de7bc4.tmp
[.] o: 0x000BC1D2 / t: <0x00000001> <0x00000000> <0x0000044C> / s: 00030208
byte(s) -> clcd32.dll
[.] o: 0x000C37F9 / t: <0x00000001> <0x00000000> <0x0000044C> / s: 00006784
byte(s) -> clcd16.dll
[.] o: 0x000C529D / t: <0x00000001> <0x00000000> <0x0000044D> / s: 00067584
byte(s) -> mcp.dll
[.] o: 0x000D5AC5 / t: <0x00000001> <0x00000000> <0x00000000> / s: 00327220
byte(s) -> ~df394b.tmp
[.] o: 0x00125920 / t: <0x00000001> <0x00000000> <0x00000002> / s: 00034304
byte(s) -> drvmgt.dll
[.] o: 0x0012DF47 / t: <0x00000001> <0x00000000> <0x00000002> / s: 00018768
byte(s) -> secdrv.sys
[.] o: 0x001328BF / t: <0x00000001> <0x00000000> <0x00000000> / s: 00053248
byte(s) -> ~ef7194.tmp
[CompilerDetect] -> Visual C++ 6.0
- Scan Took : 0.640 Second(s)
The md5sum of the broken secdrv.sys is XXX. The md5sum of the working 2.40.010
driver is f376a1580204e47f37a721e1cbc5582a.
I am attaching a +relay,+service,+winedevice+ntoskrnl log of a failed run of
the setup tool.
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