http://bugs.winehq.org/show_bug.cgi?id=58547
Bug ID: 58547
Summary: Roblox Studio has a strange window behavior on
winewayland driver
Product: Wine
Version: 10.12
Hardware: x86-64
URL: https://setup.rbxcdn.com/RobloxStudioInstaller.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: wilsontulus5(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: c756ea4e801d7eae32bc8a00efa26fc0f0f47819
Distribution: ArchLinux
Created attachment 79047
--> http://bugs.winehq.org/attachment.cgi?id=79047
Terminal logs without reverting the guilty commit. Almost no difference on the
post-revert version.
Wine version 10.11 had introduced a new update to winewayland driver that makes
Roblox Studio on Wayland more usable, sometimes more than it's X11 counterpart
due to lesser microstutters and almost non-existent flickering (most likely due
to buggy implementation of the Vulkan child windowing system).
Ever since the patch introduced in c756ea4e801d7eae32bc8a00efa26fc0f0f47819,
Studio on winewayland is broken again like <=10.10 (e.g. invisible home screen,
out-of-place teamcreate/contribute button, 3D workspace layer overriding GUIs
including the script viewer, etc).
Since the issue is only viewable after logging in, it's recommended to use
Vinegar (from Flathub or by source: https://github.com/vinegarhq/vinegar - the
launcher does allow specifying a custom wineroot), but the official installer
can also be used if the EdgeWebView2 installer payload returns success to the
official installer.
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http://bugs.winehq.org/show_bug.cgi?id=58799
Bug ID: 58799
Summary: 01ac:fixme:file:NtLockFile I/O completion on lock not
implemented yet
Product: Wine
Version: 10.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dselen(a)nerthus.nl
Distribution: ---
01ac:fixme:file:NtLockFile I/O completion on lock not implemented yet
When trying to download and install the Xelion SoftPhone app I get the above
error.
I receive a .AppInstaller file which I read and extract the msixbundles from.
I hope to have this working someday.
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https://bugs.winehq.org/show_bug.cgi?id=57958
Bug ID: 57958
Summary: Caps lock issue when holding Caps lock with other key
and Caps lock state was already on
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.gaba(a)protonmail.com
Distribution: ---
Hello,
most of the time when holding Caps lock with another button game will register
double click first on CAPS LOCK.
In "Arma 3" and in "Arma: Reforger" CapsLock is used as push to talk button for
radio and you are often holding it alongside other buttons.
How to reproduce:
1. Caps lock state need to be on.
2. Hold other key, for example W for walking forward
3. Hold CAPS LOCK
4. In Arma 3 it will start broadcasting for ms and stop and after 1s it will
start broadcasting again.
In Arma: Reforger this will toggle between Squad <-> Platoon radio instead
because it detected double click on Caps Lock. Game will ignore you are still
holding caps lock.
There is small chance that bug will not trigger.
There is also possibility that game may mistakenly detect that you are still
holding the Caps Lock key after releasing it, causing it to continue
broadcasting until you press it again. I don't know how to reproduce this one.
This is very common issue for Arma players on Linux.
OS: Opensuse Tumbleweed Kernel version: 6.13.6-1-default
KDE plasma Version: 6.3.2 Wayland
Wine 10.3 but issue also happens on Proton 7,8 and 9
I tested it also with wayland driver and I was not able to reproduce it.
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http://bugs.winehq.org/show_bug.cgi?id=58667
Bug ID: 58667
Summary: Multi-touch gestures not passed through on CSP
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: despair.chick(a)proton.me
Distribution: ---
On clip studio paint and other windows art based applications traditional touch
operations are recognized but gestures are not.
*Pinch-to-zoom
*Rotation
*Three-finger-operations
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http://bugs.winehq.org/show_bug.cgi?id=58798
Bug ID: 58798
Summary: Dotted border line has a whitespace tail
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: zzhang(a)codeweavers.com
Regression SHA1: bca9df8db26206ddd9c615d274d8ff0c5652e17a
Distribution: ---
Created attachment 79442
--> http://bugs.winehq.org/attachment.cgi?id=79442
screenshot
Removing just GGO_BITMAP leads to this behaviour.
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https://bugs.winehq.org/show_bug.cgi?id=55076
Bug ID: 55076
Summary: Steam fills terminal output with "ResizeObserver loop
limit exceeded" messages.
Product: Wine
Version: 8.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 74626
--> https://bugs.winehq.org/attachment.cgi?id=74626
Steam default terminal output wine 8.9
Hello,
This started after a Steam update sometimes ago I don't remember.
> [0617/144308.788:INFO:CONSOLE(1)] "ResizeObserver loop limit exceeded", source: https://steamloopback.host/index.html?IN_CLIENT=true&LOCAL_HOSTNAME=piezo1&… (1)
Searching the quoted string on the web shows that it's related to Chrome [1],
thus Chrome Embedded Framework too (libCEF).
The constant flow of messages fills the HD with several MB after a few hours.
It may be an application bug, but I can't compare to Windows because there is
no output at all when running steam from the Windows command prompt.
Regards.
[1]
https://stackoverflow.com/questions/49384120/resizeobserver-loop-limit-exce…
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http://bugs.winehq.org/show_bug.cgi?id=58797
Bug ID: 58797
Summary: Need for Speed Most Wanted (2005) crashes if launched
with a path with spaces
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: user.pecheniok(a)gmail.com
Distribution: ---
The path to the game contains the part "EA GAMES/Need for Speed Most
Wanted/speed.exe". If I'm launching the game with a path as an argument(wine
'~/Downloads/EA GAMES/Need for Speed Most Wanted/speed.exe'), it crashes with
wine: Unhandled page fault on read access to 01DF0004 at address 0065AA27(or
2c, it differs) (thread 0144), starting debugger...
but it works if I'm in the same folder and just use the exe name.
This bug is, from what I observed, app-specific. Other apps I tried that have
spaces in their paths do not crash because of that.
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http://bugs.winehq.org/show_bug.cgi?id=58783
Bug ID: 58783
Summary: Black Desert Online black launcher with wayland driver
Product: Wine
Version: 10.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timon2201(a)gmail.com
Distribution: ---
Created attachment 79428
--> http://bugs.winehq.org/attachment.cgi?id=79428
log from wine 10.16
When starting black desert over steam or the standalone client, the launcher is
black but still interactable.
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http://bugs.winehq.org/show_bug.cgi?id=58371
Bug ID: 58371
Summary: Battlefield 2 Caps Lock menu annoying pop ups
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: totibuluduj(a)punkproof.com
Distribution: ---
Enter a BF2 match, press Caps lock, run around, the kit/squads menu pops up 4
times, then press Caps lock again to close it, it pops up 4 more times. Then it
finally stops popping up randomly, until the next time you press Caps lock,
then repeat above. Fast team play in infantry maps is impossible because of
this infuriating bug.
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http://bugs.winehq.org/show_bug.cgi?id=58769
Bug ID: 58769
Summary: dgVoodoo does not work with WineD3D
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: user.pecheniok(a)gmail.com
Distribution: ---
When using dgVoodoo with the OpenGL backend, the game (anything on dx8 or 9
really) either never starts and just stays at a black screen; or starts, but
renders a black screen; or crashes. Works with the Vulkan backend and with
dxvk. The console output doesn't differ between the 2 backends, so which flags
should I use to get the logs?
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