http://bugs.winehq.org/show_bug.cgi?id=58670
Bug ID: 58670
Summary: [Damavand] The renderer crashes with Clickteam games
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: user.pecheniok(a)gmail.com
Distribution: ---
When trying to play clickteam games with damavand, they crash before anything
is rendered. These lines appear the most in the console:
0148:fixme:d3d_shader:shader_spirv_scan_shader Shader log:
0148:fixme:d3d_shader:shader_spirv_scan_shader <anonymous>:25:0: W7006:
Input register 9 was used without being declared.
0148:fixme:d3d_shader:shader_spirv_scan_shader <anonymous>:26:0: W7006:
Input register 10 was used without being declared.
The full log is attached (This one is from FNaF World specifically)
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http://bugs.winehq.org/show_bug.cgi?id=58766
Bug ID: 58766
Summary: WineVDM incorrect view
Product: Wine
Version: unspecified
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tomislav.budor(a)lovatoelectric.hr
Created attachment 79411
--> http://bugs.winehq.org/attachment.cgi?id=79411
screenshot
This 16-bit program on Wine/Linux correctly working, but on ReactOS incorrectly
view.
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http://bugs.winehq.org/show_bug.cgi?id=58765
Bug ID: 58765
Summary: Wine Internet explorer: Flash plugin not working
Product: Wine
Version: unspecified
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tomislav.budor(a)lovatoelectric.hr
Created attachment 79409
--> http://bugs.winehq.org/attachment.cgi?id=79409
screenshot
Flash plugin not working
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https://bugs.winehq.org/show_bug.cgi?id=57866
Bug ID: 57866
Summary: Missing pages tree
Product: Wine-gecko
Version: unspecified
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: tomislav.budor(a)lovatoelectric.hr
Created attachment 78089
--> https://bugs.winehq.org/attachment.cgi?id=78089
Missing pages tree in .chm viewer
Missing pages tree in .chm viewer
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http://bugs.winehq.org/show_bug.cgi?id=58764
Bug ID: 58764
Summary: Missing pages tree in .chm HTML help viewer
Product: Wine
Version: unspecified
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tomislav.budor(a)lovatoelectric.hr
Created attachment 79405
--> http://bugs.winehq.org/attachment.cgi?id=79405
screenshot of .chm helper
Missing pages tree in .chm HTML help viewer i ReactOS.
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http://bugs.winehq.org/show_bug.cgi?id=19153
Summary: DX3 game does not recognize graphics capabilities
Product: Wine
Version: 1.1.24
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=9396
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bobbyg(a)gmx.net
Resident Evil 1 does not start giving the error "Failed to initialize the
Graphics Hardware Device.(3)". It's a DirectX 3 game using immediate mode.
After some debugging I found that it relies on 3 (three) entries returned by
EnumDevices whereas wine returns only the Direct3D HAL entry in this case
(d3dversion == 1). Removing the if-clause in ddraw/direct3d.c and duplicating
the HAL entry solves the problem and the game actually runs almost perfectly
(Garbage -> Platinum).
I checked a Windows installation which returns "HAL", "RGB Emulation" and "Ramp
Emulation" but the comments in the file suggest that not all games are happy
about that. So how to fix this properly?
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https://bugs.winehq.org/show_bug.cgi?id=46254
Bug ID: 46254
Summary: EnumResourceTypesW should return True if there are no
resources to enumerate
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
EnumResourceTypesW -- When there are no resource types to enumerate the
function instead of True will return False (see
https://github.com/wine-mirror/wine/blob/master/dlls/kernel32/resource.c#L2…)
This bug was originally reported in pywin32-ctypes
https://github.com/enthought/pywin32-ctypes/issues/59
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http://bugs.winehq.org/show_bug.cgi?id=27594
Summary: Indiana Jones and the emperor's tomb crashes
Product: Wine
Version: 1.3.23
Platform: x86
URL: http://www.jeuxvideo.com/telecharger/jeux-et-demos/000
05589-indiana-jones-et-le-tombeau-de-l-empereur-pc.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
CC: julliard(a)winehq.org
Indiana Jones and the tomb of emperor crash. It is a regression caused by
commit a8d8e4a3679d7b81466e1e010add25948bd11c8a
THe attached console output is in 2 parts since it is 1.8M after compressed.
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http://bugs.winehq.org/show_bug.cgi?id=21359
Summary: Windows 7 Platform SDK can't restart installer
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Once the installer has gone a ways and aborted,
starting it again aborts fairly quickly with a dialog
box saying there was a problem. I'll attach the last
zillion lines of a +seh,+relay,+text log; looks like
it has something to do with a service not being available?
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https://bugs.winehq.org/show_bug.cgi?id=57422
Bug ID: 57422
Summary: Winecfg DPI issue with games
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: LiveFreeDead(a)hotmail.com
Distribution: ---
I have an NVIDIA card and a 4k screen
To make my wine apps readable I use winecfg Graphics tab and set the DPI to
192, which works great for windowed desktop apps, but as soon as I run a game,
it only shows the top left of my game and crops the mouse area even smaller
than that. I changed the DPI back to 96 (default) and they work as
expected/intended.
This even occurs if I use a virtual desktop.
The other issue with 4k screens on NVIDIA is it can't mode set at all, I need
to preset the mode using xrandr and pass the new res to the virtual desktop. If
I leave it to change the mode itself, 8 get a black screen and it powers the
screen off. I can get the terminal back by pressing ctrl + alt + F2. Or get the
login screen with ctrl alt backspace. But nothing else I do can change the mode
back or turn the screen back on.
So to be clear, I need to sety wine DPI to 96dpi and preset my screen res to
run games (full screen). I do not get the same issue on my NVIDIA graphics
laptop and I don't on AMD graphics. Just my 3060to and a 4k screen.
I no longer have a 1080p screen to test if that works. But changing my desktop
to 1080p doesn't fix things except for games that are 1080p. 800x600 and
1024x768 will cause the black screen issue.
I noticed that wine v9.0 (mint v22 default) doesn't have the doi glitch 9ny 4k
screen. It does still have the black screen bug if I don't pre modest.
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