http://bugs.winehq.org/show_bug.cgi?id=25872
Summary: dxdiag doesn't support /t option, needed by Guild Wars
'test system' button
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This is the next problem after bug 25871.
Guild wars installs nicely, but if you press 'test system', you see
...
fixme:dxdiag:ProcessCommandLine /t unimplemented
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https://bugs.winehq.org/show_bug.cgi?id=48264
Bug ID: 48264
Summary: WineHQ Debian repos are missing Wine 4.21
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
WineHQ Debian repo (testing for example) is still at 4.20, even though 4.21
came out at the end of last month already:
https://dl.winehq.org/wine-builds/debian/dists/testing/main/binary-amd64/
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https://bugs.winehq.org/show_bug.cgi?id=54648
Bug ID: 54648
Summary: Call of Juarez needs "isnan" handling
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0718:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0718:err:d3dcompiler:D3DCompile2 Shader log:
0718:err:d3dcompiler:D3DCompile2 <anonymous>:18:6: E5005: Function "isnan"
is not defined.
1.6-195-g2880be64
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https://bugs.winehq.org/show_bug.cgi?id=54660
Bug ID: 54660
Summary: Call of Juarez shows 'Assertion failed:
deref->offset_regset == HLSL_REGSET_NUMERIC'
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Assertion failed: deref->offset_regset == HLSL_REGSET_NUMERIC, file
../vkd3d/libs/vkd3d-shader/hlsl_codegen.c, line 3143
1.6-199-gda243570
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https://bugs.winehq.org/show_bug.cgi?id=46553
Bug ID: 46553
Summary: The Witcher: Enhanced Edition Director's Cut has
texture issue with builtin d3dx9_35
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63424
--> https://bugs.winehq.org/attachment.cgi?id=63424
screenshot
Some objects have bright textures when player isn't near to them and look
normal when near.
Native library helps with this.
wine-4.0-230-g78a8445a2a
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https://bugs.winehq.org/show_bug.cgi?id=42026
Bug ID: 42026
Summary: Monkey Island 2: Special Edition crashes to a black
window on launch.
Product: Wine
Version: 2.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thedoogster(a)gmail.com
Distribution: ---
Created attachment 56488
--> https://bugs.winehq.org/attachment.cgi?id=56488
wine Monkey2 &> log.txt
When I use WINE to start Monkey Island 2: Special Edition (from GOG), the
screen turns black. Pressing ESC closes the game (with the full-screen, black
window), and I can see the attached output in my terminal.
I should be able to switch to another desktop and get a debug trace when the
black game window is on the screen, if you'd like me to do that.
I'm using 375.26 of NVidia's drivers. While I started having WINE issues
(including this one) after the driver upgrade, and I've recently had similar
issues with Shantae: Pirate's Curse (also from GOG), everything other than
WINE seems to be working fine.
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https://bugs.winehq.org/show_bug.cgi?id=48250
Bug ID: 48250
Summary: Mirror sync in progress for stable
Product: Wine
Version: 4.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chaskarisefthimios(a)gmail.com
Distribution: ---
https://forum.winehq.org/viewtopic.php?f=8&t=33242
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http://bugs.winehq.org/show_bug.cgi?id=58284
Bug ID: 58284
Summary: DriveThruRPG client crashes when downloading.
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bgvaughan(a)gmail.com
Distribution: ---
Created attachment 78632
--> http://bugs.winehq.org/attachment.cgi?id=78632
Program error details
With the DriveThruRPG client, v3.6.3, the app crashes when attempting to
download files. This doesn't happen with the prior release of the DriveThruRPG
client, v3.4.7.
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http://bugs.winehq.org/show_bug.cgi?id=58298
Bug ID: 58298
Summary: Outdated JavaScript Libraries (jQuery / YUI)
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reelix(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
1.) Navigate to https://bugs.winehq.org/jquery.js
2.) Note "jQuery 1.2.6"
3.) Navigate to https://bugs.winehq.org/js/yui/cookie/cookie-min.js and
https://bugs.winehq.org/js/yui/yahoo-dom-event/yahoo-dom-event.js (Several of
the other libraries under the /yui/ folder as well)
4.) Note "version: 2.9.0"
jQuery 1.2.6 (1.x AND 2.x) are end of life.
https://github.com/jquery/jquery.com/issues/162
YUI 2.9.0 is susceptible to several known CVE's (CVE-2012-5881, CVE-2012-5882,
CVE-2012-5883)
These libraries should be updated to versions that are currently being
maintained.
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https://bugs.winehq.org/show_bug.cgi?id=45266
Bug ID: 45266
Summary: SHFileOperation FO_MOVE fails to move files to target
directory
Product: Wine
Version: 2.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: fheidenreich(a)gmail.com
When moving multiple files to one target directory, the SHFileOperation is
aborted with ERROR_CANCELLED.
I think it's caused by an erroneous check at
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/shell32/shlfileop.c#…
if (!(lpFileOp->fFlags & FOF_MULTIDESTFILES) &&
!flFrom->bAnyDirectories &&
flFrom->dwNumFiles > flTo->dwNumFiles)
{
return ERROR_CANCELLED;
}
If the target is one single directory, FOF_MULTIDESTFILES is not set.
flFrom->bAnyDirectories is false, since no directories are moved. And
flFrom->dwNumFiles > flTo->dwNumFiles since we move multiple files to one
target directory.
I'm not sure what's the reasoning behind !flFrom->bAnyDirectories anyway. Maybe
it's just a typo and should read !flTo->bAnyDirectories
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