https://bugs.winehq.org/show_bug.cgi?id=46441
Bug ID: 46441
Summary: Steam shows an extra icon when minimizing window
Product: Wine
Version: 4.0-rc5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63223
--> https://bugs.winehq.org/attachment.cgi?id=63223
screenshot
Steps to reproduce:
1. Enable virtual desktop
2. Launch Steam
3. Minimize window
wine-4.0-rc5-14-g0ff7fd1259
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https://bugs.winehq.org/show_bug.cgi?id=47331
Bug ID: 47331
Summary: Steam browser flickering
Product: Wine-staging
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: werifGX(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
As referenced on https://github.com/PhoenicisOrg/scripts/issues/994 steam
installed using `winetricks 20190310-next` on debian buster using `wine-4.9
(Staging)` which has win7 environment, gameoverlayrenderer dll_override
disabled and CSMT enabled result in flickering of steam browser as presented on
https://youtu.be/LaR8nQ0Ir2w
Suspecting this beeing wine issue.
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http://bugs.winehq.org/show_bug.cgi?id=58276
Bug ID: 58276
Summary: pulse.c should silence_buffer after calloc
Product: Wine
Version: 8.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: jxvhulzowyrobfwwze(a)nbmbb.com
Distribution: ---
When pulse_write is “prebuffering … frames of silence,” it uses calloc to zero
out a buffer, then immediately calls pa_stream_write.
This isn’t correct for an unsigned 8-bit (u8) stream, since the neutral value
should be 128 instead of zero. This causes noticeable clicking whenever the
sender stops or resumes playback. (For example, old games that play occasional
WAV files as sound effects.) The issue can be reproduced using Sound Recorder
from Win3.1 and an 8-bit mono WAV file. Play the same sound over and over until
it starts clicking/popping.
I’m not sure if this scenario (the end of a WAV file) should even trigger
“buffer underrun” logic at all, since it’s an intentional gap. But regardless
of the reason for the underrun, there should be a silence_buffer call there.
I tested this in Wine 8, but confirmed the logic is the same in the latest
version.
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http://bugs.winehq.org/show_bug.cgi?id=4209
Mark <jxvhulzowyrobfwwze(a)nbmbb.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jxvhulzowyrobfwwze(a)nbmbb.co
| |m
--- Comment #17 from Mark <jxvhulzowyrobfwwze(a)nbmbb.com> ---
From my research for bug 58198 (basically this same bug, but 16-bit), I’d
expect this API to work in everything prior to Windows 11. In Vista and above,
you may have to do one or more of:
Run as administrator
Set uiAccess=true in the manifest
Install into a secure location
Add a digital signature
Disable UAC
In XP and earlier, it works with much less fuss.
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http://bugs.winehq.org/show_bug.cgi?id=58198
Bug ID: 58198
Summary: Wine missing WH_JOURNALPLAYBACK, required by VB
SendKeys
Product: Wine
Version: 8.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user16
Assignee: wine-bugs(a)winehq.org
Reporter: jxvhulzowyrobfwwze(a)nbmbb.com
Distribution: ---
Wine doesn’t implement WH_JOURNALPLAYBACK, which is required by the Visual
Basic SendKeys function. This makes the game “Mordor: The Depths of Dejenol”
unplayable after entering the dungeon.
I’ve confirmed with 32-bit Wine 8 and 16-bit VB3, but the logic seems unchanged
in more recent Wine (and VB) versions. Microsoft eventually released a VB6
runtime that reimplemented SendKeys using SendInput instead of
WH_JOURNALPLAYBACK, but that only fixes VB6 binaries.
https://archives.miloush.net/michkap/archive/2007/09/10/4850360.htmlhttps://web.archive.org/web/20130615064311/http://blogs.msdn.com/b/michkap/…
The story gets worse for programs that invoke DoEvents after SendKeys. Since
DoEvents “first clears all pending keystrokes from the SendKeys function,” it
enters an endless loop waiting for PeekMessage to return the expected
WH_JOURNALPLAYBACK messages. CPU usage goes to 100%, and it’s easy to run out
of stack space if DoEvents is invoked repeatedly.
https://nolongerset.com/how-doevents-works/
Thankfully, running with WINEDEBUG=warn emits a clear message,
“SetWindowsHookEx16 hook type 1 broken in Win16” pointing us to
https://gitlab.winehq.org/wine/wine/-/blob/master/dlls/user.exe16/hook.c
This game is particularly creative, using SendKeys as some sort of input
filter. Many keyboard and mouse inputs are apparently translated to SendKeys
calls. I don’t fully understand the logic, except that the game is unplayable
without it.
I can’t say whether it’s worth fixing this or not. At the very least, it’s
helpful to know why this game doesn’t work, without having to keep trying each
new Wine release.
The free demo of “Mordor: The Depths of Dejenol” can be downloaded from
https://www.decklinsdemise.com/mordor.htm
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https://bugs.winehq.org/show_bug.cgi?id=57635
Bug ID: 57635
Summary: Battle.net Launcher invisible/black with the Wayland
driver
Product: Wine
Version: 10.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)xarov.net
Distribution: ArchLinux
Created attachment 77764
--> https://bugs.winehq.org/attachment.cgi?id=77764
Black window with Wayland driver
Works fine with the X11 driver. Is completely black with the Wayland driver.
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https://bugs.winehq.org/show_bug.cgi?id=56721
Bug ID: 56721
Summary: EA App: multiple assertion failure with Vulkan
renderer
Product: Wine
Version: 9.8
Hardware: x86-64
URL: https://origin-a.akamaihd.net/EA-Desktop-Client-Downlo
ad/installer-releases/EAappInstaller.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 76502
--> https://bugs.winehq.org/attachment.cgi?id=76502
Wine 9.9 console output
Launching the EA App with renderer=vulkan opens a dialog three times for an
Assertion Failure. Clicking OK three times allows the app to continue, so it's
not clear which of the many sub-/backround processes is causing the issue. No
backtrace is presented.
"winetricks arial" to work around Bug 32342.
renderer=gl does not have this issue.
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https://bugs.winehq.org/show_bug.cgi?id=54948
Bug ID: 54948
Summary: EA app fails after login
Product: Wine
Version: 8.8
Hardware: x86-64
URL: https://www.ea.com/ea-app
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
d3dcompiler_47 (x64) putted in '../Program Files/Electronic Arts/EA Desktop/EA
Desktop'
After login the app main window shows for a second and then immediately closes.
Disabling d3d12 helps.
0a88:fixme:dxgi:d3d12_swapchain_init Ignoring swap effect 0x4.
0a88:fixme:dxgi:d3d12_swapchain_init Ignoring swapchain flags 0x2.
Assertion failed: !status, file ../wine/dlls/winevulkan/loader_thunks.c, line
160
0324:err:seh:call_stack_handlers invalid frame 000000001C07EA48
(000000001C082000-000000001C180000)
0324:err:seh:call_stack_handlers invalid frame 000000001C07C820
(000000001C082000-000000001C180000)
0324:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
8.8-34-gd54e7cd51db
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https://bugs.winehq.org/show_bug.cgi?id=50155
Bug ID: 50155
Summary: Ableton Live: multicore audio processing causes high
CPU usage across multiple audio backends
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sirwinstoncat5(a)gmail.com
Distribution: Ubuntu
When running Ableton Live, if multicore audio processing is enabled, CPU usage
will drastically increase, causing unpredictable audio crackles and overall
unstable performance.
The easiest way to test this is using Ableton Live 9; Live 10 also has the same
issue, but multicore audio processing is permanently turned on.
- Open an empty Live Set. (By default, this has 4 empty tracks, a reverb
effect, and a delay effect: a negligible amount of audio processing.)
- In Ableton's preferences, under the CPU tab, disable multicore audio
processing. Observe the built-in CPU meter in the upper-right corner; it should
sit very low (0-1% on my system).
- Enable multicore audio processing. Even with an empty Set, observe that the
CPU meter jumps to at least 10-20%. On Windows, idle CPU usage should remain
identical between single and multicore modes.
- Attempt playback of a nontrivial Set; for example, a few tracks of recorded
audio. A Set that plays back fine in single-core mode will exhibit
unpredictable audio crackling and rapid spikes in CPU usage when using
multicore mode.
I have tested this across multiple versions of Ableton (various versions of 9
and 10 both exhibit this issue), multiple audio interfaces from various
manufacturers (Behringer X32, NI Audio Kontrol 1, onboard chipset audio,
PreSonus FireStudio), and even multiple audio backends (winepulse,
wineasio->JACK). The issue seems to be most pronounced when using pulseaudio,
but it is present across all audio backends.
Most importantly, this issue can be duplicated using wineasio and a JACK server
with the dummy backend (aka not connected to any audio interface).
I am unsure where to start collecting logs for this. One guess: perhaps there
is some sort of delay or sleep occuring while a mutex is being held?
This is possibly related to #47458; however, that specifically refers to a test
case for PulseAudio, whereas this bug occurs across backends.
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https://bugs.winehq.org/show_bug.cgi?id=55076
Bug ID: 55076
Summary: Steam fills terminal output with "ResizeObserver loop
limit exceeded" messages.
Product: Wine
Version: 8.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 74626
--> https://bugs.winehq.org/attachment.cgi?id=74626
Steam default terminal output wine 8.9
Hello,
This started after a Steam update sometimes ago I don't remember.
> [0617/144308.788:INFO:CONSOLE(1)] "ResizeObserver loop limit exceeded", source: https://steamloopback.host/index.html?IN_CLIENT=true&LOCAL_HOSTNAME=piezo1&… (1)
Searching the quoted string on the web shows that it's related to Chrome [1],
thus Chrome Embedded Framework too (libCEF).
The constant flow of messages fills the HD with several MB after a few hours.
It may be an application bug, but I can't compare to Windows because there is
no output at all when running steam from the Windows command prompt.
Regards.
[1]
https://stackoverflow.com/questions/49384120/resizeobserver-loop-limit-exce…
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