http://bugs.winehq.org/show_bug.cgi?id=58583
Bug ID: 58583
Summary: msvcp140: Multiple modern applications using C++
Concurrency crash in CONCRT140.dll on startup
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: waser(a)waser.tech
Distribution: ---
Created attachment 79107
--> http://bugs.winehq.org/attachment.cgi?id=79107
The game's own crash log from its `_appdata_ixray_/logs` directory.
This report details a consistent, immediate startup crash in `CONCRT140.dll`
affecting modern S.T.A.L.K.E.R. engine forks. These engines are based on the
open-source **Open X-Ray 1.6**, which itself works flawlessly under Wine.
The crash only appears in these newer, more advanced forks which leverage the
MSVC concurrency runtime for performance. This strongly indicates the issue
lies within Wine's implementation of these APIs, not a bug in the engines
themselves. This is effectively a regression, as the baseline engine works
while the newer, concurrency-enabled versions do not.
**Existing Related Bugs:**
This issue appears to be a new, highly reproducible test case for known
problems in Wine's concurrency support. We are filing this as a new report due
to the unique test case and the specific failure point (constructor vs.
destructor), but it is likely caused by the same underlying issues as:
- **Bug 52899:** Notes that `CONCRT140.dll` requires `CreateEventExW` from
`kernel32`. This is the most likely root cause.
- **Bug 41749:** Shows a crash in the destructor for
`Concurrency::details::_TaskCollection`. Our crash occurs in the *constructor*
of this same object, demonstrating a different failing code path.
Our report provides two clear methods to reproduce this crash, including one
that is fully free and requires no commercial software.
---
### **Primary Reproduction Steps (IX-Ray on S.T.A.L.K.E.R.: Call of Pripyat)**
*(Steps 1-5 as in previous draft)*
6. **Run the Game with Debug Logging:** Launch the game using its main
executable with full debug channels enabled.
```bash
WINEDEBUG=+all wine Stalker-COP.exe &> stalker_cop_crash_all.log
WINEDEBUG=+seh,+loaddll wine Stalker-COP.exe &> stalker_cop_crash_seh.log
```
7. **Result:** The process will crash immediately. The game's own crash log
(in `_appdata_ixray_/logs`) and the attached Wine debug logs will show a fatal
error in `CONCRT140.dll`.
---
### **Alternative Reproduction Steps (AOEngine on S.T.A.L.K.E.R. Anomaly)**
*(As in previous draft, but with the same logging commands)*
---
**Expected Behavior:**
The game launcher should appear, and the game should launch to the main menu
successfully, as it does on Windows and as the baseline Open X-Ray 1.6 engine
does under Wine.
**Logs:**
Three files will be attached for the primary reproduction case:
1. `stalker_cop_crash_seh.log`: A small log with `+seh,+loaddll` for quick
initial review.
2. `stalker_cop_crash_all.log.bz2`: The complete `+all` debug log, compressed
with bzip2 due to its large size.
3. `ixray-2025.08.10-02.37.21-waser.log`: The game's own crash log from its
`_appdata_ixray_/logs` directory.
**References:**
- **IX-Ray GitHub (Open Source Engine):**
https://github.com/ixray-team/ixray-1.6-stcop
- **GE-Proton Issue #197 (Full History):**
https://github.com/GloriousEggroll/proton-ge-custom/issues/197
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https://bugs.winehq.org/show_bug.cgi?id=57744
Bug ID: 57744
Summary: Custom? 7z self extracting archive for autocad is
broken
Product: Wine
Version: 10.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: francisco278herrera(a)gmail.com
Distribution: ---
Created attachment 77944
--> https://bugs.winehq.org/attachment.cgi?id=77944
dlls that aren't extracted
I tried installing autocad 2025 from the autodesk website
https://www.autodesk.com/products/autocad/overview?term=1-YEAR&tab=subscrip…
the installer at first fails to open. it seems to be a custom? 7z self
extracting archive that is broken so some dlls within it are not extracted and
the installer does not run. i have attached the full terminal output with the
dlls.
so i opened the exe using gnome file roller and copied those dlls to wine's
system32 folder. then the installer runs and gets stuck at 3%, but that is
another bug.
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http://bugs.winehq.org/show_bug.cgi?id=58569
Bug ID: 58569
Summary: 32 bit video dll "smackw32" does not load under WoW64
for some reason (mac OSX, 64 bit only) (sorry, wine
works fine elsewhere, only hit this on macOSX)
Product: Wine
Version: 10.12
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chaosesqueteam(a)sogetthis.com
The widely used video codec DLL smackw32.dll, which is used by Maxis games and
other things from the fun era of PC videogaming, doesn't load for some reason
under WoW64 on MacOSX 64-bit only (ie: past 10.15 etc).
Other 32 bit apps work fine (notepad++ 32 bit compile, simcity 3000 executable
works fine, etc).
No idea why this one 32 bit dll doesn't work, but it doesn't
Reporting as it's a 32 bit item that isn't loading under WoW64: (not 16 bit
issue as mistaken for).
0640:fixme:wow:wow64_NtSetLdtEntries 1107 0488323f 0000f335 0000 00000000
00000000: stub
0640:err:module:loader_init "smackw32.dll" failed to initialize, aborting
(Note: happens on 32 bit compiled apps like: Streets of Sim .exe ,
simcopter.exe, and network enabled simcity 2000.exe (2SCN), which is 32 bit).
I tried the smackw32.dll included on the CDs, and put them in different places:
system64wow, system32, and then system.
It is also in existance alongside the exes. So every possibility was tried.
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https://bugs.winehq.org/show_bug.cgi?id=56881
Bug ID: 56881
Summary: BloodRayne unable to run in wow, but able to run under
none wow build
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
Created attachment 76692
--> https://bugs.winehq.org/attachment.cgi?id=76692
Log with WINEDEBUG=+server,relay
the game seems and anti-cheat in it.
Game is unable to run under wow build of wine
but success run under none wow build
OS is ubuntu 20.04
wine is latest master.
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http://bugs.winehq.org/show_bug.cgi?id=58709
Bug ID: 58709
Summary: upgrade to 10.15 results in garbled fullscreen in
Limelight Lemonade Jam
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pernegger(a)gmail.com
Distribution: ---
Created attachment 79308
--> http://bugs.winehq.org/attachment.cgi?id=79308
terminal output for 10.12–10.15
[Ubuntu 22.04, WINE packages from winehq.org repo]
I've been playing the trial version of Limelight Lemonade Jam, which is
available for free from
https://sample9.dmm.co.jp/digital/pcgame/yuzu_0012/yuzu_0012t.zip, using WINE
10.12. No issues.
Warning! The full game is NSFW, it's possible the trial has NSFW content as
well; but if so, it doesn't come up for quite a while.
WINE got upgraded to 10.15 just now, and the game doesn't launch correctly any
more, the display is messed up, see screenshot.
So I tested 10.12–10.15, each run with a fresh prefix, and it's reproducible:
- 10.12: OK
- 10.13: OK
- 10.14: OK
- 10.15: BROKEN
Full disclosure, I've set the game to fullscreen and enabled the suspend/resume
function, i.e. it'll bypass the main menu on launch and resume the game
directly. Judging by the sound, the game loads fine even on 10.15, AFAICT it
still reacts to keyboard input correctly, it's just the display that's messed
up.
It's likely that this affects other games using the KiriKiri engine as well.
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http://bugs.winehq.org/show_bug.cgi?id=58665
Bug ID: 58665
Summary: cmd incorrectly wraps text containing ANSI escape
sequences
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: forestix(a)gaga.casa
Distribution: ---
Created attachment 79250
--> http://bugs.winehq.org/attachment.cgi?id=79250
reproducer: should print 3 lines; wine prints 4 lines
Wine's cmd.exe prematurely inserts line breaks when a program's output contains
non-printable ANSI escape sequences, such as those used to change colors.
It looks as though Wine is counting not only the printable characters in the
program's output, but also the non-printable ones, and using the total to
decide where to insert a line break. Text that fits entirely on one line in a
real Windows console is sometimes broken midway through the line, or followed
by a blank line that should not be there, when run in an xterm using Wine.
I am attaching a batch file that reproduces the problem. It should print 3
lines. The second line is identical to the others with the addition of some
non-printable escape sequences. These characters should either occupy no width
in the terminal (making the line length match the others) or be rendered as
visible placeholder characters (as older Windows versions do). To see Wine
handling it incorrectly, run it in an 80-column xterm or a similar terminal.
Ideally, the output should look like this, with the head of line 2 in red:
79 chars _123456789_123456789_123456789_123456789_123456789_123456789_123456789
79 chars _123456789_123456789_123456789_123456789_123456789_123456789_123456789
79 chars _123456789_123456789_123456789_123456789_123456789_123456789_123456789
In wine, the output looks like this:
79 chars _123456789_123456789_123456789_123456789_123456789_123456789_123456789
79 chars _123456789_123456789_123456789_123456789_123456789_123456789_12
3456789
79 chars _123456789_123456789_123456789_123456789_123456789_123456789_123456789
Bug 49780 is related, but IMHO does not excuse this behavior. Regardless of
whether virtual terminal sequences are supported, Wine should either print a
character or not count it toward the length of a line when deciding where to
wrap it.
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http://bugs.winehq.org/show_bug.cgi?id=58411
Bug ID: 58411
Summary: Audio tab in winecfg hasn't worked since Wine 10.6
Product: Wine
Version: 10.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 78821
--> http://bugs.winehq.org/attachment.cgi?id=78821
Screenshot
Since Wine 10.6, the Audio tab in winecfg says "Selected driver: (None)" at the
top, the only option in all of the drop-downs is "(System default)", and the
"Speaker configuration" section is empty. The "Test Sound" button still works
though. `git bisect` says:
a6aa0108f365b1465bc594a053af84116a28ce34 is the first bad commit
commit a6aa0108f365b1465bc594a053af84116a28ce34
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Apr 15 12:57:37 2025 +0200
mmdevapi: Get rid of the Wine info device.
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http://bugs.winehq.org/show_bug.cgi?id=58527
Bug ID: 58527
Summary: autocad electrical 2026 error in wxwidgets
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grandrodri3(a)gmail.com
Distribution: ---
Created attachment 79001
--> http://bugs.winehq.org/attachment.cgi?id=79001
autocad architecture error in wxwidgets
Hey, hello guys, how are you?
Well, I'm adding a new application to the Wine database. This is an AutoCAD
application developed by Autodesk, specifically for electrical plans
(specifically, electrical panel installations in homes). So, I'm reporting the
error the installer gives me to see if anything can be done. The error I'm
getting, by the way, was loaded with the following DLLs installed:
vcrun2012 vcrun2022 dotnetcore3 dotnet8
I get an error in the DLLs for the Windows implementation of wxwidgets. I've
tried installing wxwidgets from their official website, but nothing. AutoCAD
doesn't go beyond the terminal (that is, the installer doesn't display).
official download website:
https://www.autodesk.com/es/products/autocad/included-toolsets/autocad-elec…
I'll pass what I get in the terminal.
Could you please check it?
Best regards.
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https://bugs.winehq.org/show_bug.cgi?id=44252
Bug ID: 44252
Summary: Secret World Legends - ClientPatcher.exe crashes
Product: Wine
Version: 3.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Hello everyone,
I tried running the update mechanism for "Secret World Legends" today and got a
crash. It is not one of these "unrecoverable errors" with Windows but a Funcom
bug so you might file this as NOTOURBUG.
Could you please take a look at my console output I gathered when you are out
of code freeze?
Have a good day.
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http://bugs.winehq.org/show_bug.cgi?id=32715
Bug #: 32715
Summary: Running of Linux Live USB causes kernel32 to blow up
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: raj(a)upadhyaya.com
Classification: Unclassified
Created attachment 43167
--> http://bugs.winehq.org/attachment.cgi?id=43167
Backtrace of blow up
I began testing Linux Live USB creator on Linux. I am running
wine version wine-1.5.18 installed via YUM on Fedora 18, using
the linux kernel 3.8.0-rc3 compiled from source from www.kernel.org.
What Linux Live USB does, is it creates a Live USB Linux USB thumb drive from
an ISO. I keep a Windows XP partition around to run this program. My hope is
to use Wine to run this program and create Linux thumb drives.
Live Linux USB should task Wine, as it looks for new updates and other
information from its web site.
Back Trace attached...
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