http://bugs.winehq.org/show_bug.cgi?id=58712
Bug ID: 58712
Summary: Gepard Shield broken with wow64
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paulo1039(a)gmail.com
Distribution: ---
Created attachment 79313
--> http://bugs.winehq.org/attachment.cgi?id=79313
gepard error
Gepard shield is an anti-cheat/macro software used by some Ragnarok Online
private servers (example: https://muhro.eu) to prevent botting and some macro
software.
It always worked with wine, but with wow64 builds its throwing an error closing
the game.
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https://bugs.winehq.org/show_bug.cgi?id=56059
Bug ID: 56059
Summary: Overwatch 2: highlight saving generates a 1ms (empty)
webm video file
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: forestix(a)nom.one
Distribution: ---
Created attachment 75715
--> https://bugs.winehq.org/attachment.cgi?id=75715
example video file
When attempting to save a game highlight as a webm video file, Overwatch 2
*seems* to be encoding the video as it should, in that it uses the CPU and
takes an appropriate amount of time to complete. However, the resulting file is
only about 700K, and doesn't play in any player.
Examining the file with MediaInfo shows what looks like a reasonable container
with video and audio parts, but only 1ms duration.
I get the same results in all of these Wine versions:
wine-9.0-rc2
wine-9.0-rc2 (Staging)
wine-ge-custom (aka lutris-GE-Proton) 8-23
Game installer download link:
https://download.battle.net/en-us?product=ow&blzcmp=ow_gamesite
Steps to reproduce:
- play a game (easiest way is via Play: Training: Practice vs. AI: Casual)
- after the game is over, return to the main menu
- click username button (top right corner)
- click history tab (top edge)
- click highlights tab (left edge)
- click a highlight from "today's top 5"
- click save button (bottom edge)
- select movie format: webm
- click save button
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https://bugs.winehq.org/show_bug.cgi?id=56137
Bug ID: 56137
Summary: Overwatch 2 fails to save highlight video files
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: forestix(a)nom.one
Distribution: ---
When attempting to save an Overwatch 2 highlight video as an mp4 file (the
default format), it fails with this error message:
SAVING ERROR
An unknown error has occurred. (6-04)
Steps to reproduce:
- play a game (easiest way is via Play: Training: Practice vs. AI: Casual)
- after the game is over, return to the main menu
- click username button (top right corner)
- click history tab (top edge)
- click highlights tab (left edge)
- click a highlight from "today's top 5"
- click save button (bottom edge)
- select movie format: mp4
- click save button
Note that this is a different kind of failure than the one with .webm format
(bug 56059).
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http://bugs.winehq.org/show_bug.cgi?id=58707
Bug ID: 58707
Summary: infinite blocking on reading piped stderr
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: sewn(a)disroot.org
Distribution: ---
Created attachment 79307
--> http://bugs.winehq.org/attachment.cgi?id=79307
C program that runs the Wine program 'reg', reading its stderr and discarding
it.
When a wine program is ran with its stderr piped and read, the program hangs
forever for as long as the wineserver is, which can be further tested by
running 'wineserver' with a large persistence value. This causes programs that
are ran software that wraps around wine to block until wineserver exits.
An example program that shows this behavior occuring is attached. Wineserver
can be ran seperately with a high persistence to showcase the "hanging".
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https://bugs.winehq.org/show_bug.cgi?id=58078
Bug ID: 58078
Summary: StarCraft Remastered: game is not started with
wine-10.5
Product: Wine-staging
Version: 10.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimich.dmb(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The game is not started with wine-10.5
StarCraft.exe process is running and consuming 100% of one CPU core. No video
mode changed, no game window created.
Battle.net launcher is displaying StartCraft as "Playing Now".
After downgrading wine to 10.4 the game starts and works fine.
StartCraft: v1.23.10.13515
OS: Arch Linux
Kernel v6.14.1
GPU: Nvidia, proprietary driver v570.133.07
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http://bugs.winehq.org/show_bug.cgi?id=58439
Bug ID: 58439
Summary: REGRESSION: trying to edit a text field immediately
causes the previous content to be completely erased
Product: Wine
Version: 10.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scallegari(a)arces.unibo.it
Distribution: ---
Hi, I am recently experimenting a regression and even if I cannot say in which
version it was introduced, I am almost sure it is not the last one (but before)
and that it is indeed a regression (a few month ago the behavior was
different).
I am working with a software called LTspice (that is closed source but free,
which surely helps repro) and available from
https://www.analog.com/en/resources/design-tools-and-calculators/ltspice-si….
Incidentally, the developers of this code have traditionally been wine-friendly
(even if they do not offer a linux version of their code, neither they provide
support for running it in wine, they have tried to ensure that it could be used
with wine).
This software is a circuit simulator with a schematic capture component. You
can pick and place components and edit the values of their parameters using
some dialog boxes. Often there are multiple things that can be tuned and the
dialog box is arranged as a sort of a table, where some cells are editable.
In order to adjust things, until some simulation results are satisfactory, it
is common to modify some parameters multiple times and in doing so it is good
to be able to edit the previous value.
Unfortunately, in recent times it has become impossible to do so when running
the software with wine. As soon as you try to modify a value, the value
disappears and you remain with an empty field to be filled from scratch.
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http://bugs.winehq.org/show_bug.cgi?id=58708
Bug ID: 58708
Summary: Internet Download Manager: Right-clicking in empty
list of downloads displays context menu in wrong
position
Product: Wine
Version: 10.14
Hardware: x86-64
URL: https://mirror2.internetdownloadmanager.com/idman642bu
ild43.exe
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
I cannot tell if this is a problem with Internet Download Manager or with Wine.
Anyway:
Steps to reproduce:
1. Download and install "Internet Download Manager".
2. Open IDM and right-click inside the empty list of downloads.
Expected results:
Context menu opens near the mouse pointer.
Actual results:
Context menu opens in the center of the list.
% openssl sha256 idman642build43.exe
SHA2-256(idman642build43.exe)=
3f79c4f6451e76bfad0236c9523bb827b14d3ce87c589f2b8aca58210ecf9a2c
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http://bugs.winehq.org/show_bug.cgi?id=58702
Bug ID: 58702
Summary: Update to 10.15 breaks Bricklink Studio
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bonizak(a)gmail.com
Distribution: ---
Created attachment 79304
--> http://bugs.winehq.org/attachment.cgi?id=79304
wine backtrace file
Bricklink's Studio Version 2.25.8_1, was running fine under 10.14 dev but the
update to 10.15 last night has broken Studio.
Studio window will open copying the focus window image but otherwise is blank.
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http://bugs.winehq.org/show_bug.cgi?id=58704
Bug ID: 58704
Summary: io_uring support for Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: k.kahurani(a)gmail.com
Distribution: ---
This issue mostly relates to the server(for filesystem operations), it seems
like the networking implementation could be done outside the server.
Just throwing this out there, it's highly unlikely I will work on it for
various reasons.
Wine still doesn't have io_uring support though, quite a few projects have
already implemented io_uring support. Wine would also do with any performance
benefits. io_uring is at least promoted as performance oriented, this makes it
very interesting.
io_uring offers performance benefits in multiple fronts.
-> The first and probably the simplest is where operations on file might not
have to make calls to 'fget'; typically when an operation is executed on files
in Linux, it will involve some call to 'fget' one way or the other. With
io_uring, it's possible to register files so that this 'fget' call is avoided.
I am not sure how much performance benefit that could achieve. But, still an
optimization nonetheless. Similarly, you could register buffers for
opcodes(which translate to syscalls) so they're validated, mapped and so on so
forth beforehand. When the actual operations/syscall are being executed, this
boilerplate is not called. That is also an optimization.
-> io_uring allows submitting a batch of syscalls(opcode operations) via one
single syscall. This is an optimization, because, of course, without io_uring,
you'd have to make multiple syscalls to achieve the same. However, it only
seems like this optimization would only be applicable when making very many
syscalls and making them very fast otherwise when making singular syscalls,
they have to wait until the batch is full and hence would introduce some
latency in low throughput situations.
-> There might be other optimizations that I have not considered. What
interests me most, though, is the syscall/request polling feature which allows
applications to submit syscalls(opcode) via zero syscalls. io_uring sets up a
kernel thread which polls the io ring and hence when submissions are made, the
thread will discover them without any syscalls been made. This is very
interesting and would be a straightforward mega-optimization were it not for
that fact that the created kernel thread does pin a CPU. Would this work well
with other work that's competing for CPU? It's consequently not very clear
whether this would be an improvement to Wine, which makes syscalls alongside
and in the midst of doing other heavy work.
Any thoughts?
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http://bugs.winehq.org/show_bug.cgi?id=58582
Bug ID: 58582
Summary: Rainmeter 4.5.23: crashes on X11 after refreshing
default skin Clock.ini
Product: Wine
Version: unspecified
Hardware: x86-64
URL: https://github.com/rainmeter/rainmeter/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: castelei(a)yahoo.com
Regression SHA1: 980a2e3c65bee1422adbe06fead768669835e3e1
Distribution: ---
Created attachment 79106
--> http://bugs.winehq.org/attachment.cgi?id=79106
WINEDEBUG=+synchronous,+seh Rainmeter 4.5.23
Reproduction:
1) Click on the Rainmeter icon on the system tray to open the 'Manage
Rainmeter' window.
2) Click on the 'Active skins' drop-down list and select
illustro\Clock\Clock.ini
3) Click the 'Refresh' button to the right.
This X11 error prints as the application crashes if run without +synchronous:
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 139 (RENDER)
Minor opcode of failed request: 4 (RenderCreatePicture)
Serial number of failed request: 15285
Current serial number in output stream: 15292
Found this regression on a merged patch newer than 10.12 (the newest
development release at this time) while working on an unrelated bug.
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