https://bugs.winehq.org/show_bug.cgi?id=48315
--- Comment #8 from Rafał Mużyło galtgendo@o2.pl --- ...yet, before this bug gets closed, I'd like to point out something, that seems to be a systemic problem, not simply a hardware limitation.
It seems like just about every time the file is in the process of looping, 'fixme:quartz:DSoundRender_SendSampleData Sample dropped' gets hit...
Also, the sound seems to 'choke and stumble' (for a lack of a better description) at that point.
Is it possible, that either the last buffer submitted tends to be short because there's not enough samples or the the way the looping is implemented now adds a significant delay for going to the start of the loop ?