https://bugs.winehq.org/show_bug.cgi?id=41167
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Ever confirmed|0 |1 Status|RESOLVED |REOPENED Resolution|FIXED |---
--- Comment #6 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to Jason Wood from comment #5)
I tried this with a fresh prefix on an unpatched Wine 2.2 and no longer received the `HLSL shader parsing failed` error. There are still texture issues, but that is a different bug.
Nothing was changed in Wine which would fix this. Either the game now includes (and uses) native d3dcompiler_xx.dll or it stopped requiring that functionality altogether.