http://bugs.winehq.org/show_bug.cgi?id=30949
Bug #: 30949 Summary: [GNUTLS ERROR]Unable to savegame online with Ubisoft's games Product: Wine Version: 1.5.6 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: secur32 AssignedTo: wine-bugs@winehq.org ReportedBy: berillions@gmail.com Classification: Unclassified
Created attachment 40605 --> http://bugs.winehq.org/attachment.cgi?id=40605 +secur32 log
When you use the Ubisoft Game Launcher to play at games with the Online mode, the savegame are stored thanks to a cloud system.
Actually with wine, it's impossible to savegame online but hopefully, the game can create a offline savegame.
When the launcher try to download a file named savegamelist, i have these message in the console : 2012-06-19 15:45:56 [ 84] [ERROR ] TCPSocketSelected.cpp (342) : send failed, error=10054 2012-06-19 15:45:56 [ 53] [ERROR ] XmlParser.cpp (49) : Failed to parse XML. Error string="no element found". Line 1. Column 0. Byte index 4294967295. 2012-06-19 15:45:56 [ 53] [ERROR ] OrbitSavegameSynchronizer.cpp (769) : failed to parse savegamelist: "" 2012-06-19 15:45:56 [ 53] [ERROR ] OrbitSavegameSynchronizer.cpp (487) : Failed to download savegamelist 2012-06-19 15:45:56 [ 72] [ERROR ] OrbitAchievementSynchronizer.cpp (64) : Authentication failed. Connection failed.
I attached the +secur32 log because in this file, you'll find this line : 0054:trace:secur32:schan_pull Read 32 bytes 0054:trace:secur32:schan_gnutls_log <2> ASSERT: gnutls_cipher.c:580 0054:trace:secur32:schan_gnutls_log <2> ASSERT: gnutls_record.c:1002 GNUTLS ERROR: Decryption has failed. 0054:err:secur32:schan_DecryptMessage Returning -2146893052
I built myself Wine and i had not error message with GNUTLS after the configure. Thanks for your help.