https://bugs.winehq.org/show_bug.cgi?id=21161
--- Comment #47 from Paul Gofman gofmanp@gmail.com --- (In reply to joaopa from comment #46)
Paul, did you try your patch for d3d8?
I am not sure what exactly do you mean? Did it break anything for you?
Or if you mean porting the patches for d3d8, the part which is important for this game is the second patch which concerns wined3d only. I made the first one right away mostly to bring the stateblock tests together. Yeah, the part of the 1st d3d9 patch can be ported to d3d8 (after testing that it is right thing to do there). But please note that d3d8 SetStreamSource does not have offset argument at all, so main issue concerned here is irrelevant for d3d8.