https://bugs.winehq.org/show_bug.cgi?id=44548
Bug ID: 44548 Summary: Imperium GBR doesn't reproduce audio associated with videos when native dsound.dll is loaded Product: Wine Version: 3.2 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-dsound Assignee: wine-bugs@winehq.org Reporter: lorenzofer@live.it Distribution: ---
Created attachment 60508 --> https://bugs.winehq.org/attachment.cgi?id=60508 WIne log with native dsound (and other directmusic dlls as builtin)
Hi again
Imperium GBR need the directmusic components to be able to play in-game (menu,game) audio (music, voices, UI effects). However the audio associated with the videos is reproduced correctly with all builtin.
To be able to play in game sound the game need these dlls setted to native:dsound,dmime,dmsynth,dmusic,dswave
However when setting dsound as native the audio of the videos (as the intro video) is not played anymore (the video component of the video is still played perfectly).
To experience this issue you need to set as native dsound.dll only.
If I also activate native quartz with native dsound the audio in videos is reproduced correctly, but the game will terminate before entering the main menu (Bug 44540)