http://bugs.winehq.org/show_bug.cgi?id=2853
Summary: World of Warcraft Experiencing Severe Buffer Underruns Product: Wine Version: CVS Platform: All URL: http://www.winehq.org/appview.php?appid=1922 OS/Version: Linux Status: UNCONFIRMED Severity: major Priority: P2 Component: wine-directx-dsound AssignedTo: wine-bugs@winehq.org ReportedBy: nbetcher@mchsi.com
Now that everyone has been great in helping out to get WoW (World of Warcraft) to run under wine graphics-wise, now we face another problem: dsound buffer underruns. As I understand, this is an ongoing problem that has never been resolved - and has existed since I've known Wine to use dsound.
Is there any chance we can work together to try to get this bug squashed, or at least reduce the amount of underruns? Transgaming seems to have done a fine job of making dsound work perfectly, so I know it's possible. :)
Something weird, also, is that wineoss.drv seems to work better than winealsa.drv when it comes to the buffer underruns - and my system uses ALSA natively. The problems I experience (mainly) are volume fluctuations and skipping. I DO experience the loud "clicking" (that everyone speaks of) when I use the winealsa.drv WITH or WITHOUT "HardwareAcceleration" = "Emulation".
wineoss.drv doesn't experience any clicking, but it still has the severe buffer underruns which makes me gringe while playing the game.
This game almost runs perfectly, and we're so close... just at a little bit more! :)
Thanks, Nick