http://bugs.winehq.org/show_bug.cgi?id=30533
Marti Raudsepp marti@juffo.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |marti@juffo.org
--- Comment #5 from Marti Raudsepp marti@juffo.org 2012-06-26 16:54:22 CDT --- Same issue as per reported, tested with wine 1.5.7 on Arch Linux (64-bit)
Before installing DirectX I get the black screen. After installing DirectX, the "Loading..." screen appears, then displays a screen with logos, and goes back to a perpetual "Loading..." screen.
Here's what written to console (output is same with DX and without): fixme:heap:HeapSetInformation (nil) 1 (nil) 0 fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot fixme:toolhelp:Heap32ListFirst : stub fixme:win:RegisterRawInputDevices (pRawInputDevices=0x33f70c, uiNumDevices=1, cbSize=12) stub! fixme:win:EnumDisplayDevicesW ((null),0,0x33ebe8,0x00000000), stub! fixme:d3d:wined3d_device_set_software_vertex_processing device 0x136c38, software 0 stub! fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x47ce9a4): stub err:ole:CoInitializeEx Attempt to change threading model of this apartment from apartment threaded to multi-threaded fixme:wbemprox:client_security_SetBlanket 0x7c2ff7d8, 0x353f9a0, 10, 0, (null), 3, 3, (nil), 0x00000000 fixme:wbemprox:client_security_Release 0x7c2ff7d8 err:ole:CoInitializeEx Attempt to change threading model of this apartment from apartment threaded to multi-threaded fixme:gameux:GameExplorerImpl_VerifyAccess (0x353f900, L"C:\Games\The Walking Dead\WalkingDead101.exe", 0x33f870) fixme:d3d:gl_blend_op Unhandled blend op 0. [ ... endless list of Unhandled blend op 0. ... ]