http://bugs.winehq.org/show_bug.cgi?id=16119
Summary: Mouse is not mapped correctly in Populous: the Beginning Product: Wine Version: 1.1.8 Platform: Other OS/Version: other Status: UNCONFIRMED Severity: enhancement Priority: P2 Component: directx-dinput AssignedTo: wine-bugs@winehq.org ReportedBy: Rincebrain@gmail.com
In Populous: The Beginning, the game crashes if I attempt to run it without emulating a virtual desktop. Fine.
I run it in a virtual desktop, and it runs "correctly" - but the mouse mapping is incorrect. I can cover a portion of the screen in the "desktop" with my mouse, but the mapping between where my mouse is inside of the virtual desktop and where it is in reality appears to be wrong - my mouse moves out of the right side of the virtual desktop when the cursor in the in-game window appears to be approximately in the middle of the screen.
The same behavior appears vertically, which means that I cannot access ~3/4 of the screen area.
This bug occurs in using the D3D-accelerated version of the binary. Using the non-D3D accelerated form of the binary, the game maps the input correctly [though it requires that I set MouseWarpOverride to "disable", lest the mouse cursor be stuck in the center of the screen].