http://bugs.winehq.org/show_bug.cgi?id=10833
Roderick Colenbrander thunderbird2k@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |INVALID
--- Comment #1 from Roderick Colenbrander thunderbird2k@gmx.net 2007-12-29 09:43:43 --- Wine's D3D is layered on top of opengl and there should not be any memory problems. Also in opengl mode, WoW uses dirert3d to query the amount of video memory, so that explains why both opengl and direct3d can have the same issue. Personally I think that your problem is a driver bug. Especially normal opengl mode shouldn't be affected by memory issues as once there is not enough memory infrequently used textures for instance are moved to system memory. Sure this can lower performance but it shouldn't crash.