http://bugs.winehq.org/show_bug.cgi?id=19773
Stefan Dösinger stefan@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |aaa11492db5af6a77ec8c1977e8 | |0a9634ca9b80c Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #22 from Stefan Dösinger stefan@codeweavers.com 2013-01-23 17:35:25 CST --- Should be fixed by aaa11492db5af6a77ec8c1977e80a9634ca9b80c.
Note that the VertexShaderMode = none also requires you to set PixelShaderMode = disabled since Henri's patches from a few days ago. I spent some time to find a proper fix for bug 19775, but didn't have any success. The game seems to choke on its internal data structures, I don't think the crash has anything to do with vertex shaders, other than selecting a different codepath in the game.