https://bugs.winehq.org/show_bug.cgi?id=38048
--- Comment #18 from Sergey Isakov isakov-sl@bk.ru --- (In reply to Ruslan Kabatsayev from comment #17)
(In reply to Sergey Isakov from comment #16)
I think this is not errors in the documentation. This is undefined texture if src < dst.
If documentation doesn't reflect actual behavior, it's an error in documentation. Since the applications rely on it, it's unlikely to be fixed even if considered a bug in Windows' D3D implementation.
You seems not hear me. It is not a bug in documentation. It is not a bug in Windows D3D. It is undefined textures as dst will not completely filled if src_level is not enough for dst.