https://bugs.winehq.org/show_bug.cgi?id=29325
--- Comment #15 from Béla Gyebrószki gyebro69@gmail.com --- (In reply to Henri Verbeet from comment #14)
Created attachment 56730 [details] patch
New patch. Looks like the fallback in swapchain_blit() doesn't handle sRGB decode correctly. It's a bit unfortunate that adding the fixup ends up disabling FBO blits for the format.
Is this patch going to make it into Wine 2.0 Stable? Just asking because several games still suffer from regressions with the patch. Most notably: - anti-aliasing not handled properly by multiple games, resulting in completely black or white (nouveau) screens. - some games have miscolored, blunt, washed away textures regardless of the graphical details set in the game options. Let me know if you need more details (demos available for the affected games).