http://bugs.winehq.org/show_bug.cgi?id=29810
Bug #: 29810 Summary: binkw32 crashes in Dragon Age: Origins Product: Wine Version: 1.4-rc2 Platform: x86-64 OS/Version: Mac OS X Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: ovvldc@gmail.com Classification: Unclassified
Created attachment 38715 --> http://bugs.winehq.org/attachment.cgi?id=38715 Dragon Age: Origins crash backtrace
Dragon Age: Origins crashes just after character creation. Backtrace says is crashed in:
binkw32 (+0x17a54) (0x16161515) 0x18017a54: movl %esi,0x0(%ecx)
This has been a problem for some time. I am running under Wineskin 2.5.3. Installed Dragon Age:Origins and 1.04 patch.
Used Winetricks with:
d3dx9 dotnet2.0 physx vcrun2005 DirectDrawRenderer = gdi Multisampling = enabled PixelShaderMode = enabled RenderTargetLockMode = auto UseGLSL = disabled
(skill & talent buttons do not render with GLSL=enabled, and crash still occurs)
DragonAge.ini settings:
ResolutionWidth=1152 ResolutionHeight=720 FullScreen=1 UseVSync=1 GraphicsDetailLevel=0 AntialiasingLevel=0 TexturePack=0 EnableFrameBufferEffects=0 DisableMRT=1 UseStereoSound=1
(i.e. as low detail as I could make DAO)