http://bugs.winehq.org/show_bug.cgi?id=33603
Bully Bull bully@mailinator.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |bully@mailinator.com
--- Comment #4 from Bully Bull bully@mailinator.com 2013-05-29 14:04:35 CDT --- I have exactly the same error
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x18e39758 Wrong thread, returning 1. err:d3d:wined3d_debug_callback 0x1c56e8: "GL_OUT_OF_MEMORY error generated. Failed to allocate memory for buffer data.". err:d3d_surface:surface_load_pbo >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBufferDataARB @ surface.c / 545 err:d3d:wined3d_debug_callback 0x1c56e8: "GL_INVALID_OPERATION error generated.". err:d3d_surface:surface_download_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetCompressedTexImageARB @ surface.c / 2125 err:d3d:wined3d_debug_callback 0x1c56e8: "GL_OUT_OF_MEMORY error generated. Failed to map buffer.". err:d3d_surface:surface_map >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glMapBufferARB @ surface.c / 926 wine: Unhandled page fault on write access to 0x00000000 at address 0x78aa1ed7 (thread 004c), starting debugger...