https://bugs.winehq.org/show_bug.cgi?id=42347
--- Comment #7 from Shmerl shtetldik@gmail.com --- (In reply to winetest from comment #6)
Latest wine changelog had "Multi-threaded command stream in Direct3D." Is this fixed in wine 2.6?
It works in Wine 2.6 with CSMT enabled, and broken when it's not. To run TW3 in Wine 2.6 you still need at least a couple of patch sets from staging though:
ntdll-Grow_Virtual_Heap and wined3d-buffer_create