http://bugs.winehq.org/show_bug.cgi?id=12134
Summary: The Settlers Heritage of Kings: Occlusion setting regression Product: Wine Version: CVS/GIT Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: divan.burger@gmail.com CC: thunderbird2k@gmx.net
Created an attachment (id=11529) --> (http://bugs.winehq.org/attachment.cgi?id=11529) Small section of the differences in output between GIT and 0.9.57 - using WINEDEBUG=trace+d3d_caps
In the game it is suppose to show units behind buildings as a solid colour when occlusion is enabled in the options but instead it shows the whole map (not including UI, Health Bars etc) as that colour.
I did a regression test and found the following patch : wined3d: Move depth/stencil verification to CheckDepthStencilCapability
I looked through the logs and found failed checks - see attached.
I am guessing it is the function : CheckDepthStencilCapability() : reporting incorrect information but I'm unsure.