http://bugs.winehq.org/show_bug.cgi?id=23882
Summary: AvP hangs/crashes with GLSL out of memory. Product: Wine Version: 1.3.0 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: mblackwell1024@gmail.com
While playing the level Research Station in the Marine campaign Wine does a large load of SRGB texture copies, causing d3d to run out of memory. This eventually causes the error "fixme:d3d_shader:shader_glsl_validate_link Program 611 link status invalid. " and then Wine proceeds to dump the current GLSL info to console (among other things).
To note, graphics hardware is a GTX 460 (768).