http://bugs.winehq.org/show_bug.cgi?id=10580
Ambro ambro@b4ever.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression
--- Comment #7 from Ambro ambro@b4ever.net 2008-03-18 09:50:31 --- This also happens with UseGLSL=disabled since the following commit:
aeb0e43e3eb476789411d236c39192193295c20d wined3d: Hardcode local constants in ARB shaders if possible.
This makes it impossible to work around by disabling GLSL. By the way, this doesn't only happen to me, it's only hard to notice. See the last screenshot on the AppDB, http://appdb.winehq.org/screenshots.php?iAppId=4794&iVersionId=7377 , particulary the weird blockish shadow on the wall on the right.