http://bugs.winehq.org/show_bug.cgi?id=17471
Summary: Jane's F/A-18 doesn't run Product: Wine Version: 1.1.14 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: wine@adiemus.org
Installing Jane's F/A-18 works in wine-1.1.14. With a no-cd in place, the game will run as well. However, nearly the entire screen is black. The debug text displayed to this point is:
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x33ec60,0x00000000), stub! fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16 err:ddraw:IDirectDrawImpl_QueryInterface (0x16a598) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble! err:ddraw:IDirectDrawImpl_QueryInterface (0x16a598) You may want to contact wine-devel for help err:ddraw:IDirectDrawSurfaceImpl_QueryInterface No interface fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target that isn't in the default pool err:d3d:IWineD3DDeviceImpl_SetupFullscreenWindow (0x16b198): Want to change the window parameters of HWND 0x80032, but another style is stored for restoration afterwards fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3d7:IDirect3DDeviceImpl_3_SetLightState D3DLIGHTSTATE_MATERIAL called with NULL material !!! err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 62 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 63 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
The menus seem to function if you click on the right spots. However, trying to start a mission gives the stack trace included in the following attachment.