https://bugs.winehq.org/show_bug.cgi?id=31260
--- Comment #33 from Urbez urbez_santana@enginyeriainformatica.cat --- Hehehe, sorry. Thanks for the reply. I understand that the problem is in another location, and work in process_vertices_strided only is a workarround, this not solves the real problem, i focus now in the D3DTBLEND_MODULATE and TEXTUREMAPBLEND, and follow the use of light information and textures in the game. :) :) :) :)