http://bugs.winehq.org/show_bug.cgi?id=20591
Stefan Dösinger stefan@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefan@codeweavers.com
--- Comment #12 from Stefan Dösinger stefan@codeweavers.com 2012-01-21 14:54:28 CST --- Does this bug still occur with wine git and a modern Mesa release? A few weeks ago I removed a fglrx hack that lowered the amount of uniforms, although I'd expect this change to make this specific problem worse, not better. Please test with the glsl shader backend, although I'm interested in the ARB shader result as well.