http://bugs.winehq.org/show_bug.cgi?id=33446
--- Comment #9 from Sam Edwards CFSworks@gmail.com 2013-04-25 08:43:25 CDT --- Created attachment 44290 --> http://bugs.winehq.org/attachment.cgi?id=44290 The "high" shader, with register R0 changed to R3 past line 49.
This is the same GLSL shader as in attachment 44288, but after line 49, R0 is changed to R3. This allows reordering of lines 50-53.