http://bugs.winehq.org/show_bug.cgi?id=30994
Bug #: 30994 Summary: Heroes of Might and Magic 3.58 fails to run. Product: Wine Version: 1.4.1 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: Sthu.Deus@gmail.com Classification: Unclassified
The game - Heroes of Might and Magic 3.58 worked very well on many releases of wine up to 1.2.3 - since that and up to 1.4.1 it keeps failing.
What I saw running the game under wine-1.4.1 version from terminal windows:
One time:
err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled, most likely your OpenGL drivers haven't been installed correctly (using GL renderer "Gallium 0.4 on ATI RS480", version "1.4 (2.1 Mesa 8.0.3)"). err:seh:setup_exception_record stack overflow 56 bytes in thread 0009 eip 004b57b7 esp 029212f8 stack 0x2920000-0x2921000-0x2b20000 26614 Segmentation fault /usr/bin/wine ./h3wog.exe
Two times: err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled, most likely your OpenGL drivers haven't been installed correctly (using GL renderer "Gallium 0.4 on ATI RS480", version "1.4 (2.1 Mesa 8.0.3)"). err:seh:setup_exception_record stack overflow 56 bytes in thread 0009 eip 004b57b7 esp 029212f8 stack 0x2920000-0x2921000-0x2b20000
and it hangs forever.
Please do not consider the 3D-acceleration errors - it does not matter to me for now. So I ever ran the app. - successfuly - up to 1.2.3 version of wine.
I run under debian wheezy on 64-bit system - all wine packages and related are from 42-bit arch. having multi-arch. enabled.