http://bugs.winehq.org/show_bug.cgi?id=14657
blaise mgavl69@juno.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC|bburton82@gmail.com, | |mgavl69@juno.com, | |chourmovs@gmail.com |
--- Comment #13 from blaise mgavl69@juno.com 2008-12-03 01:33:06 ---
fixme:d3d_shader:shader_glsl_load_constantsI >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4ivARB @ glsl_shader.c / 318 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 445 fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 265
Is there a trace/debug I can use see where this is coming from in the Bioshock hlsl code?