https://bugs.winehq.org/show_bug.cgi?id=41055
--- Comment #4 from Ruslan Kabatsayev b7.10110111@gmail.com --- (In reply to Henri Verbeet from comment #2)
(In reply to Ruslan Kabatsayev from comment #1)
trace:d3d:wined3d_dll_init Not always rendering backbuffers offscreen.
Are you using custom registry settings? Does it work any better without those?
The message from wined3d_texture_prepare_location() is a little too strict, but probably harmless if it happens because you set "AlwaysOffscreen" to "disabled".
With AlwaysOffscreen set to enabled (or without the key at all) I don't have this message, but the cube in the test case still is white, i.e. not textured.
(In reply to Bruno Jesus from comment #3)
I cannot compile this (obviously a problem here) so can you attach a compiled text case, please?
I don't correctly have set-up mingw32 on this machine. Will wineg++-compiled binary be good enough? If not, I'll attach a Win32 exe in several hours.