http://bugs.winehq.org/show_bug.cgi?id=22498
--- Comment #14 from Raymond superquad.vortex2@gmail.com 2010-04-29 19:23:33 --- (In reply to comment #8)
tried the new waveout - yes, it solves the problem. also verified my old fix - it still works, too.
if the game use dsound , using the new waveout.c cannot fix your problem and only change in dsoutput.c