https://bugs.winehq.org/show_bug.cgi?id=39911
--- Comment #8 from Michael Stefaniuc mstefani@redhat.com --- Henri, is it worth backporting this patch to Stable? It depends on
commit e3e5dcd2cd548bed34cc193383da96c1898fee2c Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Mar 2 19:24:13 2016 +0100
wined3d: Use a single allocation for texture sub-resource objects.
which has a huge dependency list.