http://bugs.winehq.org/show_bug.cgi?id=17577
Summary: Lost Planet's shader compile failure Product: Wine Version: 1.1.16 Platform: PC URL: http://www.lostplanet-thegame.com/ OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: andras@csevego.net CC: stefandoesinger@gmx.at
Created an attachment (id=19735) --> (http://bugs.winehq.org/attachment.cgi?id=19735) shader generation/compilation log
When game starts, it would like to compile some shaders. But I think transition between d3d - opengl fragment shader is broken. It results broken picture. Look at this line: trace:d3d_shader:shader_addline GL HW (21, 437) : R0.xyzw = (Using texture2DLod in fragment shader. It can be a copy paste bug or mistyped variable.
Partial shader generation log attached.