https://bugs.winehq.org/show_bug.cgi?id=45728
Bug ID: 45728 Summary: Graphical artifacts when using dgvoodoo (not with native dx11) Product: Wine Version: 3.14 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3dx11 Assignee: wine-bugs@winehq.org Reporter: sashok.olen@gmail.com Distribution: ---
Created attachment 62162 --> https://bugs.winehq.org/attachment.cgi?id=62162 terminal output
Since some games run poorly with wined3d implementation of DX7, or don't run at all, I've tried using a compatibility wrapper called dgvoodoo that translates DX1-8 and Glide APIs into DX11. It's quite commonly used with games that get distributed by GOG apparently, btw. However, I am experiencing some severe graphical artifacts when using it with wined3d's dx11. Here are some screenshots https://imgur.com/a/IhUc9mz The game I am testing it with (The Sims, DX7) runs completely fine with it when used under native DX11 in Windows and even with DXVK, so it's not an issue with dgvoodoo. I am attaching terminal output with no additional debug flags, however, if it's needed, just request it.