http://bugs.winehq.org/show_bug.cgi?id=14762
--- Comment #65 from H. Verbeet hverbeet@gmail.com 2009-03-29 07:01:33 --- Actually, wrt. constant reloading, the way to do that in the long term would be to introduce the concept of constant buffers (d3d10) to the backends. Our internal fixups would be in their own buffer separate from application constants in that case. That's not completely trivial to implement though.