http://bugs.winehq.org/show_bug.cgi?id=25812
Summary: Dead Space flames and flame-alike effects are not rendered Product: Wine Version: 1.3.11 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: NightNord@gmail.com
Created an attachment (id=32894) --> (http://bugs.winehq.org/attachment.cgi?id=32894) Screenshot of burning flamethrower alt-fire
From all flames only yellow light is rendered, no flame is visible at all.
Exceptions: Flames from US Valor engines from one side are visible when you are looking at them from other side of room, i.e. from >60 degrees (they are blue). Flames in some tubes, that you need to cross are also rendered, when you are looking at them from side, but not visible, when you are burning in them - this is probably just other effect in place.
All other flames are not visible. Examples: 1) Flame from flamethrower. 2) Various flame traps. 3) Flame from shuttle engines and from shuttle crash. 4) "Hyperspace" effect in the beginning. 5) Hive Mind's flame etc...
Screenshot of flamethrower alt-fire burning and log of same process, truncated to 1000 lines from both sides are attached. Log was ended by wineserver -k.
fglrx: 10.12, HD4570 (probably this is common issue, not only fglrx's, but hard to say for sure - info about video card hardware and drivers in recent appdb tests is missing). wine: from 1.3.6 to 1.3.11, 1.3.11 with INTZ support reverted (see #25747). This could be relevant, but, as far as i remember, hyperspace effect and crash flames were also missing in 1.3.11, but it's hard to be sure - it's looked very bad.