http://bugs.winehq.org/show_bug.cgi?id=25840
Summary: Galactic Civilizations: Crash on startup Product: Wine Version: 1.3.11 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: critical Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: brad@bcable.net
Created an attachment (id=32924) --> (http://bugs.winehq.org/attachment.cgi?id=32924) Entire log of running GalCiv2.exe
On this hardware: - ASUS N61VG - Intel Core 2 Duo - 4GB RAM - 1GB Video Memory (NVIDIA GeFORCE GT220M)
Using this software - GRML64 2010.12 (100% compatible with Debian Sid) - NVIDIA drivers 256.35 OR 260.19.29 - Kernel: Linux dalek 2.6.36-grml64 #1 SMP PREEMPT Mon Dec 13 13:16:48 UTC 2010 x86_64 GNU/Linux - wine: 1.2.2, 1.3.9, OR 1.3.11 (from Ubuntu packages) - X.org: 1.7.7-10 (Debian)
With these wine overrides: - d3dx9_24 through d3dx9_42 - mmdevapi (disabled) - msvcrt (native, builtin) - msxml3 (native) - msxml3r (native) - usp10 (native, builtin) - winhttp (builtin)
The following errors occur: 1) Error prompt that says you are running at 0x0 resolution. 2) Error prompt that says you are running at 0-bit color depth. 3) Error prompt that states there is less than 32MB video RAM. 4) Error promp tthat says you are on old drivers, needs > 2005 and DirectX 9.0c 5) DirectX accelaration not enabled
On GRML64 2010.4 these errors would pass and then the game would run just fine.
On GRML64 2010.12 there is another error after these that states "The program GalCiv2.exe has encountered a serious problem and needs to close", and then fails.
The kernel for 2010.12 is listed above, and for 2010.4 it was 2.6.33.2.
Attached is a log from doing `wine GalCiv2.exe &> galciv2.log`.