http://bugs.winehq.org/show_bug.cgi?id=17621
--- Comment #13 from Ben Klein shacklein@gmail.com 2010-01-25 18:21:56 --- (In reply to comment #12)
So with builtin d3dx9_* dlls how the back trace looks like?(In reply to comment #9)
(In reply to comment #7) This isn't d3d9.dll, this is d3dx9_39 which *will* work.
Am I missing something? Here is his comment. It doesn't say d3dx9* it says "d3d9":
(In reply to comment #5)
Native d3d9 cannot be used either because it uses a call to an unimplemented function in GDI32.dll
In the original post and Comment #1, d3dx9_39 is discussed. Maybe we have a misunderstanding in comment #5 that d3dx9 == d3d9?